game-entity.h
2.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
#ifndef GAME_ENTITY_H
#define GAME_ENTITY_H
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "game-renderer.h"
#include <dali/public-api/actors/actor.h>
/**
* @brief The GameEntity class
* GameEntity wraps the Dali::Actor class and binds the GameRenderer with
* loaded entity. Entities are owned by the GameScene and populated when
* scene is being deserialized.
*/
class GameEntity
{
public:
/**
* Creates an instance of GameEntity with given name
* @param[in] name Name of created entity
*/
GameEntity(const char* name);
/**
* Destroys an instance of GameEntity
*/
~GameEntity();
/**
* Returns the GameRenderer object
*/
GameRenderer& GetGameRenderer();
/**
* Returns associated DALi actor
* @return Returns actor associated with this GameEntity
*/
Dali::Actor& GetActor();
/**
* Sets location of entity
* @param[in] location Local position of entity
*/
void SetLocation(const Dali::Vector3& location);
/**
* Sets rotation of entity
* @param[in] rotation Local rotation of entity
*/
void SetRotation(const Dali::Quaternion& rotation);
/**
* Sets scale of entity
* @param[in] scale Local scale of entity
*/
void SetScale(const Dali::Vector3& scale);
/**
* Sets size of entity
* @param[in] size Bounding box of entity
*/
void SetSize(const Dali::Vector3& size);
/**
* Updates Dali::Renderer in case if anything changed ( geometry, texture, etc. )
*/
void UpdateRenderer();
private:
Dali::Actor mActor;
GameRenderer mGameRenderer;
};
#endif