fire-ring-effect-source.h
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#ifndef DALI_FIRE_RING_EFFECT_SOURCE_H
#define DALI_FIRE_RING_EFFECT_SOURCE_H
/*
* Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali-toolkit/public-api/particle-system/particle-emitter.h>
#include <dali-toolkit/public-api/particle-system/particle-source.h>
#include <dali-toolkit/public-api/particle-system/particle-modifier.h>
#include <dali-toolkit/public-api/particle-system/particle-list.h>
#include <dali-toolkit/public-api/particle-system/particle.h>
#include <dali/public-api/object/weak-handle.h>
#include <ctime>
namespace Dali::ParticleEffect
{
using namespace Dali::Toolkit::ParticleSystem;
class FireSource : public Toolkit::ParticleSystem::ParticleSourceInterface
{
public:
explicit FireSource(ParticleEmitter& emitter);
explicit FireSource(ParticleEmitter& emitter, Dali::Vector2 ringRadius);
uint32_t Update(ParticleList& particleList, uint32_t count) override;
void Init() override;
void UpdateParticle(Vector3& position, Vector3& basePosition, Vector4& color, Vector3& velocity, Vector3& scale);
Dali::WeakHandle<ParticleEmitter> mEmitter;
Dali::Vector2 mRadius;
uint32_t mStreamBasePos{0u};
};
}
#endif // DALI_FIRE_RING_EFFECT_SOURCE_H