mesh-morph.vert
515 Bytes
attribute mediump vec2 aInitPos;
attribute mediump vec2 aFinalPos;
attribute mediump vec3 aColor;
uniform mediump mat4 uMvpMatrix;
uniform mediump vec3 uSize;
uniform mediump float uDelta;
uniform lowp vec4 uColor;
varying lowp vec4 vColor;
void main()
{
mediump vec4 vertexPosition = vec4(mix(aInitPos, aFinalPos, uDelta), 0.0, 1.0);
vertexPosition.xyz *= uSize;
vertexPosition = uMvpMatrix * vertexPosition;
gl_Position = vertexPosition;
vColor = vec4(aColor, 0.) * uColor;
}