radial-sweep-view-impl.h
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#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
#define DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
/*
* Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali-toolkit/dali-toolkit.h>
#include "radial-sweep-view.h"
/********************************************************************************
* Class to implement a layer with a radial sweep stencil mask and an actor tree
*/
class RadialSweepViewImpl : public Dali::Toolkit::Internal::Control
{
public:
static RadialSweepView New();
static RadialSweepView New( float duration,
float diameter,
Dali::Radian initialAngle,
Dali::Radian finalAngle,
Dali::Radian initialSector,
Dali::Radian finalSector );
RadialSweepViewImpl( float duration,
float diameter,
Dali::Radian initialAngle,
Dali::Radian finalAngle,
Dali::Radian initialSector,
Dali::Radian finalSector );
void SetDuration(float duration);
void SetEasingFunction( Dali::AlphaFunction easingFunction );
void SetDiameter(float diameter);
void SetInitialAngle( Dali::Radian initialAngle);
void SetFinalAngle( Dali::Radian finalAngle);
void SetInitialSector( Dali::Radian initialSector);
void SetFinalSector( Dali::Radian finalSector);
void SetInitialActorAngle( Dali::Radian initialAngle );
void SetFinalActorAngle( Dali::Radian finalAngle );
float GetDuration( );
float GetDiameter( );
Dali::Radian GetInitialAngle( );
Dali::Radian GetFinalAngle( );
Dali::Radian GetInitialSector( );
Dali::Radian GetFinalSector( );
Dali::Radian GetInitialActorAngle( );
Dali::Radian GetFinalActorAngle( );
void RotateActorsWithStencil(bool rotate);
void Add( Dali::Actor actor );
void Activate( Dali::Animation anim = Dali::Animation(), float offsetTime=0, float duration=2.0f );
void Deactivate();
private:
/**
* Create the stencil mask
*/
void CreateStencil(Dali::Radian initialSector );
private:
Dali::Layer mLayer;
Dali::Animation mAnim;
float mDuration;
float mDiameter;
Dali::Radian mInitialAngle;
Dali::Radian mFinalAngle;
Dali::Radian mInitialSector;
Dali::Radian mFinalSector;
Dali::Radian mInitialActorAngle;
Dali::Radian mFinalActorAngle;
Dali::AlphaFunction mEasingFunction;
Dali::Actor mStencilActor; ///< Stencil actor which generates mask
Dali::Property::Index mStartAngleIndex; ///< Index of start-angle property
Dali::Property::Index mRotationAngleIndex; ///< Index of rotation-angle property
bool mRotateActorsWithStencil:1;
bool mRotateActors;
};
inline RadialSweepViewImpl& GetImpl( RadialSweepView& obj )
{
DALI_ASSERT_ALWAYS(obj);
Dali::RefObject& handle = obj.GetImplementation();
return static_cast<RadialSweepViewImpl&>(handle);
}
inline const RadialSweepViewImpl& GetImpl( const RadialSweepView& obj )
{
DALI_ASSERT_ALWAYS(obj);
const Dali::RefObject& handle = obj.GetImplementation();
return static_cast<const RadialSweepViewImpl&>(handle);
}
#endif // DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H