fire-ring-effect-source.h 1.72 KB
#ifndef DALI_FIRE_RING_EFFECT_SOURCE_H
#define DALI_FIRE_RING_EFFECT_SOURCE_H

/*
 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

#include <dali-toolkit/public-api/particle-system/particle-emitter.h>
#include <dali-toolkit/public-api/particle-system/particle-source.h>
#include <dali-toolkit/public-api/particle-system/particle-modifier.h>
#include <dali-toolkit/public-api/particle-system/particle-list.h>
#include <dali-toolkit/public-api/particle-system/particle.h>
#include <dali/public-api/object/weak-handle.h>
#include <ctime>

namespace Dali::ParticleEffect
{
using namespace Dali::Toolkit::ParticleSystem;

class FireSource : public Toolkit::ParticleSystem::ParticleSourceInterface
{
public:

  explicit FireSource(ParticleEmitter& emitter);

  explicit FireSource(ParticleEmitter& emitter, Dali::Vector2 ringRadius);

  uint32_t Update(ParticleList& particleList, uint32_t count) override;

  void Init() override;

  void UpdateParticle(Vector3& position, Vector3& basePosition, Vector4& color, Vector3& velocity, Vector3& scale);

  Dali::WeakHandle<ParticleEmitter> mEmitter;

  Dali::Vector2 mRadius;

  uint32_t mStreamBasePos{0u};

};

}
#endif // DALI_FIRE_RING_EFFECT_SOURCE_H