textured-mesh.frag 213 Bytes Edit Raw Blame History 1 2 3 4 5 6 7 8 9 varying mediump vec2 vTexCoord; uniform lowp vec4 uColor; uniform sampler2D sTexture; uniform lowp vec4 uFadeColor; void main() { gl_FragColor = texture2D(sTexture, vTexCoord) * uColor * uFadeColor; }