game-renderer.cpp
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/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "game-renderer.h"
#include "game-model.h"
#include "game-texture.h"
#include "generated/game-renderer-frag.h"
#include "generated/game-renderer-vert.h"
#include <dali/dali.h>
GameRenderer::GameRenderer()
: mModel(NULL),
mTexture(NULL)
{
}
GameRenderer::~GameRenderer()
{
}
void GameRenderer::SetModel(GameModel* model)
{
mModel = model;
Setup();
}
void GameRenderer::SetMainTexture(GameTexture* texture)
{
mTexture = texture;
Setup();
}
void GameRenderer::Setup()
{
if(!mRenderer && mModel)
{
Dali::Shader shader = Dali::Shader::New(SHADER_GAME_RENDERER_VERT, SHADER_GAME_RENDERER_FRAG);
mRenderer = Dali::Renderer::New(mModel->GetGeometry(), shader);
mRenderer.SetProperty(Dali::Renderer::Property::DEPTH_WRITE_MODE, Dali::DepthWriteMode::ON);
mRenderer.SetProperty(Dali::Renderer::Property::DEPTH_FUNCTION, Dali::DepthFunction::LESS_EQUAL);
mRenderer.SetProperty(Dali::Renderer::Property::DEPTH_TEST_MODE, Dali::DepthTestMode::ON);
}
Dali::TextureSet textureSet;
Dali::Geometry geometry;
if(mModel)
{
geometry = mModel->GetGeometry();
}
if(mTexture && mTexture->GetTextureSet())
{
textureSet = mTexture->GetTextureSet();
}
if(textureSet && geometry)
{
mRenderer.SetGeometry(geometry);
mRenderer.SetTextures(textureSet);
}
}
Dali::Renderer& GameRenderer::GetRenderer()
{
return mRenderer;
}