text-label-example.cpp
26 KB
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/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/**
* @file text-label-example.cpp
* @brief Usage of TextLabel control with style application.
*/
// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-label-devel.h>
#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/object/handle-devel.h>
#include <iostream>
// INTERNAL INCLUDES
#include "expanding-buttons.h"
#include "shared/multi-language-strings.h"
#include "shared/view.h"
using namespace Dali;
using namespace Dali::Toolkit;
using namespace MultiLanguageStrings;
namespace
{
const char* const BACKGROUND_IMAGE = DEMO_IMAGE_DIR "grab-handle.png";
const char* const STYLE_SELECTED_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_OK_03.png";
const char* BUTTON_IMAGES[] =
{
DEMO_IMAGE_DIR "FontStyleButton_Colour.png",
DEMO_IMAGE_DIR "FontStyleButton_Outline.png",
DEMO_IMAGE_DIR "FontStyleButton_Shadow.png",
DEMO_IMAGE_DIR "FontStyleButton_Background.png"};
const unsigned int KEY_ZERO = 10;
const unsigned int KEY_ONE = 11;
const unsigned int KEY_A = 38;
const unsigned int KEY_F = 41;
const unsigned int KEY_H = 43;
const unsigned int KEY_U = 30;
const unsigned int KEY_V = 55;
const unsigned int KEY_M = 58;
const unsigned int KEY_L = 46;
const unsigned int KEY_S = 39;
const unsigned int KEY_PLUS = 21;
const unsigned int KEY_MINUS = 20;
const char* H_ALIGNMENT_STRING_TABLE[] =
{
"BEGIN",
"CENTER",
"END"};
const unsigned int H_ALIGNMENT_STRING_COUNT = sizeof(H_ALIGNMENT_STRING_TABLE) / sizeof(H_ALIGNMENT_STRING_TABLE[0u]);
const char* V_ALIGNMENT_STRING_TABLE[] =
{
"TOP",
"CENTER",
"BOTTOM"};
const unsigned int V_ALIGNMENT_STRING_COUNT = sizeof(V_ALIGNMENT_STRING_TABLE) / sizeof(V_ALIGNMENT_STRING_TABLE[0u]);
enum StyleType
{
TEXT_COLOR = 0,
OUTLINE,
SHADOW,
BACKGROUND,
NUMBER_OF_STYLES
};
const Vector4 AVAILABLE_COLORS[] =
{
Color::GREEN,
Color::BLUE,
Color::RED,
Color::CYAN,
Color::WHITE // Used as clear
};
const unsigned int NUMBER_OF_COLORS = sizeof(AVAILABLE_COLORS) / sizeof(AVAILABLE_COLORS[0u]);
int ConvertToEven(int value)
{
return (value % 2 == 0) ? value : (value + 1);
}
struct HSVColorConstraint
{
HSVColorConstraint(float hueParam, float saturationParam, float valueParam)
: hue(hueParam),
saturation(saturationParam),
value(valueParam)
{
}
void operator()(Vector3& current, const PropertyInputContainer& inputs)
{
current = hsv2rgb(Vector3(inputs[0]->GetFloat(), saturation, value));
}
Vector3 hsv2rgb(Vector3 colorHSV)
{
float r = colorHSV.z * (1 + colorHSV.y * (cos(colorHSV.x) - 1));
float g = colorHSV.z * (1 + colorHSV.y * (cos(colorHSV.x - 2.09439) - 1));
float b = colorHSV.z * (1 + colorHSV.y * (cos(colorHSV.x + 2.09439) - 1));
return Vector3(r, g, b);
}
float hue;
float saturation;
float value;
};
const float STYLE_BUTTON_POSTION_RELATIVE_TO_WINDOW = 0.9f;
const float BUTTON_SIZE_RATIO_TO_WINDOW = 0.1f;
const float OUTLINE_WIDTH = 2.0f;
const Vector2 SHADOW_OFFSET = Vector2(2.0f, 2.0f);
const int GAP_BETWEEN_BUTTONS = 3;
} // anonymous namespace
/**
* @brief The main class of the demo.
*/
class TextLabelExample : public ConnectionTracker
{
public:
TextLabelExample(Application& application)
: mApplication(application),
mLabel(),
mSelectedColor(AVAILABLE_COLORS[0]),
mStyleActivatedForColor(NUMBER_OF_STYLES),
mContainer(),
mGrabCorner(),
mBorder(),
mPanGestureDetector(),
mLayoutSize(),
mLanguageId(0u),
mAlignment(0u),
mHueAngleIndex(Property::INVALID_INDEX),
mOverrideMixColorIndex(Property::INVALID_INDEX),
mColorButtonsHidden(true),
mCollapseColorsAndStyles(false)
{
// Connect to the Application's Init signal
mApplication.InitSignal().Connect(this, &TextLabelExample::Create);
// Set Style flags to inactive
for(unsigned int i = TEXT_COLOR; i < NUMBER_OF_STYLES; i++)
{
mStyleActiveState[i] = false;
mCurrentStyleColor[i] = AVAILABLE_COLORS[NUMBER_OF_COLORS - 1];
}
}
~TextLabelExample()
{
// Nothing to do here.
}
// Clicking the expanding button shows the registered style buttons.
void SetUpExpandingStyleButtons(Vector2 position)
{
mExpandingButtons = Demo::ExpandingButtons::New();
mExpandingButtons.SetProperty(Actor::Property::POSITION, Vector2(mButtonSize.width, mWindowSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_WINDOW));
mExpandingButtons.CollapsingSignal().Connect(this, &TextLabelExample::OnExpandingButtonCollapsing);
mExpandingButtons.SetProperty(Actor::Property::SIZE, mButtonSize);
// Creates the buttons to be expanded
CreateStyleButtons();
// Register the created buttons with the ExpandingButtons.
for(unsigned int index = 0; index < NUMBER_OF_STYLES; index++)
{
mExpandingButtons.RegisterButton(mStyleButtons[index]);
}
}
/**
* One-time setup in response to Application InitSignal.
*/
void Create(Application& application)
{
Window window = application.GetWindow();
window.KeyEventSignal().Connect(this, &TextLabelExample::OnKeyEvent);
mWindowSize = window.GetSize();
mButtonSize = Size(mWindowSize.height * 0.1, mWindowSize.height * 0.1); // Button size 1/10 of window height
mContainer = Control::New();
mContainer.SetProperty(Dali::Actor::Property::NAME, "Container");
mContainer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
auto size = std::min(mWindowSize.width, mWindowSize.height) * 0.6f;
mLayoutSize = Vector2(size, size);
mContainer.SetProperty(Actor::Property::SIZE, mLayoutSize);
window.Add(mContainer);
// Resize the center layout when the corner is grabbed
mGrabCorner = ImageView::New(BACKGROUND_IMAGE);
mGrabCorner.SetProperty(Dali::Actor::Property::NAME, "GrabCorner");
mGrabCorner.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
mGrabCorner.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_RIGHT);
mGrabCorner.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
mContainer.Add(mGrabCorner);
mPanGestureDetector = PanGestureDetector::New();
mPanGestureDetector.Attach(mGrabCorner);
mPanGestureDetector.DetectedSignal().Connect(this, &TextLabelExample::OnPan);
mLabel = TextLabel::New("\xF0\x9F\x98\x89 A Quick Brown Fox Jumps Over The Lazy Dog");
mLabel.SetProperty(Dali::Actor::Property::NAME, "TextLabel");
mLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
mLabel.SetProperty(Actor::Property::SIZE, mLayoutSize);
mLabel.SetProperty(TextLabel::Property::MULTI_LINE, true);
mLabel.SetProperty(TextLabel::Property::TEXT_COLOR, Color::GREEN);
mLabel.SetBackgroundColor(Color::WHITE);
mContainer.Add(mLabel);
// Clicking ExpandingButton shows the Registered Style buttons, clicking again hides them.
Vector2 expandingButtonPosition(mButtonSize.width, mWindowSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_WINDOW);
SetUpExpandingStyleButtons(expandingButtonPosition);
window.Add(mExpandingButtons);
// Add a border for the container so you can see the container is being resized while grabbing the handle.
mBorder = Control::New();
mBorder.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
mBorder.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
mBorder.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT);
Dali::Property::Map border;
border.Insert(Toolkit::Visual::Property::TYPE, Visual::BORDER);
border.Insert(BorderVisual::Property::COLOR, Color::WHITE);
border.Insert(BorderVisual::Property::SIZE, 3.f);
mBorder.SetProperty(Control::Property::BACKGROUND, border);
mContainer.Add(mBorder);
mBorder.SetProperty(Actor::Property::VISIBLE, false);
mGrabCorner.RaiseToTop();
mHueAngleIndex = mLabel.RegisterProperty("hue", 0.0f);
Renderer bgRenderer = mLabel.GetRendererAt(0);
Constraint constraint = Constraint::New<Vector3>(bgRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR, HSVColorConstraint(0.0f, 0.5f, 0.8f));
constraint.AddSource(Source(mLabel, mHueAngleIndex));
constraint.SetRemoveAction(Constraint::DISCARD);
constraint.Apply();
Animation anim = Animation::New(50.0f);
anim.AnimateTo(Property(mLabel, mHueAngleIndex), 6.28318f);
anim.SetLooping(true);
anim.Play();
mContainer.RaiseToTop();
mGrabCorner.RaiseToTop();
Property::Value labelText = mLabel.GetProperty(TextLabel::Property::TEXT);
std::cout << "Displaying text: \"" << labelText.Get<std::string>() << "\"" << std::endl;
}
// If the styling buttons should colapse (hide) then the color buttons should also hide.
bool OnExpandingButtonCollapsing(Demo::ExpandingButtons button)
{
mCollapseColorsAndStyles = true;
HideColorButtons();
return true;
}
// Get the style type from the given button
StyleType GetStyleTypeFromButton(Toolkit::Button button)
{
StyleType style = StyleType::TEXT_COLOR;
if(button == mStyleButtons[StyleType::OUTLINE])
{
style = StyleType::OUTLINE;
}
else if(button == mStyleButtons[StyleType::SHADOW])
{
style = StyleType::SHADOW;
}
else if(button == mStyleButtons[StyleType::BACKGROUND])
{
style = StyleType::BACKGROUND;
}
return style;
}
// Style selected, show color buttons
bool OnStyleButtonClicked(Toolkit::Button button)
{
StyleType selectedStyle = GetStyleTypeFromButton(button);
if(mStyleActivatedForColor == selectedStyle)
{
HideColorButtons();
}
else
{
ResetColorButtons(mColorButtons, NUMBER_OF_COLORS);
ShowColorButtons(selectedStyle);
}
return true;
}
// Set style to selected color
bool OnColorSelected(Toolkit::Button button)
{
for(unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
{
if(mColorButtons[index] == button)
{
mSelectedColor = AVAILABLE_COLORS[index];
}
}
switch(mStyleActivatedForColor)
{
case TEXT_COLOR:
{
Animation animation = Animation::New(1.f);
animation.AnimateTo(Property(mLabel, TextLabel::Property::TEXT_COLOR), mSelectedColor, AlphaFunction::LINEAR);
mCurrentStyleColor[TEXT_COLOR] = mSelectedColor;
animation.Play();
break;
}
case OUTLINE:
{
Property::Map outlineMap;
float outlineWidth = OUTLINE_WIDTH;
if(mStyleActiveState[OUTLINE])
{
outlineWidth = (Color::WHITE == mSelectedColor) ? 0.0f : OUTLINE_WIDTH; // toggles outline on/off
}
mStyleActiveState[OUTLINE] = (outlineWidth > 0.0f) ? true : false;
outlineMap["color"] = mSelectedColor;
outlineMap["width"] = outlineWidth;
mCurrentStyleColor[OUTLINE] = mSelectedColor;
mLabel.SetProperty(TextLabel::Property::OUTLINE, outlineMap);
break;
}
case SHADOW:
{
Vector2 shadowOffset(SHADOW_OFFSET); // Will be set to zeros if color already set
Property::Value value = mLabel.GetProperty(TextLabel::Property::SHADOW);
Vector4 currentShadowColor;
value.Get(currentShadowColor);
if(mStyleActiveState[SHADOW])
{
// toggle shadow off ( zero offset ) if color is already set
shadowOffset = (Color::WHITE == mSelectedColor) ? Vector2::ZERO : Vector2(SHADOW_OFFSET);
}
mStyleActiveState[SHADOW] = (shadowOffset == Vector2::ZERO) ? false : true;
mCurrentStyleColor[SHADOW] = mSelectedColor;
Property::Map shadowMap;
shadowMap.Insert("offset", shadowOffset);
shadowMap.Insert("color", mSelectedColor);
mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap);
break;
}
case BACKGROUND:
{
Property::Map backgroundMap;
auto backgroundEnabled(true);
if(mStyleActiveState[BACKGROUND])
{
backgroundEnabled = (Color::WHITE != mSelectedColor); // toggles background on/off
}
mStyleActiveState[BACKGROUND] = backgroundEnabled;
backgroundMap["color"] = mSelectedColor;
backgroundMap["enable"] = backgroundEnabled;
mCurrentStyleColor[BACKGROUND] = mSelectedColor;
mLabel.SetProperty(DevelTextLabel::Property::BACKGROUND, backgroundMap);
break;
}
default:
break;
}
return true;
}
// Set the inital color button that should be be selected.
// If the style already has a color set then that should be used
void SetInitialSelectedColorButton(StyleType styleButtonIndex)
{
Vector4 selectedColor = mCurrentStyleColor[styleButtonIndex];
for(unsigned int i = 0; i < NUMBER_OF_COLORS; i++)
{
if(AVAILABLE_COLORS[i] == selectedColor)
{
if(mColorButtons[i])
{
mColorButtons[i].SetProperty(Toolkit::Button::Property::SELECTED, true);
}
break;
}
}
}
// Create a bar of color buttons that the user can select.
void ShowColorButtons(StyleType styleButtonIndex)
{
mCollapseColorsAndStyles = false; // Request to show colors so reset flag
mStyleActivatedForColor = styleButtonIndex;
for(unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
{
if(!mColorButtonsAnimation)
{
mColorButtonsAnimation = Animation::New(0.15f);
mColorButtonsAnimation.FinishedSignal().Connect(this, &TextLabelExample::OnColorButtonAnimationFinished);
}
// Create a color button
if(!mColorButtons[index])
{
mColorButtons[index] = RadioButton::New();
mColorButtons[index].SetProperty(Actor::Property::SIZE, mButtonSize);
mColorButtons[index].ClickedSignal().Connect(this, &TextLabelExample::OnColorSelected);
mColorButtons[index].SetProperty(Button::Property::TOGGLABLE, true);
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[index]);
mColorButtons[index].SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, propertyMap);
mColorButtons[index].SetProperty(Toolkit::Button::Property::UNSELECTED_VISUAL, propertyMap);
mColorButtons[index].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
mColorButtons[index].SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER);
propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[index]);
mColorButtons[index].SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, propertyMap);
mColorButtons[index].SetProperty(Toolkit::Button::Property::SELECTED_VISUAL,
Property::Map().Add(Visual::Property::TYPE, Visual::BORDER).Add(BorderVisual::Property::COLOR, Color::WHITE).Add(BorderVisual::Property::SIZE, 4.0f).Add(BorderVisual::Property::ANTI_ALIASING, true));
// Use a white button with 50% transparency as a clear color button
if(Color::WHITE == AVAILABLE_COLORS[index] && styleButtonIndex != StyleType::TEXT_COLOR)
{
mColorButtons[index].SetProperty(Actor::Property::OPACITY, 0.5f);
mColorButtons[index].SetProperty(Toolkit::Button::Property::LABEL,
Property::Map().Add(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT).Add(Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER).Add(Toolkit::TextVisual::Property::TEXT, "off"));
}
}
SetInitialSelectedColorButton(mStyleActivatedForColor);
mColorButtons[index].Unparent();
mStyleButtons[styleButtonIndex].Add(mColorButtons[index]);
mColorButtons[index].Lower();
// Position button using nice animation
mColorButtons[index].SetProperty(Actor::Property::POSITION_Y, -GAP_BETWEEN_BUTTONS);
float desiredPosition = -(mButtonSize.height + GAP_BETWEEN_BUTTONS) * (index);
AlphaFunction focusedAlphaFunction = AlphaFunction(Vector2(0.32f, 0.08f), Vector2(0.38f, 1.72f));
mColorButtonsAnimation.AnimateBy(Property(mColorButtons[index], Actor::Property::POSITION_Y), desiredPosition, focusedAlphaFunction);
}
mColorButtonsHidden = false;
mColorButtonsAnimation.Play();
}
// Remove the color buttons when not being shown.
void ResetColorButtons(Button buttons[], unsigned int numberOfButtons)
{
for(unsigned int index = 0; index < numberOfButtons; index++)
{
UnparentAndReset(buttons[index]);
}
}
void OnColorButtonAnimationFinished(Animation& animation)
{
animation.Clear();
if(mColorButtonsHidden)
{
ResetColorButtons(mColorButtons, NUMBER_OF_COLORS);
animation.Reset(); // Handle reset
if(mCollapseColorsAndStyles)
{
mExpandingButtons.Collapse();
}
}
}
// Create the style buttons that will expand from the expanding button.
void CreateStyleButtons()
{
for(unsigned int index = 0; index < NUMBER_OF_STYLES; index++)
{
if(!mStyleButtons[index])
{
mStyleButtons[index] = PushButton::New();
mStyleButtons[index].SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, BUTTON_IMAGES[index]);
mStyleButtons[index].SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, STYLE_SELECTED_IMAGE);
mStyleButtons[index].SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
mStyleButtons[index].SetProperty(Actor::Property::SIZE, mButtonSize);
mStyleButtons[index].ClickedSignal().Connect(this, &TextLabelExample::OnStyleButtonClicked);
}
}
}
// Animate away the color bar.
void HideColorButtons()
{
if(!mColorButtonsHidden)
{
for(unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
{
mColorButtonsAnimation.AnimateTo(Property(mColorButtons[index], Actor::Property::POSITION_Y), 0.0f);
}
mColorButtonsHidden = true;
mColorButtonsAnimation.Play();
}
mStyleActivatedForColor = NUMBER_OF_STYLES;
}
// Request the expanding button to collapse.
void HideStyleAndColorButtons()
{
mCollapseColorsAndStyles = true;
if(mColorButtonsHidden)
{
mExpandingButtons.Collapse();
}
else
{
HideColorButtons();
}
}
// Resize the text-label with pan gesture
void OnPan(Actor actor, const PanGesture& gesture)
{
// Reset mLayoutSize when the pan starts
GestureState state = gesture.GetState();
if(state == GestureState::STARTED)
{
if(mLayoutSize.x < 2.0f)
{
mLayoutSize.x = 2.0f;
}
if(mLayoutSize.y < 2.0f)
{
mLayoutSize.y = 2.0f;
}
// Only show the border during the panning
mBorder.SetProperty(Actor::Property::VISIBLE, true);
HideStyleAndColorButtons();
}
const Vector2& displacement = gesture.GetDisplacement();
mLayoutSize.x += displacement.x * 2.0f;
mLayoutSize.y += displacement.y * 2.0f;
if(mLayoutSize.x >= 2.0f ||
mLayoutSize.y >= 2.0f)
{
mLayoutSize.x = std::min(mLayoutSize.x, mWindowSize.width);
mLayoutSize.y = std::min(mLayoutSize.y, mWindowSize.height * .9f);
// Avoid pixel mis-alignment issue
Vector2 clampedSize = Vector2(std::max(ConvertToEven(static_cast<int>(mLayoutSize.x)), 2),
std::max(ConvertToEven(static_cast<int>(mLayoutSize.y)), 2));
mContainer.SetProperty(Actor::Property::SIZE, clampedSize);
}
if(state == GestureState::CANCELLED || state == GestureState::FINISHED)
{
// Resize the text label to match the container size when panning is finished
mLabel.SetProperty(Actor::Property::SIZE, mLayoutSize);
mBorder.SetProperty(Actor::Property::VISIBLE, false);
}
}
/**
* Main key event handler
*/
void OnKeyEvent(const KeyEvent& event)
{
if(event.GetState() == KeyEvent::DOWN)
{
if(IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK))
{
mApplication.Quit();
}
else if(event.IsCtrlModifier())
{
switch(event.GetKeyCode())
{
// Select rendering back-end
case KEY_ZERO: // fall through
case KEY_ONE:
{
mLabel.SetProperty(DevelTextLabel::Property::RENDERING_BACKEND, event.GetKeyCode() - 10);
break;
}
case KEY_A: // Animate text colour
{
Animation animation = Animation::New(2.f);
animation.AnimateTo(Property(mLabel, TextLabel::Property::TEXT_COLOR), Color::RED, AlphaFunction::SIN);
animation.SetLoopCount(3);
animation.Play();
break;
}
case KEY_F: // Fill vertically
{
if(ResizePolicy::DIMENSION_DEPENDENCY == mLabel.GetResizePolicy(Dimension::HEIGHT))
{
mLabel.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT);
}
else
{
mLabel.SetResizePolicy(ResizePolicy::DIMENSION_DEPENDENCY, Dimension::HEIGHT);
}
break;
}
case KEY_H: // Horizontal alignment
{
if(++mAlignment >= H_ALIGNMENT_STRING_COUNT)
{
mAlignment = 0u;
}
mLabel.SetProperty(TextLabel::Property::HORIZONTAL_ALIGNMENT, H_ALIGNMENT_STRING_TABLE[mAlignment]);
break;
}
case KEY_V: // Vertical alignment
{
if(++mAlignment >= V_ALIGNMENT_STRING_COUNT)
{
mAlignment = 0u;
}
mLabel.SetProperty(TextLabel::Property::VERTICAL_ALIGNMENT, V_ALIGNMENT_STRING_TABLE[mAlignment]);
break;
}
case KEY_M: // Multi-line
{
bool multiLine = mLabel.GetProperty<bool>(TextLabel::Property::MULTI_LINE);
mLabel.SetProperty(TextLabel::Property::MULTI_LINE, !multiLine);
break;
}
case KEY_L: // Language
{
const Language& language = LANGUAGES[mLanguageId];
mLabel.SetProperty(TextLabel::Property::TEXT, language.text);
if(++mLanguageId >= NUMBER_OF_LANGUAGES)
{
mLanguageId = 0u;
}
break;
}
case KEY_S: // Shadow color
{
Property::Value value = mLabel.GetProperty(TextLabel::Property::SHADOW);
Vector4 shadowColor;
value.Get(shadowColor);
Property::Map shadowMap;
if(Color::BLACK == shadowColor)
{
shadowMap.Insert("color", Color::RED);
mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap);
}
else
{
shadowMap.Insert("color", Color::BLACK);
mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap);
}
break;
}
case KEY_U: // Markup
{
mLabel.SetProperty(TextLabel::Property::ENABLE_MARKUP, true);
mLabel.SetProperty(TextLabel::Property::TEXT, "<font family='DejaVuSerif' size='18'>H<color value='blue'>ello</color> <font weight='bold'>world</font> demo</font>");
break;
}
case KEY_PLUS: // Increase shadow offset
{
Property::Value value = mLabel.GetProperty(TextLabel::Property::SHADOW);
Vector2 shadowOffset;
value.Get(shadowOffset);
shadowOffset += Vector2(1.0f, 1.0f);
Property::Map shadowMap;
shadowMap.Insert("offset", shadowOffset);
mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap);
break;
}
case KEY_MINUS: // Decrease shadow offset
{
Property::Value value = mLabel.GetProperty(TextLabel::Property::SHADOW);
Vector2 shadowOffset;
value.Get(shadowOffset);
shadowOffset -= Vector2(1.0f, 1.0f);
Property::Map shadowMap;
shadowMap.Insert("offset", shadowOffset);
mLabel.SetProperty(TextLabel::Property::SHADOW, shadowMap);
break;
}
}
}
}
}
private:
Application& mApplication;
TextLabel mLabel;
Demo::ExpandingButtons mExpandingButtons;
PushButton mStyleButtons[NUMBER_OF_STYLES];
bool mStyleActiveState[NUMBER_OF_STYLES];
Vector4 mCurrentStyleColor[NUMBER_OF_STYLES];
Vector4 mSelectedColor;
Button mColorButtons[NUMBER_OF_COLORS];
StyleType mStyleActivatedForColor; // The style that the color bar is connected to
Control mContainer;
Control mGrabCorner;
Control mBorder;
PanGestureDetector mPanGestureDetector;
Vector2 mLayoutSize;
Animation mColorButtonsAnimation;
Size mWindowSize;
Size mButtonSize;
unsigned int mLanguageId;
unsigned int mAlignment;
Property::Index mHueAngleIndex;
Property::Index mOverrideMixColorIndex;
bool mColorButtonsHidden;
bool mCollapseColorsAndStyles;
};
int DALI_EXPORT_API main(int argc, char** argv)
{
Application application = Application::New(&argc, &argv, DEMO_THEME_PATH);
TextLabelExample test(application);
application.MainLoop();
return 0;
}