line-mesh-example.cpp
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/*
* Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// EXTERNAL INCLUDES
#include <dali/devel-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
// INTERNAL INCLUDES
#include "shared/view.h"
using namespace Dali;
namespace
{
#define MAKE_SHADER(A)#A
const char* VERTEX_SHADER = MAKE_SHADER(
attribute mediump vec2 aPosition1;
attribute mediump vec2 aPosition2;
attribute lowp vec3 aColor;
uniform mediump mat4 uMvpMatrix;
uniform mediump vec3 uSize;
uniform mediump float uMorphAmount;
varying lowp vec3 vColor;
void main()
{
mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);
mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);
vColor = aColor;
vertexPosition.xyz *= uSize;
vertexPosition = uMvpMatrix * vertexPosition;
gl_Position = vertexPosition;
}
);
const char* FRAGMENT_SHADER = MAKE_SHADER(
uniform lowp vec4 uColor;
uniform sampler2D sTexture;
varying lowp vec3 vColor;
void main()
{
gl_FragColor = uColor * vec4( vColor, 1.0 );
}
);
const unsigned short indexLines[] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
const unsigned short indexLoop[] = { 0, 1, 2, 3, 4 };
const unsigned short indexStrip[] = { 0, 1, 2, 3, 4, 0 };
const unsigned short* indices[3] = { &indexLines[0], &indexLoop[0], &indexStrip[0] };
const unsigned int indicesSize[3] = { sizeof(indexLines)/sizeof(indexLines[0]), sizeof(indexLoop)/sizeof(indexLoop[0]), sizeof(indexStrip)/sizeof(indexStrip[0])};
Geometry CreateGeometry()
{
// Create vertices
struct Vertex
{
Vector2 position1;
Vector2 position2;
Vector3 color;
};
// Create new geometry object
Vertex pentagonVertexData[5] =
{
{ Vector2( 0.0f, 1.00f), Vector2( 0.0f, -1.00f), Vector3( 1.0f, 1.0f, 1.0f ) }, // 0
{ Vector2( -0.95f, 0.31f), Vector2( 0.59f, 0.81f), Vector3( 1.0f, 0.0f, 0.0f ) }, // 1
{ Vector2( -0.59f, -0.81f), Vector2( -0.95f, -0.31f), Vector3( 0.0f, 1.0f, 0.0f ) }, // 2
{ Vector2( 0.59f, -0.81f), Vector2( 0.95f, -0.31f), Vector3( 0.0f, 0.0f, 1.0f ) }, // 3
{ Vector2( 0.95f, 0.31f), Vector2( -0.59f, 0.81f), Vector3( 1.0f, 1.0f, 0.0f ) }, // 4
};
Property::Map pentagonVertexFormat;
pentagonVertexFormat["aPosition1"] = Property::VECTOR2;
pentagonVertexFormat["aPosition2"] = Property::VECTOR2;
pentagonVertexFormat["aColor"] = Property::VECTOR3;
PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat );
pentagonVertices.SetData(pentagonVertexData, 5);
// Create the geometry object
Geometry pentagonGeometry = Geometry::New();
pentagonGeometry.AddVertexBuffer( pentagonVertices );
pentagonGeometry.SetIndexBuffer( indices[0], indicesSize[0] );
pentagonGeometry.SetGeometryType( Geometry::LINES );
return pentagonGeometry;
}
} // anonymous namespace
// This example shows how to morph between 2 meshes with the same number of
// vertices.
class ExampleController : public ConnectionTracker
{
public:
/**
* The example controller constructor.
* @param[in] application The application instance
*/
ExampleController( Application& application )
: mApplication( application )
{
// Connect to the Application's Init signal
mApplication.InitSignal().Connect( this, &ExampleController::Create );
}
/**
* The example controller destructor
*/
~ExampleController()
{
// Nothing to do here;
}
/**
* Invoked upon creation of application
* @param[in] application The application instance
*/
void Create( Application& application )
{
Stage stage = Stage::GetCurrent();
CreateRadioButtons();
stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
mStageSize = stage.GetSize();
// The Init signal is received once (only) during the Application lifetime
ReInitialise( Geometry::LINES );
// Hide the indicator bar
application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
}
/**
* Invoked whenever application changes the type of geometry drawn
* @param[in] type of geometry
*/
void ReInitialise( Geometry::GeometryType geometryType )
{
Stage stage = Stage::GetCurrent();
// destroy mesh actor and its resources if already exists
if( mMeshActor )
{
stage.Remove( mMeshActor );
mMeshActor.Reset();
}
mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
mGeometry = CreateGeometry();
mRenderer = Renderer::New( mGeometry, mShader );
mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );
mMeshActor.SetSize(200, 200);
Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f );
mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
mMeshActor.SetParentOrigin( ParentOrigin::CENTER );
mMeshActor.SetAnchorPoint( AnchorPoint::CENTER );
stage.Add( mMeshActor );
Animation animation = Animation::New(5);
KeyFrames keyFrames = KeyFrames::New();
keyFrames.Add(0.0f, 0.0f);
keyFrames.Add(1.0f, 1.0f);
animation.AnimateBetween( Property( mMeshActor, morphAmountIndex ), keyFrames, AlphaFunction(AlphaFunction::SIN) );
animation.SetLooping(true);
animation.Play();
}
/**
* Invoked on create
*/
void CreateRadioButtons()
{
Stage stage = Stage::GetCurrent();
Toolkit::TableView modeSelectTableView = Toolkit::TableView::New( 3, 1 );
modeSelectTableView.SetParentOrigin( ParentOrigin::TOP_LEFT );
modeSelectTableView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
modeSelectTableView.SetFitHeight( 0 );
modeSelectTableView.SetFitHeight( 1 );
modeSelectTableView.SetFitHeight( 2 );
modeSelectTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) );
modeSelectTableView.SetScale( Vector3( 0.5f, 0.5f, 0.5f ));
const char* labels[] =
{
"LINES",
"LINE_LOOP",
"LINE_STRIP"
};
for( int i = 0; i < 3; ++i )
{
Property::Map labelMap;
labelMap[ "text" ] = labels[i];
labelMap[ "textColor" ] = Vector4( 0.8f, 0.8f, 0.8f, 1.0f );
Dali::Toolkit::RadioButton radio = Dali::Toolkit::RadioButton::New();
radio.SetProperty( Dali::Toolkit::RadioButton::Property::LABEL, labelMap );
radio.SetParentOrigin( ParentOrigin::TOP_LEFT );
radio.SetAnchorPoint( AnchorPoint::TOP_LEFT );
radio.SetSelected( i == 0 );
radio.PressedSignal().Connect( this, &ExampleController::OnButtonPressed );
mButtons[i] = radio;
modeSelectTableView.AddChild( radio, Toolkit::TableView::CellPosition( i, 0 ) );
}
stage.Add(modeSelectTableView);
}
/**
* Invoked whenever the quit button is clicked
* @param[in] button the quit button
*/
bool OnQuitButtonClicked( Toolkit::Button button )
{
// quit the application
mApplication.Quit();
return true;
}
void OnKeyEvent(const KeyEvent& event)
{
if(event.state == KeyEvent::Down)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{
mApplication.Quit();
}
}
}
bool OnButtonPressed( Toolkit::Button button )
{
const Geometry::GeometryType geomTypes[] =
{
Geometry::LINES,
Geometry::LINE_LOOP,
Geometry::LINE_STRIP
};
size_t index;
if( button == mButtons[0] )
{
index = 0;
}
else if( button == mButtons[1] )
{
index = 1;
}
else
{
index = 2;
}
mGeometry.SetIndexBuffer( indices[index], indicesSize[index] );
mGeometry.SetGeometryType( geomTypes[ index ] );
return true;
}
private:
Application& mApplication; ///< Application instance
Vector3 mStageSize; ///< The size of the stage
Shader mShader;
Geometry mGeometry;
Renderer mRenderer;
Actor mMeshActor;
Toolkit::RadioButton mButtons[3];
};
void RunTest( Application& application )
{
ExampleController test( application );
application.MainLoop();
}
// Entry point for Linux & SLP applications
//
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv );
RunTest( application );
return 0;
}