game-entity.cpp
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/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "game-entity.h"
#include "game-renderer.h"
GameEntity::GameEntity(const char* name)
{
mActor = Dali::Actor::New();
mActor.SetProperty(Dali::Actor::Property::NAME, name);
}
GameEntity::~GameEntity()
{
}
void GameEntity::UpdateRenderer()
{
if(mActor.GetRendererCount())
{
Dali::Renderer currentRenderer = mActor.GetRendererAt(0);
if(currentRenderer == mGameRenderer.GetRenderer())
{
return;
}
mActor.RemoveRenderer(currentRenderer);
}
if(mGameRenderer.GetRenderer())
{
mActor.AddRenderer(mGameRenderer.GetRenderer());
}
}
GameRenderer& GameEntity::GetGameRenderer()
{
return mGameRenderer;
}
Dali::Actor& GameEntity::GetActor()
{
return mActor;
}
void GameEntity::SetLocation(const Dali::Vector3& loc)
{
mActor.SetProperty(Dali::Actor::Property::POSITION, loc);
}
void GameEntity::SetRotation(const Dali::Quaternion& rot)
{
mActor.SetProperty(Dali::Actor::Property::ORIENTATION, rot);
}
void GameEntity::SetScale(const Dali::Vector3& scale)
{
mActor.SetProperty(Dali::Actor::Property::SCALE, scale);
}
void GameEntity::SetSize(const Dali::Vector3& size)
{
mActor.SetProperty(Dali::Actor::Property::SIZE, size);
}