game-entity.cpp 1.76 KB
/*
 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

#include "game-entity.h"
#include "game-renderer.h"

GameEntity::GameEntity(const char* name)
{
  mActor = Dali::Actor::New();
  mActor.SetProperty(Dali::Actor::Property::NAME, name);
}

GameEntity::~GameEntity()
{
}

void GameEntity::UpdateRenderer()
{
  if(mActor.GetRendererCount())
  {
    Dali::Renderer currentRenderer = mActor.GetRendererAt(0);
    if(currentRenderer == mGameRenderer.GetRenderer())
    {
      return;
    }
    mActor.RemoveRenderer(currentRenderer);
  }
  if(mGameRenderer.GetRenderer())
  {
    mActor.AddRenderer(mGameRenderer.GetRenderer());
  }
}

GameRenderer& GameEntity::GetGameRenderer()
{
  return mGameRenderer;
}

Dali::Actor& GameEntity::GetActor()
{
  return mActor;
}

void GameEntity::SetLocation(const Dali::Vector3& loc)
{
  mActor.SetProperty(Dali::Actor::Property::POSITION, loc);
}

void GameEntity::SetRotation(const Dali::Quaternion& rot)
{
  mActor.SetProperty(Dali::Actor::Property::ORIENTATION, rot);
}

void GameEntity::SetScale(const Dali::Vector3& scale)
{
  mActor.SetProperty(Dali::Actor::Property::SCALE, scale);
}

void GameEntity::SetSize(const Dali::Vector3& size)
{
  mActor.SetProperty(Dali::Actor::Property::SIZE, size);
}