fpp-game-tutorial-controller.h
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#ifndef FPPGAMETUTORIAL_H
#define FPPGAMETUTORIAL_H
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/adaptor-framework/window.h>
#include <dali/public-api/render-tasks/render-task.h>
#include <dali/public-api/signals/connection-tracker.h>
class FppGameTutorialController : public Dali::ConnectionTracker
{
public:
/**
* Creates new instance of FppGameTutorialController
*/
FppGameTutorialController();
/**
* Destroys instance of FppGameTutorialController
*/
~FppGameTutorialController();
/**
* Displays UI with tutorial
* @param[in] window The window to display the tutorial on
*/
void DisplayTutorial(Dali::Window window);
/**
* Handles tutorial touch input
* @param[in] touchEvent Incoming touch event in the UI space
*/
void OnTouch(const Dali::TouchEvent& touchEvent);
/**
* Handles tutorial animation finished signal
* @param[in] animation Animation object
*/
void OnTutorialAnimationFinished(Dali::Animation& animation);
/**
* Handles tutorial completion window
* @param animation Animation object
*/
void OnTutorialComplete(Dali::Animation& animation);
private:
Dali::RenderTask mTutorialRenderTask; /// RenderTask associated with rendering tutorial
Dali::Actor mUiRoot; /// The parent actor for tutorial UI
Dali::Toolkit::TextLabel mLeftLabel; /// Text label displaying left message
Dali::Toolkit::TextLabel mRightLabel; /// Text label displaying right message
bool mLeftTutorialComplete; /// Flag indicating the walk (left) tutorial action has been performed
bool mRightTutorialComplete; /// Flag indicating the look (right) tutorial action has been performed
Dali::Window mWindow;
};
#endif // FPPGAMETUTORIAL_H