beat-control.cpp
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/*
* Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "beat-control.h"
#include "beat-control-impl.h"
namespace Demo
{
BeatControl::BeatControl()
{
}
BeatControl::BeatControl( const BeatControl& beatControl )
: Control( beatControl )
{
}
BeatControl& BeatControl::operator= ( const BeatControl& rhs )
{
if( &rhs != this )
{
Control::operator=( rhs );
}
return *this;
}
BeatControl::~BeatControl()
{
}
BeatControl BeatControl::New()
{
BeatControl beatControl = Internal::BeatControl::New();
return beatControl;
}
BeatControl BeatControl::New( const std::string& url )
{
BeatControl beatControl = Internal::BeatControl::New();
return beatControl;
}
BeatControl BeatControl::DownCast( BaseHandle handle )
{
return Control::DownCast< BeatControl, Internal::BeatControl > ( handle );
}
void BeatControl::StartBounceAnimation()
{
GetImpl(*this).StartBounceAnimation();
}
void BeatControl::StartXAnimation()
{
GetImpl(*this).StartXAnimation();
}
void BeatControl::StartYAnimation()
{
GetImpl(*this).StartYAnimation();
}
void BeatControl::StartFadeAnimation()
{
GetImpl(*this).StartFadeAnimation();
}
BeatControl::BeatControl( Internal::BeatControl& implementation )
: Control( implementation )
{
}
BeatControl::BeatControl( Dali::Internal::CustomActor* internal )
: Control( internal )
{
VerifyCustomActorPointer< Internal::BeatControl >( internal ) ;
}
} //namespace Demo