cube-transition-effect-example.cpp
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/*
* Copyright (c) 2014 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// EXTERNAL INCLUDES
#include <math.h>
// INTERNAL INCLUDES
#include "shared/view.h"
#include "shared/utility.h"
#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
using namespace Dali;
using Dali::Toolkit::TextLabel;
// LOCAL STUFF
namespace
{
const char * const TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
const char * const APPLICATION_TITLE_WAVE( "Cube Transition: Wave" );
const char * const APPLICATION_TITLE_CROSS( "Cube Transition: Cross" );
const char * const APPLICATION_TITLE_FOLD( "Cube Transition: Fold" );
const char * const EFFECT_WAVE_IMAGE( DEMO_IMAGE_DIR "icon-effect-wave.png" );
const char * const EFFECT_WAVE_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-wave-selected.png" );
const char * const EFFECT_CROSS_IMAGE( DEMO_IMAGE_DIR "icon-effect-cross.png" );
const char * const EFFECT_CROSS_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-cross-selected.png" );
const char * const EFFECT_FOLD_IMAGE( DEMO_IMAGE_DIR "icon-effect-fold.png" );
const char * const EFFECT_FOLD_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-fold-selected.png" );
const char * const SLIDE_SHOW_START_ICON( DEMO_IMAGE_DIR "icon-play.png" );
const char * const SLIDE_SHOW_START_ICON_SELECTED( DEMO_IMAGE_DIR "icon-play-selected.png" );
const char * const SLIDE_SHOW_STOP_ICON( DEMO_IMAGE_DIR "icon-stop.png" );
const char * const SLIDE_SHOW_STOP_ICON_SELECTED( DEMO_IMAGE_DIR "icon-stop-selected.png" );
const char* IMAGES[] =
{
DEMO_IMAGE_DIR "gallery-large-1.jpg",
DEMO_IMAGE_DIR "gallery-large-2.jpg",
DEMO_IMAGE_DIR "gallery-large-3.jpg",
DEMO_IMAGE_DIR "gallery-large-4.jpg",
DEMO_IMAGE_DIR "gallery-large-5.jpg",
DEMO_IMAGE_DIR "gallery-large-6.jpg",
DEMO_IMAGE_DIR "gallery-large-7.jpg",
DEMO_IMAGE_DIR "gallery-large-8.jpg",
DEMO_IMAGE_DIR "gallery-large-9.jpg",
DEMO_IMAGE_DIR "gallery-large-10.jpg",
DEMO_IMAGE_DIR "gallery-large-11.jpg",
DEMO_IMAGE_DIR "gallery-large-12.jpg",
DEMO_IMAGE_DIR "gallery-large-13.jpg",
DEMO_IMAGE_DIR "gallery-large-14.jpg",
DEMO_IMAGE_DIR "gallery-large-15.jpg",
DEMO_IMAGE_DIR "gallery-large-16.jpg",
DEMO_IMAGE_DIR "gallery-large-17.jpg",
DEMO_IMAGE_DIR "gallery-large-18.jpg",
DEMO_IMAGE_DIR "gallery-large-19.jpg",
DEMO_IMAGE_DIR "gallery-large-20.jpg",
DEMO_IMAGE_DIR "gallery-large-21.jpg",
};
const int NUM_IMAGES( sizeof(IMAGES) / sizeof(IMAGES[0]) );
// the number of cubes: NUM_COLUMNS*NUM_ROWS
// better choose the numbers that can divide viewAreaSize.x
const int NUM_COLUMNS_WAVE(16);
const int NUM_COLUMNS_CROSS(8);
const int NUM_COLUMNS_FOLD(8);
// better choose the numbers that can divide viewAreaSize.y
const int NUM_ROWS_WAVE(20);
const int NUM_ROWS_CROSS(10);
const int NUM_ROWS_FOLD(10);
//transition effect duration
const float ANIMATION_DURATION_WAVE(1.5f);
const float ANIMATION_DURATION_CROSS(1.f);
const float ANIMATION_DURATION_FOLD(1.f);
//transition effect displacement
const float CUBE_DISPLACEMENT_WAVE(70.f);
const float CUBE_DISPLACEMENT_CROSS(30.f);
// The duration of the current image staying on screen when slideshow is on
const int VIEWINGTIME = 2000; // 2 seconds
} // namespace
class CubeTransitionApp : public ConnectionTracker
{
public:
/**
* Constructor
* @param application class, stored as reference
*/
CubeTransitionApp( Application& application );
~CubeTransitionApp();
private:
/**
* This method gets called once the main loop of application is up and running
*/
void OnInit( Application& application );
/**
* PanGesture callback. This method gets called when the pan gesture is detected.
* @param[in] actor The actor receiving the pan gesture.
* @param[in] gesture The detected pan gesture.
*/
void OnPanGesture( Actor actor, const PanGesture& gesture );
/**
* Load the next image and start the transition;
*/
void GoToNextImage();
/**
* Main key event handler
*/
void OnKeyEvent(const KeyEvent& event);
/**
* Callback function of effect-switch button
* Change the effect when the effect button is clicked
* @param[in] button The handle of the clicked button
*/
bool OnEffectButtonClicked( Toolkit::Button button );
/**
* Callback function of slideshow button
* Start or stop the automatical image display when the slideshow button is clicked
* @param[in] button The handle of the clicked button
*/
bool OnSildeshowButtonClicked( Toolkit::Button button );
/**
* Callback function of cube transition completed signal
* @param[in] effect The cube effect used for the transition
* @param[in] texture The target Texture of the completed transition
*/
void OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Texture image );
/**
* Callback function of timer tick
* The timer is used to count the image display duration in slideshow,
*/
bool OnTimerTick();
/**
* Loads image, resizes it to the size of stage and creates a textue out of it
* @param[in] filepath Path to the image file
* @return New texture object
*/
Texture LoadStageFillingTexture( const char* filepath );
private:
Application& mApplication;
Toolkit::Control mView;
Toolkit::ToolBar mToolBar;
Layer mContent;
Toolkit::TextLabel mTitle;
Vector2 mViewSize;
Texture mCurrentTexture;
Texture mNextTexture;
unsigned int mIndex;
bool mIsImageLoading;
PanGestureDetector mPanGestureDetector;
Toolkit::CubeTransitionEffect mCubeWaveEffect;
Toolkit::CubeTransitionEffect mCubeCrossEffect;
Toolkit::CubeTransitionEffect mCubeFoldEffect;
Toolkit::CubeTransitionEffect mCurrentEffect;
bool mSlideshow;
Timer mViewTimer;
Toolkit::PushButton mSlideshowButton;
Vector2 mPanPosition;
Vector2 mPanDisplacement;
Toolkit::PushButton mEffectChangeButton;
};
CubeTransitionApp::CubeTransitionApp( Application& application )
: mApplication( application ),
mIndex( 0 ),
mIsImageLoading( false ),
mSlideshow( false )
{
mApplication.InitSignal().Connect( this, &CubeTransitionApp::OnInit );
}
CubeTransitionApp::~CubeTransitionApp()
{
//Nothing to do
}
void CubeTransitionApp::OnInit( Application& application )
{
Stage::GetCurrent().KeyEventSignal().Connect(this, &CubeTransitionApp::OnKeyEvent);
// Creates a default view with a default tool bar, the view is added to the stage.
mContent = DemoHelper::CreateView( application, mView, mToolBar, "", TOOLBAR_IMAGE, "" );
mContent.SetBehavior( Layer::LAYER_3D );
// Add an effect-changing button on the right of the tool bar.
mEffectChangeButton = Toolkit::PushButton::New();
mEffectChangeButton.SetUnselectedImage( EFFECT_WAVE_IMAGE );
mEffectChangeButton.SetSelectedImage( EFFECT_WAVE_IMAGE_SELECTED );
mEffectChangeButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnEffectButtonClicked );
mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
// Add title to the tool bar.
mTitle = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_WAVE );
mToolBar.AddControl( mTitle, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter );
//Add an slideshow icon on the right of the title
mSlideshowButton = Toolkit::PushButton::New();
mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_START_ICON );
mSlideshowButton.SetSelectedImage( SLIDE_SHOW_START_ICON_SELECTED );
mSlideshowButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnSildeshowButtonClicked );
mToolBar.AddControl( mSlideshowButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
// Set size to stage size to avoid seeing a black border on transition
mViewSize = Stage::GetCurrent().GetSize();
// show the first image
mCurrentTexture = LoadStageFillingTexture( IMAGES[mIndex] );
//use small cubes
mCubeWaveEffect = Toolkit::CubeTransitionWaveEffect::New( NUM_ROWS_WAVE, NUM_COLUMNS_WAVE );
mCubeWaveEffect.SetTransitionDuration( ANIMATION_DURATION_WAVE );
mCubeWaveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_WAVE );
mCubeWaveEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
mCubeWaveEffect.SetSize( mViewSize );
mCubeWaveEffect.SetParentOrigin( ParentOrigin::CENTER );
mCubeWaveEffect.SetCurrentTexture( mCurrentTexture );
// use big cubes
mCubeCrossEffect = Toolkit::CubeTransitionCrossEffect::New(NUM_ROWS_CROSS, NUM_COLUMNS_CROSS );
mCubeCrossEffect.SetTransitionDuration( ANIMATION_DURATION_CROSS );
mCubeCrossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_CROSS );
mCubeCrossEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
mCubeCrossEffect.SetSize( mViewSize );
mCubeCrossEffect.SetParentOrigin( ParentOrigin::CENTER );
mCubeCrossEffect.SetCurrentTexture( mCurrentTexture );
mCubeFoldEffect = Toolkit::CubeTransitionFoldEffect::New( NUM_ROWS_FOLD, NUM_COLUMNS_FOLD );
mCubeFoldEffect.SetTransitionDuration( ANIMATION_DURATION_FOLD );
mCubeFoldEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
mCubeFoldEffect.SetSize( mViewSize );
mCubeFoldEffect.SetParentOrigin( ParentOrigin::CENTER );
mCubeFoldEffect.SetCurrentTexture( mCurrentTexture );
mViewTimer = Timer::New( VIEWINGTIME );
mViewTimer.TickSignal().Connect( this, &CubeTransitionApp::OnTimerTick );
mCurrentEffect = mCubeWaveEffect;
mContent.Add( mCurrentEffect );
// use pan gesture to detect the cursor or finger movement
mPanGestureDetector = PanGestureDetector::New();
mPanGestureDetector.DetectedSignal().Connect( this, &CubeTransitionApp::OnPanGesture );
mPanGestureDetector.Attach( mContent );
}
// signal handler, called when the pan gesture is detected
void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture )
{
// does not response when the transition has not finished
if( mIsImageLoading || mCubeWaveEffect.IsTransitioning() || mCubeCrossEffect.IsTransitioning() || mCubeFoldEffect.IsTransitioning() || mSlideshow )
{
return;
}
if( gesture.state == Gesture::Continuing )
{
if( gesture.displacement.x < 0)
{
mIndex = (mIndex + 1)%NUM_IMAGES;
}
else
{
mIndex = (mIndex + NUM_IMAGES -1)%NUM_IMAGES;
}
mPanPosition = gesture.position;
mPanDisplacement = gesture.displacement;
GoToNextImage();
}
}
void CubeTransitionApp::GoToNextImage()
{
mNextTexture = LoadStageFillingTexture( IMAGES[ mIndex ] );
mCurrentEffect.SetTargetTexture( mNextTexture );
mIsImageLoading = false;
mCurrentEffect.StartTransition( mPanPosition, mPanDisplacement );
mCurrentTexture = mNextTexture;
}
bool CubeTransitionApp::OnEffectButtonClicked( Toolkit::Button button )
{
mContent.Remove( mCurrentEffect );
if(mCurrentEffect == mCubeWaveEffect)
{
mCurrentEffect = mCubeCrossEffect;
mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_CROSS) );
mEffectChangeButton.SetUnselectedImage( EFFECT_CROSS_IMAGE );
mEffectChangeButton.SetSelectedImage( EFFECT_CROSS_IMAGE_SELECTED );
}
else if(mCurrentEffect == mCubeCrossEffect)
{
mCurrentEffect = mCubeFoldEffect;
mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_FOLD) );
mEffectChangeButton.SetUnselectedImage( EFFECT_FOLD_IMAGE );
mEffectChangeButton.SetSelectedImage( EFFECT_FOLD_IMAGE_SELECTED );
}
else
{
mCurrentEffect = mCubeWaveEffect;
mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_WAVE) );
mEffectChangeButton.SetUnselectedImage( EFFECT_WAVE_IMAGE );
mEffectChangeButton.SetSelectedImage( EFFECT_WAVE_IMAGE_SELECTED );
}
mContent.Add( mCurrentEffect );
// Set the current image to cube transition effect
// only need to set at beginning or change from another effect
mCurrentEffect.SetCurrentTexture( mCurrentTexture );
return true;
}
bool CubeTransitionApp::OnSildeshowButtonClicked( Toolkit::Button button )
{
mSlideshow = !mSlideshow;
if( mSlideshow )
{
mPanGestureDetector.Detach( mContent );
mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_STOP_ICON );
mSlideshowButton.SetSelectedImage( SLIDE_SHOW_STOP_ICON_SELECTED );
mPanPosition = Vector2( mViewSize.width, mViewSize.height*0.5f );
mPanDisplacement = Vector2( -10.f, 0.f );
mViewTimer.Start();
}
else
{
mPanGestureDetector.Attach( mContent );
mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_START_ICON );
mSlideshowButton.SetSelectedImage( SLIDE_SHOW_START_ICON_SELECTED );
mViewTimer.Stop();
}
return true;
}
void CubeTransitionApp::OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Texture texture )
{
if( mSlideshow )
{
mViewTimer.Start();
}
}
bool CubeTransitionApp::OnTimerTick()
{
if(mSlideshow)
{
mIndex = (mIndex + 1)%NUM_IMAGES;
GoToNextImage();
}
//return false to stop the timer
return false;
}
Texture CubeTransitionApp::LoadStageFillingTexture( const char* filepath )
{
ImageDimensions dimensions( Stage::GetCurrent().GetSize().x, Stage::GetCurrent().GetSize().y );
BitmapLoader loader = BitmapLoader::New( filepath, dimensions, FittingMode::SCALE_TO_FILL );
loader.Load();
PixelData pixelData = loader.GetPixelData();
Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
texture.Upload( pixelData );
return texture;
}
void CubeTransitionApp::OnKeyEvent(const KeyEvent& event)
{
if(event.state == KeyEvent::Down)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{
mApplication.Quit();
}
}
}
// Entry point for Linux & Tizen applications
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );
CubeTransitionApp test( application );
application.MainLoop();
return 0;
}