rendering-textured-cube.vert
437 Bytes
attribute mediump vec3 aPosition; // DALi shader builtin
attribute mediump vec2 aTexCoord; // DALi shader builtin
uniform mediump mat4 uMvpMatrix; // DALi shader builtin
uniform mediump vec3 uSize; // DALi shader builtin
varying mediump vec2 vTexCoord;
void main()
{
mediump vec4 vertexPosition = vec4(aPosition, 1.0);
vertexPosition.xyz *= uSize;
vTexCoord = aTexCoord;
gl_Position = uMvpMatrix * vertexPosition;
}