textured-mesh.vert
422 Bytes
attribute mediump vec2 aPosition;
attribute highp vec2 aTexCoord;
varying mediump vec2 vTexCoord;
uniform mediump mat4 uMvpMatrix;
uniform mediump vec3 uSize;
uniform lowp vec4 uFadeColor;
void main()
{
mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
vertexPosition.xyz *= uSize;
vertexPosition = uMvpMatrix * vertexPosition;
vTexCoord = aTexCoord;
gl_Position = vertexPosition;
}