rendering-cube.vert
431 Bytes
attribute mediump vec3 aPosition; // DALi shader builtin
attribute mediump vec3 aColor; // DALi shader builtin
uniform mediump mat4 uMvpMatrix; // DALi shader builtin
uniform mediump vec3 uSize; // DALi shader builtin
varying mediump vec4 vColor;
void main()
{
mediump vec4 vertexPosition = vec4(aPosition, 1.0);
vertexPosition.xyz *= uSize;
vColor = vec4( aColor, 1.0 );
gl_Position = uMvpMatrix * vertexPosition;
}