shader-effect-ripple.json
1.88 KB
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{
"stage": [
{
"type": "ImageActor",
"name": "Image1",
"position": [
0.40461349487305,
0.9150390625,
0.0
],
"parent-origin": [0.5, 0.5, 0.5],
"size": [200, 200, 0],
"effect": "Ripple2D",
"image": {
"filename": "{DALI_IMAGE_DIR}gallery-medium-25.jpg",
"width": 200,
"height": 80,
"load-policy": "IMMEDIATE",
"release-policy": "NEVER"
},
"signals": [
{
"name": "on-stage",
"action": "play",
"animation": "Animation_1"
}
]
}
],
"paths": {},
"animations": {
"Animation_1": {
"loop":true,
"properties": [
{
"actor": "Image1",
"property": "uTime",
"value": 10.0,
"alpha-function": "LINEAR",
"time-period": {
"delay": 0,
"duration": 10.0
},
"gui-builder-timeline-color": "#8dc0da"
}
]
}
},
"shader-effects": {
"Ripple2D": {
"program": {
"vertexPrefix": "",
"vertex": "void main(void)\n{\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\n vTexCoord = aTexCoord;\n}\n\n",
"fragmentPrefix": "",
"fragment": "precision mediump float;\nuniform float uAmplitude; // 0.02; (< 1)\nuniform float uTime;\nvoid main()\n{\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\n highp float len = length(pos);\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\n}\n\n\n",
"geometry-type": "GEOMETRY_TYPE_IMAGE"
},
"geometry-hints": "HINT_NONE",
"grid-density": 0,
"loop": true,
"uAmplitude": 0.02,
"uTime": 0.0
}
}
}