scroll-view-example.cpp
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/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// EXTERNAL INCLUDES
#include <sstream>
// INTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
#include <dali/dali.h>
#include "shared/view.h"
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
const char* const BACKGROUND_IMAGE(DEMO_IMAGE_DIR "background-default.png");
const char* const TOOLBAR_IMAGE(DEMO_IMAGE_DIR "top-bar.png");
const char* const APPLICATION_TITLE("ScrollView");
const char* const EFFECT_CAROUSEL_IMAGE(DEMO_IMAGE_DIR "icon-scroll-view-carousel.png");
const char* const EFFECT_CAROUSEL_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-scroll-view-carousel-selected.png");
const char* const EFFECT_CUBE_IMAGE(DEMO_IMAGE_DIR "icon-scroll-view-inner-cube.png");
const char* const EFFECT_CUBE_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-scroll-view-inner-cube-selected.png");
const char* const EFFECT_SPIRAL_IMAGE(DEMO_IMAGE_DIR "icon-scroll-view-spiral.png");
const char* const EFFECT_SPIRAL_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-scroll-view-spiral-selected.png");
const char* const EFFECT_WAVE_IMAGE(DEMO_IMAGE_DIR "icon-effect-wave.png");
const char* const EFFECT_WAVE_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-effect-wave-selected.png");
const Vector3 ICON_SIZE(100.0f, 100.0f, 0.0f);
const char* EFFECT_MODE_NAME[] = {
"PageCarousel",
"PageCube",
"PageSpiral",
"PageWave"};
const char* const IMAGE_PATHS[] = {
DEMO_IMAGE_DIR "gallery-medium-1.jpg",
DEMO_IMAGE_DIR "gallery-medium-2.jpg",
DEMO_IMAGE_DIR "gallery-medium-3.jpg",
DEMO_IMAGE_DIR "gallery-medium-4.jpg",
DEMO_IMAGE_DIR "gallery-medium-5.jpg",
DEMO_IMAGE_DIR "gallery-medium-6.jpg",
DEMO_IMAGE_DIR "gallery-medium-7.jpg",
DEMO_IMAGE_DIR "gallery-medium-8.jpg",
DEMO_IMAGE_DIR "gallery-medium-9.jpg",
DEMO_IMAGE_DIR "gallery-medium-10.jpg",
DEMO_IMAGE_DIR "gallery-medium-11.jpg",
DEMO_IMAGE_DIR "gallery-medium-12.jpg",
DEMO_IMAGE_DIR "gallery-medium-13.jpg",
DEMO_IMAGE_DIR "gallery-medium-14.jpg",
DEMO_IMAGE_DIR "gallery-medium-15.jpg",
DEMO_IMAGE_DIR "gallery-medium-16.jpg",
DEMO_IMAGE_DIR "gallery-medium-17.jpg",
DEMO_IMAGE_DIR "gallery-medium-18.jpg",
DEMO_IMAGE_DIR "gallery-medium-19.jpg",
DEMO_IMAGE_DIR "gallery-medium-20.jpg",
DEMO_IMAGE_DIR "gallery-medium-21.jpg",
DEMO_IMAGE_DIR "gallery-medium-22.jpg",
DEMO_IMAGE_DIR "gallery-medium-23.jpg",
DEMO_IMAGE_DIR "gallery-medium-24.jpg",
DEMO_IMAGE_DIR "gallery-medium-25.jpg",
DEMO_IMAGE_DIR "gallery-medium-26.jpg",
DEMO_IMAGE_DIR "gallery-medium-27.jpg",
DEMO_IMAGE_DIR "gallery-medium-28.jpg",
DEMO_IMAGE_DIR "gallery-medium-29.jpg",
DEMO_IMAGE_DIR "gallery-medium-30.jpg",
DEMO_IMAGE_DIR "gallery-medium-31.jpg",
DEMO_IMAGE_DIR "gallery-medium-32.jpg",
DEMO_IMAGE_DIR "gallery-medium-33.jpg",
DEMO_IMAGE_DIR "gallery-medium-34.jpg",
DEMO_IMAGE_DIR "gallery-medium-35.jpg",
DEMO_IMAGE_DIR "gallery-medium-36.jpg",
DEMO_IMAGE_DIR "gallery-medium-37.jpg",
DEMO_IMAGE_DIR "gallery-medium-38.jpg",
DEMO_IMAGE_DIR "gallery-medium-39.jpg",
DEMO_IMAGE_DIR "gallery-medium-40.jpg",
DEMO_IMAGE_DIR "gallery-medium-41.jpg",
DEMO_IMAGE_DIR "gallery-medium-42.jpg",
DEMO_IMAGE_DIR "gallery-medium-43.jpg",
DEMO_IMAGE_DIR "gallery-medium-44.jpg",
DEMO_IMAGE_DIR "gallery-medium-45.jpg",
DEMO_IMAGE_DIR "gallery-medium-46.jpg",
DEMO_IMAGE_DIR "gallery-medium-47.jpg",
DEMO_IMAGE_DIR "gallery-medium-48.jpg",
DEMO_IMAGE_DIR "gallery-medium-49.jpg",
DEMO_IMAGE_DIR "gallery-medium-50.jpg",
DEMO_IMAGE_DIR "gallery-medium-51.jpg",
DEMO_IMAGE_DIR "gallery-medium-52.jpg",
DEMO_IMAGE_DIR "gallery-medium-53.jpg",
NULL};
const char* GetNextImagePath()
{
static const char* const* imagePtr = &IMAGE_PATHS[0];
if(*(++imagePtr) == NULL)
{
imagePtr = &IMAGE_PATHS[0];
}
return *imagePtr;
}
const int PAGE_COLUMNS = 10; ///< Number of Pages going across (columns)
const int PAGE_ROWS = 1; ///< Number of Pages going down (rows)
const int IMAGE_ROWS = 5; ///< Number of Images going down (rows) with a Page
const unsigned int IMAGE_THUMBNAIL_WIDTH = 256; ///< Width of Thumbnail Image in texels
const unsigned int IMAGE_THUMBNAIL_HEIGHT = 256; ///< Height of Thumbnail Image in texels
const float SPIN_DURATION = 1.0f; ///< Times to spin an Image by upon touching, each spin taking a second.
const float EFFECT_SNAP_DURATION(0.66f); ///< Scroll Snap Duration for Effects
const float EFFECT_FLICK_DURATION(0.5f); ///< Scroll Flick Duration for Effects
} // unnamed namespace
/**
* This example shows how to do custom Scroll Effects
*/
class ExampleController : public ConnectionTracker
{
public:
/**
* Constructor
* @param application class, stored as reference
*/
ExampleController(Application& application)
: mApplication(application),
mView(),
mScrolling(false),
mEffectMode(PageCarouselEffect)
{
// Connect to the Application's Init and orientation changed signal
mApplication.InitSignal().Connect(this, &ExampleController::OnInit);
}
~ExampleController()
{
// Nothing to do here; everything gets deleted automatically
}
/**
* This method gets called once the main loop of application is up and running
*/
void OnInit(Application& app)
{
Window window = app.GetWindow();
window.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
// Creates a default view with a default tool bar.
// The view is added to the window.
mContentLayer = DemoHelper::CreateView(app,
mView,
mToolBar,
BACKGROUND_IMAGE,
TOOLBAR_IMAGE,
"");
mEffectIcon[PageCarouselEffect] = EFFECT_CAROUSEL_IMAGE;
mEffectIconSelected[PageCarouselEffect] = EFFECT_CAROUSEL_IMAGE_SELECTED;
mEffectIcon[PageCubeEffect] = EFFECT_CUBE_IMAGE;
mEffectIconSelected[PageCubeEffect] = EFFECT_CUBE_IMAGE_SELECTED;
mEffectIcon[PageSpiralEffect] = EFFECT_SPIRAL_IMAGE;
mEffectIconSelected[PageSpiralEffect] = EFFECT_SPIRAL_IMAGE_SELECTED;
mEffectIcon[PageWaveEffect] = EFFECT_WAVE_IMAGE;
mEffectIconSelected[PageWaveEffect] = EFFECT_WAVE_IMAGE_SELECTED;
// Create a effect change button. (right of toolbar)
mEffectChangeButton = Toolkit::PushButton::New();
mEffectChangeButton.ClickedSignal().Connect(this, &ExampleController::OnEffectTouched);
mToolBar.AddControl(mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT, DemoHelper::DEFAULT_MODE_SWITCH_PADDING);
// Create the content layer.
AddContentLayer();
// Hack to force screen refresh.
Animation animation = Animation::New(1.0f);
animation.AnimateTo(Property(mContentLayer, Actor::Property::POSITION), Vector3::ZERO);
animation.Play();
}
private:
/**
* Adds content to the ContentLayer. This is everything we see
* excluding the toolbar at the top.
*/
void AddContentLayer()
{
Window window = mApplication.GetWindow();
Vector2 windowSize = window.GetSize();
mScrollView = ScrollView::New();
mScrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
mScrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mContentLayer.Add(mScrollView);
mScrollView.SetProperty(Actor::Property::SIZE, windowSize);
mScrollView.SetAxisAutoLock(true);
mScrollView.SetAxisAutoLockGradient(1.0f);
mScrollView.ScrollStartedSignal().Connect(this, &ExampleController::OnScrollStarted);
mScrollView.ScrollCompletedSignal().Connect(this, &ExampleController::OnScrollCompleted);
for(int row = 0; row < PAGE_ROWS; row++)
{
for(int column = 0; column < PAGE_COLUMNS; column++)
{
Actor page = CreatePage();
page.SetProperty(Actor::Property::POSITION, Vector2(column * windowSize.x, row * windowSize.y));
mScrollView.Add(page);
mPages.push_back(page);
}
}
Update();
}
/**
* Updates the ScrollView and it's children based
* on the current effect.
*/
void Update()
{
std::stringstream ss(APPLICATION_TITLE);
ss << APPLICATION_TITLE << ": " << EFFECT_MODE_NAME[mEffectMode];
SetTitle(ss.str());
mEffectChangeButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, mEffectIcon[mEffectMode]);
mEffectChangeButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, mEffectIconSelected[mEffectMode]);
// remove old Effect if exists.
if(mScrollViewEffect)
{
mScrollView.RemoveEffect(mScrollViewEffect);
}
// apply new Effect to ScrollView
ApplyEffectToScrollView();
unsigned int pageCount(0);
for(std::vector<Actor>::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter)
{
Actor page = *pageIter;
ApplyEffectToPage(page, pageCount++);
}
}
/**
* Creates a page using a source of images.
*/
Actor CreatePage()
{
Actor page = Actor::New();
page.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
page.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
page.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
Window window = mApplication.GetWindow();
Vector2 windowSize = window.GetSize();
const float margin = 10.0f;
// Calculate the number of images going across (columns) within a page, according to the screen resolution
int imageColumns = round(IMAGE_ROWS * (windowSize.x / windowSize.y));
const Vector3 imageSize((windowSize.x / imageColumns) - margin, (windowSize.y / IMAGE_ROWS) - margin, 0.0f);
for(int row = 0; row < IMAGE_ROWS; row++)
{
for(int column = 0; column < imageColumns; column++)
{
ImageView image = CreateImage(GetNextImagePath(), imageSize.x, imageSize.y);
image.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
image.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
Vector3 position(margin * 0.5f + (imageSize.x + margin) * column - windowSize.width * 0.5f,
margin * 0.5f + (imageSize.y + margin) * row - windowSize.height * 0.5f,
0.0f);
image.SetProperty(Actor::Property::POSITION, position + imageSize * 0.5f);
image.SetProperty(Actor::Property::SIZE, imageSize);
page.Add(image);
}
}
return page;
}
/**
* [ScrollView]
* Applies effect to scrollView
*/
void ApplyEffectToScrollView()
{
bool snap(true);
Window window = mApplication.GetWindow();
Vector2 windowSize = window.GetSize();
RulerPtr rulerX = CreateRuler(snap ? windowSize.width : 0.0f);
RulerPtr rulerY = new DefaultRuler;
rulerX->SetDomain(RulerDomain(0.0f, windowSize.x * PAGE_COLUMNS, false));
rulerY->Disable();
Dali::Path path = Dali::Path::New();
Dali::Property::Array points;
points.Resize(3);
Dali::Property::Array controlPoints;
controlPoints.Resize(4);
Vector3 forward;
if(mEffectMode == PageCarouselEffect)
{
points[0] = Vector3(windowSize.x * 0.75, 0.0f, -windowSize.x * 0.75f);
points[1] = Vector3(0.0f, 0.0f, 0.0f);
points[2] = Vector3(-windowSize.x * 0.75f, 0.0f, -windowSize.x * 0.75f);
path.SetProperty(Path::Property::POINTS, points);
controlPoints[0] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
controlPoints[1] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
controlPoints[2] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
controlPoints[3] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);
forward = Vector3::ZERO;
}
else if(mEffectMode == PageCubeEffect)
{
points[0] = Vector3(windowSize.x * 0.5, 0.0f, windowSize.x * 0.5f);
points[1] = Vector3(0.0f, 0.0f, 0.0f);
points[2] = Vector3(-windowSize.x * 0.5f, 0.0f, windowSize.x * 0.5f);
path.SetProperty(Path::Property::POINTS, points);
controlPoints[0] = Vector3(windowSize.x * 0.5f, 0.0f, windowSize.x * 0.3f);
controlPoints[1] = Vector3(windowSize.x * 0.3f, 0.0f, 0.0f);
controlPoints[2] = Vector3(-windowSize.x * 0.3f, 0.0f, 0.0f);
controlPoints[3] = Vector3(-windowSize.x * 0.5f, 0.0f, windowSize.x * 0.3f);
path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);
forward = Vector3(-1.0f, 0.0f, 0.0f);
}
else if(mEffectMode == PageSpiralEffect)
{
points[0] = Vector3(windowSize.x * 0.5, 0.0f, -windowSize.x * 0.5f);
points[1] = Vector3(0.0f, 0.0f, 0.0f);
points[2] = Vector3(-windowSize.x * 0.5f, 0.0f, -windowSize.x * 0.5f);
path.SetProperty(Path::Property::POINTS, points);
controlPoints[0] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
controlPoints[1] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
controlPoints[2] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
controlPoints[3] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);
forward = Vector3(-1.0f, 0.0f, 0.0f);
}
else if(mEffectMode == PageWaveEffect)
{
points[0] = Vector3(windowSize.x, 0.0f, -windowSize.x);
points[1] = Vector3(0.0f, 0.0f, 0.0f);
points[2] = Vector3(-windowSize.x, 0.0f, -windowSize.x);
path.SetProperty(Path::Property::POINTS, points);
controlPoints[0] = Vector3(0.0f, 0.0f, -windowSize.x);
controlPoints[1] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
controlPoints[2] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
controlPoints[3] = Vector3(0.0f, 0.0f, -windowSize.x);
path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);
forward = Vector3(-1.0f, 0.0f, 0.0f);
}
mScrollViewEffect = ScrollViewPagePathEffect::New(path, forward, Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(windowSize.x, windowSize.y, 0.0f), PAGE_COLUMNS);
mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT);
mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT);
mScrollView.RemoveConstraintsFromChildren();
rulerX = CreateRuler(snap ? windowSize.width * 0.5f : 0.0f);
rulerX->SetDomain(RulerDomain(0.0f, windowSize.x * 0.5f * PAGE_COLUMNS, false));
unsigned int currentPage = mScrollView.GetCurrentPage();
if(mScrollViewEffect)
{
mScrollView.ApplyEffect(mScrollViewEffect);
}
mScrollView.SetWrapMode(true);
mScrollView.SetRulerX(rulerX);
mScrollView.SetRulerY(rulerY);
mScrollView.ScrollTo(currentPage, 0.0f);
}
/**
* Creates a Ruler that snaps to a specified grid size.
* If that grid size is 0.0 then this ruler does not
* snap.
*
* @param[in] gridSize (optional) The grid size for the ruler,
* (Default = 0.0 i.e. no snapping)
* @return The ruler is returned.
*/
RulerPtr CreateRuler(float gridSize = 0.0f)
{
if(gridSize <= Math::MACHINE_EPSILON_0)
{
return new DefaultRuler();
}
return new FixedRuler(gridSize);
}
// end switch
/**
* [Page]
* Applies effect to the pages within scroll view.
*
* @param[in] page The page Actor to apply effect to.
*/
void ApplyEffectToPage(Actor page, unsigned int pageOrder)
{
page.RemoveConstraints();
page.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast(mScrollViewEffect);
effect.ApplyToPage(page, pageOrder);
}
/**
* Creates an Image (Helper)
*
* @param[in] filename the path of the image.
* @param[in] width the width of the image in texels
* @param[in] height the height of the image in texels.
*/
ImageView CreateImage(const std::string& filename, int width = IMAGE_THUMBNAIL_WIDTH, int height = IMAGE_THUMBNAIL_HEIGHT)
{
ImageView actor = ImageView::New();
Property::Map map;
map[Visual::Property::TYPE] = Visual::IMAGE;
map[ImageVisual::Property::URL] = filename;
map[ImageVisual::Property::DESIRED_WIDTH] = width;
map[ImageVisual::Property::DESIRED_HEIGHT] = height;
map[ImageVisual::Property::FITTING_MODE] = FittingMode::SCALE_TO_FILL;
map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
actor.SetProperty(ImageView::Property::IMAGE, map);
actor.SetProperty(Dali::Actor::Property::NAME, filename);
actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
actor.TouchedSignal().Connect(this, &ExampleController::OnTouchImage);
return actor;
}
/**
* When scroll starts (i.e. user starts to drag scrollview),
* note this state (mScrolling = true)
* @param[in] position Current Scroll Position
*/
void OnScrollStarted(const Vector2& position)
{
mScrolling = true;
}
/**
* When scroll starts (i.e. user stops dragging scrollview, and scrollview has snapped to destination),
* note this state (mScrolling = false)
* @param[in] position Current Scroll Position
*/
void OnScrollCompleted(const Vector2& position)
{
mScrolling = false;
}
/**
* Upon Touching an image (Release), make it spin
* (provided we're not scrolling).
* @param[in] actor The actor touched
* @param[in] event The touch information.
*/
bool OnTouchImage(Actor actor, const TouchEvent& event)
{
if((event.GetPointCount() > 0) && (!mScrolling))
{
if(event.GetState(0) == PointState::UP)
{
// Spin the Image a few times.
Animation animation = Animation::New(SPIN_DURATION);
animation.AnimateBy(Property(actor, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f * SPIN_DURATION)), Vector3::XAXIS), AlphaFunction::EASE_OUT);
animation.Play();
}
}
return false;
}
/**
* Signal handler, called when the 'Effect' button has been touched.
*
* @param[in] button The button that was pressed.
*/
bool OnEffectTouched(Button button)
{
mEffectMode = static_cast<EffectMode>((static_cast<int>(mEffectMode) + 1) % static_cast<int>(Total));
Update();
return true;
}
/**
* Sets/Updates the title of the View
* @param[in] title The new title for the view.
*/
void SetTitle(const std::string& title)
{
if(!mTitleActor)
{
mTitleActor = DemoHelper::CreateToolBarLabel("");
// Add title to the tool bar.
mToolBar.AddControl(mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Alignment::HORIZONTAL_CENTER);
}
mTitleActor.SetProperty(Toolkit::TextLabel::Property::TEXT, title);
}
/**
* Main key event handler
*/
void OnKeyEvent(const KeyEvent& event)
{
if(event.GetState() == KeyEvent::DOWN)
{
if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
mApplication.Quit();
}
}
}
private:
Application& mApplication; ///< Application instance
Toolkit::Control mView; ///< The View instance.
Toolkit::ToolBar mToolBar; ///< The View's Toolbar.
TextLabel mTitleActor; ///< The Toolbar's Title.
Layer mContentLayer; ///< The content layer (contains game actors)
ScrollView mScrollView; ///< ScrollView UI Component
bool mScrolling; ///< ScrollView scrolling state (true = scrolling, false = stationary)
ScrollViewEffect mScrollViewEffect; ///< ScrollView Effect instance.
std::vector<Actor> mPages; ///< Keeps track of all the pages for applying effects.
/**
* Enumeration of different effects this scrollview can operate under.
*/
enum EffectMode
{
PageCarouselEffect, ///< Page carousel effect
PageCubeEffect, ///< Page cube effect
PageSpiralEffect, ///< Page spiral effect
PageWaveEffect, ///< Page wave effect
Total
};
EffectMode mEffectMode; ///< Current Effect mode
std::string mEffectIcon[Total]; ///< Icons for the effect button
std::string mEffectIconSelected[Total]; ///< Icons for the effect button when its selected
Toolkit::PushButton mEffectChangeButton; ///< Effect Change Button
};
int DALI_EXPORT_API main(int argc, char** argv)
{
Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
ExampleController test(app);
app.MainLoop();
return 0;
}