text-label-example.cpp
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/*
* Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/**
* @file text-label-example.cpp
* @brief Basic usage of TextLabel control
*/
// EXTERNAL INCLUDES
#include <dali/devel-api/object/handle-devel.h>
#include <dali/devel-api/actors/actor-devel.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-label-devel.h>
#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
#include <dali-toolkit/dali-toolkit.h>
#include <iostream>
// INTERNAL INCLUDES
#include "shared/multi-language-strings.h"
#include "shared/view.h"
using namespace Dali;
using namespace Dali::Toolkit;
using namespace MultiLanguageStrings;
namespace
{
const char* const BACKGROUND_IMAGE = DEMO_IMAGE_DIR "grab-handle.png";
const char* const STYLES_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_Main.png";
const char* const TICK_IMAGE_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_OK_02.png";
const char* const STYLE_SELECTED_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_OK_03.png";
const char* BUTTON_IMAGES[] =
{
DEMO_IMAGE_DIR "FontStyleButton_Colour.png",
DEMO_IMAGE_DIR "FontStyleButton_Outline.png",
DEMO_IMAGE_DIR "FontStyleButton_Shadow.png"
};
const unsigned int KEY_ZERO = 10;
const unsigned int KEY_ONE = 11;
const unsigned int KEY_A = 38;
const unsigned int KEY_F = 41;
const unsigned int KEY_H = 43;
const unsigned int KEY_U = 30;
const unsigned int KEY_V = 55;
const unsigned int KEY_M = 58;
const unsigned int KEY_L = 46;
const unsigned int KEY_S = 39;
const unsigned int KEY_PLUS = 21;
const unsigned int KEY_MINUS = 20;
const char* H_ALIGNMENT_STRING_TABLE[] =
{
"BEGIN",
"CENTER",
"END"
};
const unsigned int H_ALIGNMENT_STRING_COUNT = sizeof( H_ALIGNMENT_STRING_TABLE ) / sizeof( H_ALIGNMENT_STRING_TABLE[0u] );
const char* V_ALIGNMENT_STRING_TABLE[] =
{
"TOP",
"CENTER",
"BOTTOM"
};
const unsigned int V_ALIGNMENT_STRING_COUNT = sizeof( V_ALIGNMENT_STRING_TABLE ) / sizeof( V_ALIGNMENT_STRING_TABLE[0u] );
enum StyleType
{
TEXT_COLOR = 0,
OUTLINE,
SHADOW,
NUMBER_OF_STYLES
};
const Vector4 AVAILABLE_COLORS[] =
{
Color::GREEN,
Color::BLUE,
Color::RED,
Color::CYAN
};
const unsigned int NUMBER_OF_COLORS = sizeof( AVAILABLE_COLORS ) / sizeof( AVAILABLE_COLORS[0u] );
int ConvertToEven(int value)
{
return (value % 2 == 0) ? value : (value + 1);
}
struct HSVColorConstraint
{
HSVColorConstraint(float hue, float saturation, float value)
: hue(hue),
saturation(saturation),
value(value)
{
}
void operator()(Vector3& current, const PropertyInputContainer& inputs )
{
current = hsv2rgb(Vector3(inputs[0]->GetFloat(), saturation, value));
}
Vector3 hsv2rgb(Vector3 colorHSV)
{
float r=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x)-1));
float g=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x-2.09439)-1));
float b=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x+2.09439)-1));
return Vector3(r, g, b);
}
float hue;
float saturation;
float value;
};
const float STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE = 0.9f;
const float BUTTON_SIZE_RATIO_TO_STAGE = 0.1f;
const float OUTLINE_WIDTH = 2.0f;
const Vector2 SHADOW_OFFSET = Vector2( 2.0f, 2.0f );
} // anonymous namespace
/**
* @brief The main class of the demo.
*/
class TextLabelExample : public ConnectionTracker
{
public:
TextLabelExample( Application& application )
: mApplication( application ),
mLabel(),
mShadowActive( false ),
mOutlineActive( false ),
mSelectedColor(AVAILABLE_COLORS[0]),
mContainer(),
mGrabCorner(),
mBorder(),
mPanGestureDetector(),
mLayoutSize(),
mLanguageId( 0u ),
mAlignment( 0u ),
mHueAngleIndex( Property::INVALID_INDEX ),
mOverrideMixColorIndex( Property::INVALID_INDEX )
{
// Connect to the Application's Init signal
mApplication.InitSignal().Connect( this, &TextLabelExample::Create );
}
~TextLabelExample()
{
// Nothing to do here.
}
/**
* One-time setup in response to Application InitSignal.
*/
void Create( Application& application )
{
Stage stage = Stage::GetCurrent();
stage.KeyEventSignal().Connect(this, &TextLabelExample::OnKeyEvent);
mStageSize = stage.GetSize();
mButtonSize = Size( mStageSize.height * 0.1, mStageSize.height * 0.1 ); // Button size 1/10 of stage height
mContainer = Control::New();
mContainer.SetName( "Container" );
mContainer.SetParentOrigin( ParentOrigin::CENTER );
mLayoutSize = Vector2(mStageSize.width*0.6f, mStageSize.width*0.6f);
mContainer.SetSize( mLayoutSize );
mContainer.SetDrawMode( DrawMode::OVERLAY_2D );
stage.Add( mContainer );
// Resize the center layout when the corner is grabbed
mGrabCorner = ImageView::New( BACKGROUND_IMAGE );
mGrabCorner.SetName( "GrabCorner" );
mGrabCorner.SetAnchorPoint( AnchorPoint::TOP_CENTER );
mGrabCorner.SetParentOrigin( ParentOrigin::BOTTOM_RIGHT );
mGrabCorner.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
mContainer.Add( mGrabCorner );
mPanGestureDetector = PanGestureDetector::New();
mPanGestureDetector.Attach( mGrabCorner );
mPanGestureDetector.DetectedSignal().Connect( this, &TextLabelExample::OnPan );
mLabel = TextLabel::New( "\xF0\x9F\x98\x89 A Quick Brown Fox Jumps Over The Lazy Dog" );
mLabel.SetName( "TextLabel" );
mLabel.SetAnchorPoint( AnchorPoint::TOP_LEFT );
mLabel.SetSize(mLayoutSize);
mLabel.SetProperty( TextLabel::Property::MULTI_LINE, true );
mLabel.SetProperty( DevelTextLabel::Property::TEXT_COLOR_ANIMATABLE, Color::GREEN );
mLabel.SetBackgroundColor( Color::WHITE );
mContainer.Add( mLabel );
// Create style activate button
mStyleMenuButton = PushButton::New();
mStyleMenuButton.SetPosition( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE );
mStyleMenuButton.SetSize( mButtonSize );
mStyleMenuButton.SetProperty( Button::Property::TOGGLABLE, true );
mStyleMenuButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, STYLES_IMAGE );
mStyleMenuButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, TICK_IMAGE_IMAGE );
mStyleMenuButton.ClickedSignal().Connect( this, &TextLabelExample::OnStyleButtonClicked );
stage.Add( mStyleMenuButton );
// Add a border for the container so you can see the container is being resized while grabbing the handle.
mBorder = Control::New();
mBorder.SetAnchorPoint( AnchorPoint::TOP_LEFT );
mBorder.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
mBorder.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
Dali::Property::Map border;
border.Insert( Toolkit::Visual::Property::TYPE, Visual::BORDER );
border.Insert( BorderVisual::Property::COLOR, Color::WHITE );
border.Insert( BorderVisual::Property::SIZE, 2.f );
mBorder.SetProperty( Control::Property::BACKGROUND, border );
mContainer.Add( mBorder );
mBorder.SetVisible(false);
mGrabCorner.RaiseToTop();
mHueAngleIndex = mLabel.RegisterProperty( "hue", 0.0f );
Renderer bgRenderer = mLabel.GetRendererAt(0);
mOverrideMixColorIndex = DevelHandle::GetPropertyIndex( bgRenderer, ColorVisual::Property::MIX_COLOR );
Constraint constraint = Constraint::New<Vector3>( bgRenderer, mOverrideMixColorIndex, HSVColorConstraint(0.0f, 0.5f, 0.8f));
constraint.AddSource( Source( mLabel, mHueAngleIndex ) );
constraint.SetRemoveAction( Constraint::Discard );
constraint.Apply();
Animation anim = Animation::New(50.0f);
anim.AnimateTo(Property(mLabel, mHueAngleIndex), 6.28318f);
anim.SetLooping(true);
anim.Play();
// Animate the text color 3 times from source color to Yellow
Animation animation = Animation::New( 2.f );
animation.AnimateTo( Property( mLabel, DevelTextLabel::Property::TEXT_COLOR_ANIMATABLE ), Color::YELLOW, AlphaFunction::SIN );
animation.SetLoopCount( 3 );
animation.Play();
Property::Value labelText = mLabel.GetProperty( TextLabel::Property::TEXT );
std::cout << "Displaying text: \"" << labelText.Get< std::string >() << "\"" << std::endl;
}
// Depending on button pressed, apply the style to the text label
bool OnStyleSelected( Toolkit::Button button )
{
if( button == mStyleButtons[ StyleType::TEXT_COLOR ] )
{
Animation animation = Animation::New( 2.f );
animation.AnimateTo( Property( mLabel, DevelTextLabel::Property::TEXT_COLOR_ANIMATABLE ), mSelectedColor, AlphaFunction::LINEAR );
animation.Play();
}
else if( button == mStyleButtons[ StyleType::OUTLINE ] )
{
Property::Map outlineMap;
float outlineWidth = OUTLINE_WIDTH;
if( mOutlineActive )
{
outlineWidth = ( mOutlineColor == mSelectedColor ) ? 0.0f : OUTLINE_WIDTH ; // toggles outline on/off
}
mOutlineActive = ( outlineWidth > 0.0f ) ? true : false;
mOutlineColor = mSelectedColor;
outlineMap["color"] = mOutlineColor;
outlineMap["width"] = outlineWidth;
mLabel.SetProperty( TextLabel::Property::OUTLINE, outlineMap );
}
else if( button == mStyleButtons[ StyleType::SHADOW ] )
{
Vector2 shadowOffset( SHADOW_OFFSET ); // Will be set to zeros if color already set
Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW_COLOR );
Vector4 currentShadowColor;
value.Get( currentShadowColor );
if ( mShadowActive )
{
// toggle shadow off ( zero offset ) if color is already set
shadowOffset = ( currentShadowColor == mSelectedColor ) ? Vector2::ZERO : Vector2( SHADOW_OFFSET );
}
mShadowActive = ( shadowOffset == Vector2::ZERO ) ? false : true;
mLabel.SetProperty( TextLabel::Property::SHADOW_OFFSET, shadowOffset );
mLabel.SetProperty( TextLabel::Property::SHADOW_COLOR, mSelectedColor );
}
return true;
}
bool OnColorSelected( Toolkit::Button button )
{
for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
{
if ( mColorButtons[index] == button )
{
mSelectedColor = AVAILABLE_COLORS[ index ];
return true;
}
}
return true;
}
void ShowColorButtons()
{
for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
{
mColorButtons[index] = RadioButton::New();
mColorButtons[index].SetPosition( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE - ( mButtonSize.width * (index+1) ) );
mColorButtons[index].SetSize( mButtonSize );
mColorButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnColorSelected );
mColorButtons[index].SetProperty( Button::Property::TOGGLABLE, true );
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]);
mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, propertyMap );
mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::UNSELECTED_VISUAL, propertyMap );
propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]);
mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, propertyMap );
mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::SELECTED_VISUAL,
Property::Map().Add( Toolkit::Visual::Property::TYPE, Visual::BORDER )
.Add( BorderVisual::Property::COLOR, Color::WHITE )
.Add( BorderVisual::Property::SIZE, 2.0f )
.Add( BorderVisual::Property::ANTI_ALIASING, true ) );
Stage::GetCurrent().Add( mColorButtons[index] );
}
}
void HideColorButtons()
{
for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
{
UnparentAndReset( mColorButtons[index] );
}
}
void HideStyleButtons()
{
for( unsigned int index = 0; index < NUMBER_OF_STYLES; index++)
{
UnparentAndReset( mStyleButtons[index] );
}
}
bool OnStyleButtonClicked( Toolkit::Button button )
{
if ( button.GetProperty( Toolkit::Button::Property::SELECTED ).Get<bool>() )
{
for ( unsigned int index = 0; index < NUMBER_OF_STYLES; index++ )
{
mStyleButtons[index] = PushButton::New();
mStyleButtons[index].SetPosition( mButtonSize.width + ( mButtonSize.width * (index+1) ), mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE );
mStyleButtons[index].SetSize( mButtonSize );
mStyleButtons[index].SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, BUTTON_IMAGES[ index ] );
mStyleButtons[index].SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, STYLE_SELECTED_IMAGE );
mStyleButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnStyleSelected );
Stage::GetCurrent().Add( mStyleButtons[index] );
}
ShowColorButtons();
}
else
{
// hide menu and colors
HideColorButtons();
HideStyleButtons();
}
return true;
}
// Resize the text-label with pan gesture
void OnPan( Actor actor, const PanGesture& gesture )
{
// Reset mLayoutSize when the pan starts
if( gesture.state == Gesture::Started )
{
if( mLayoutSize.x < 2.0f )
{
mLayoutSize.x = 2.0f;
}
if( mLayoutSize.y < 2.0f )
{
mLayoutSize.y = 2.0f;
}
// Only show the border during the panning
mBorder.SetVisible(true);
}
mLayoutSize.x += gesture.displacement.x * 2.0f;
mLayoutSize.y += gesture.displacement.y * 2.0f;
if( mLayoutSize.x >= 2.0f ||
mLayoutSize.y >= 2.0f )
{
mLayoutSize.x = std::min ( mLayoutSize.x, mStageSize.width );
mLayoutSize.y = std::min ( mLayoutSize.y, mStageSize.height*.9f );
// Avoid pixel mis-alignment issue
Vector2 clampedSize = Vector2( std::max( ConvertToEven( static_cast<int>( mLayoutSize.x )), 2 ),
std::max( ConvertToEven( static_cast<int>( mLayoutSize.y )), 2 ) );
mContainer.SetSize( clampedSize );
}
if( gesture.state == Gesture::Cancelled || gesture.state == Gesture::Finished )
{
// Resize the text label to match the container size when panning is finished
mLabel.SetSize(mLayoutSize);
mBorder.SetVisible(false);
}
}
/**
* Main key event handler
*/
void OnKeyEvent(const KeyEvent& event)
{
if(event.state == KeyEvent::Down)
{
if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
{
mApplication.Quit();
}
else if( event.IsCtrlModifier() )
{
switch( event.keyCode )
{
// Select rendering back-end
case KEY_ZERO: // fall through
case KEY_ONE:
{
mLabel.SetProperty( TextLabel::Property::RENDERING_BACKEND, event.keyCode - 10 );
break;
}
case KEY_A: // Animate text colour
{
Animation animation = Animation::New( 2.f );
animation.AnimateTo( Property( mLabel, DevelTextLabel::Property::TEXT_COLOR_ANIMATABLE ), Color::RED, AlphaFunction::SIN );
animation.SetLoopCount( 3 );
animation.Play();
break;
}
case KEY_F: // Fill vertically
{
if( ResizePolicy::DIMENSION_DEPENDENCY == mLabel.GetResizePolicy(Dimension::HEIGHT) )
{
mLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
}
else
{
mLabel.SetResizePolicy( ResizePolicy::DIMENSION_DEPENDENCY, Dimension::HEIGHT );
}
break;
}
case KEY_H: // Horizontal alignment
{
if( ++mAlignment >= H_ALIGNMENT_STRING_COUNT )
{
mAlignment = 0u;
}
mLabel.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, H_ALIGNMENT_STRING_TABLE[ mAlignment ] );
break;
}
case KEY_V: // Vertical alignment
{
if( ++mAlignment >= V_ALIGNMENT_STRING_COUNT )
{
mAlignment = 0u;
}
mLabel.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, V_ALIGNMENT_STRING_TABLE[ mAlignment ] );
break;
}
case KEY_M: // Multi-line
{
bool multiLine = mLabel.GetProperty<bool>( TextLabel::Property::MULTI_LINE );
mLabel.SetProperty( TextLabel::Property::MULTI_LINE, !multiLine );
break;
}
case KEY_L: // Language
{
const Language& language = LANGUAGES[ mLanguageId ];
mLabel.SetProperty( TextLabel::Property::TEXT, language.text );
if( ++mLanguageId >= NUMBER_OF_LANGUAGES )
{
mLanguageId = 0u;
}
break;
}
case KEY_S: // Shadow color
{
if( Color::BLACK == mLabel.GetProperty<Vector4>( TextLabel::Property::SHADOW_COLOR ) )
{
mLabel.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::RED );
}
else
{
mLabel.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::BLACK );
}
break;
}
case KEY_U: // Markup
{
mLabel.SetProperty( TextLabel::Property::ENABLE_MARKUP, true );
mLabel.SetProperty( TextLabel::Property::TEXT, "<font family='DejaVuSerif' size='18'>H<color value='blue'>ello</color> <font weight='bold'>world</font> demo</font>" );
break;
}
case KEY_PLUS: // Increase shadow offset
{
mLabel.SetProperty( TextLabel::Property::SHADOW_OFFSET, mLabel.GetProperty<Vector2>( TextLabel::Property::SHADOW_OFFSET ) + Vector2( 1.0f, 1.0f ) );
break;
}
case KEY_MINUS: // Decrease shadow offset
{
mLabel.SetProperty( TextLabel::Property::SHADOW_OFFSET, mLabel.GetProperty<Vector2>( TextLabel::Property::SHADOW_OFFSET ) - Vector2( 1.0f, 1.0f ) );
break;
}
}
}
}
}
private:
Application& mApplication;
TextLabel mLabel;
PushButton mStyleMenuButton;
PushButton mStyleButtons[ NUMBER_OF_STYLES ];
bool mShadowActive;
bool mOutlineActive;
Vector4 mSelectedColor;
Vector4 mOutlineColor; // Store outline as Vector4 whilst TextLabel Outline Property returns a string when using GetProperty
Button mColorButtons[ NUMBER_OF_COLORS ];
Control mContainer;
Control mGrabCorner;
Control mBorder;
PanGestureDetector mPanGestureDetector;
Vector2 mLayoutSize;
Size mStageSize;
Size mButtonSize;
unsigned int mLanguageId;
unsigned int mAlignment;
Property::Index mHueAngleIndex;
Property::Index mOverrideMixColorIndex;
};
void RunTest( Application& application )
{
TextLabelExample test( application );
application.MainLoop();
}
/** Entry point for Linux & Tizen applications */
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );
RunTest( application );
return 0;
}