bezier-curve-example.cpp 22 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604
/*
 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
#include <dali/dali.h>
#include "generated/bezier-curve-frag.h"
#include "generated/bezier-curve-vert.h"
#include "shared/view.h"

#include <sstream>

using namespace Dali;
using namespace Dali::Toolkit;
using namespace std;

namespace
{
const Vector4     GRID_BACKGROUND_COLOR(0.85f, 0.85f, 0.85f, 1.0f);
const Vector4     CONTROL_POINT1_COLOR(Color::MAGENTA);
const Vector4     CONTROL_POINT2_COLOR(0.0, 0.9, 0.9, 1.0);
const Vector3     CONTROL_POINT1_ORIGIN(-100, 200, 0);
const Vector3     CONTROL_POINT2_ORIGIN(100, -200, 0);
const char* const CIRCLE1_IMAGE(DEMO_IMAGE_DIR "circle1.png");
const char* const CIRCLE2_IMAGE(DEMO_IMAGE_DIR "circle2.png");
const char* const ANIMATION_BACKGROUND(DEMO_IMAGE_DIR "slider-skin.9.png");
const char*       APPLICATION_TITLE("Bezier curve animation");
const float       ANIM_LEFT_FACTOR(0.2f);
const float       ANIM_RIGHT_FACTOR(0.8f);
const int         AXIS_LABEL_POINT_SIZE(7);
const float       AXIS_LINE_SIZE(1.0f);

inline float Clamp(float v, float min, float max)
{
  if(v < min) return min;
  if(v > max) return max;
  return v;
}

struct HandlePositionConstraint
{
  void operator()(Vector3& current, const PropertyInputContainer& inputs)
  {
    Vector3 size(inputs[0]->GetVector3());
    current.x = Clamp(current.x, minRelX * size.x, maxRelX * size.x);
    current.y = Clamp(current.y, minRelY * size.y, maxRelY * size.y);
  }

  float minRelX{0.0f};
  float maxRelX{0.0f};
  float minRelY{0.0f};
  float maxRelY{0.0f};
};

void AnimatingPositionConstraint(Vector3& current, const PropertyInputContainer& inputs)
{
  float   positionFactor(inputs[0]->GetFloat()); // -1 - 2
  Vector3 size(inputs[1]->GetVector3());

  current.x = size.x * (positionFactor - 0.5f); // size * (-1.5 - 1.5)
}

} //unnamed namespace

class BezierCurveExample : public ConnectionTracker
{
public:
  BezierCurveExample(Application& application)
  : mApplication(application),
    mControlPoint1(),
    mControlPoint2(),
    mControlLine1(),
    mControlLine2(),
    mAnimIcon1(),
    mAnimIcon2(),
    mDragActor(),
    mCurve(),
    mCoefficientLabel(),
    mContentLayer(),
    mGrid(),
    mTimer(),
    mDragAnimation(),
    mBezierAnimation(),
    mCurveVertices(),
    mLine1Vertices(),
    mLine2Vertices(),
    mRelativeDragPoint(),
    mLastControlPointPosition1(),
    mLastControlPointPosition2(),
    mPositionFactorIndex(),
    mDuration(2.0f),
    mControlPoint1Id(0.0f),
    mControlPoint2Id(0.0f),
    mControlPointScale(0.5f),
    mControlPointZoomScale(mControlPointScale * 2.0),
    mGoingRight(true)
  {
    // Connect to the Application's Init signal
    mApplication.InitSignal().Connect(this, &BezierCurveExample::Create);
  }

  ~BezierCurveExample()
  {
    // Nothing to do here;
  }

  // The Init signal is received once (only) during the Application lifetime
  void Create(Application& application)
  {
    Window window = mApplication.GetWindow();
    window.KeyEventSignal().Connect(this, &BezierCurveExample::OnKeyEvent);
    const Vector2 windowSize = window.GetSize();
    const bool orientationPortrait = windowSize.width < windowSize.height;

    unsigned int tableViewRows = 5;
    unsigned int tableViewColumns = 1;
    unsigned int rowPositionAdder = 1;
    TableView::CellPosition gridPosition{1,0};

    // Change layout if we're in landscape mode
    if(!orientationPortrait)
    {
      tableViewRows = 4;
      tableViewColumns = 2;
      rowPositionAdder = 0;
      gridPosition = {0,1,4,1};
    }

    CreateBackground(window);

    mControlPointScale     = 0.5f;
    mControlPointZoomScale = mControlPointScale * 2.0f;

    mContentLayer = Layer::New();
    mContentLayer.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
    mContentLayer.TouchedSignal().Connect(this, &BezierCurveExample::OnTouchLayer);
    mContentLayer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
    window.Add(mContentLayer);

    TableView contentLayout = TableView::New(tableViewRows, tableViewColumns);
    contentLayout.SetProperty(Dali::Actor::Property::NAME, "contentLayout");
    contentLayout.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
    contentLayout.SetCellPadding(Size(30, 30));
    contentLayout.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
    contentLayout.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
    mContentLayer.Add(contentLayout);

    // Create a TextLabel for the application title.
    Toolkit::TextLabel label = Toolkit::TextLabel::New(APPLICATION_TITLE);
    label.SetProperty(Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER");
    label.SetProperty(Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER");
    label.SetProperty(Toolkit::TextLabel::Property::TEXT_COLOR, Color::BLACK);
    contentLayout.Add(label);
    contentLayout.SetFitHeight(0);

    mGrid = Control::New();

    mGrid.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH);
    mGrid.SetResizePolicy(ResizePolicy::DIMENSION_DEPENDENCY, Dimension::HEIGHT);

    mGrid.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
    mGrid.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
    mGrid.SetBackgroundColor(GRID_BACKGROUND_COLOR);

    contentLayout.AddChild(mGrid, gridPosition);
    contentLayout.SetCellAlignment(1, HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
    CreateCubic(mGrid);
    CreateControlPoints(mGrid); // Control points constrained to double height of grid
    CreateAxisLabels(mGrid);

    mCoefficientLabel = TextLabel::New();
    mCoefficientLabel.SetProperty(TextLabel::Property::ENABLE_MARKUP, true);
    mCoefficientLabel.SetProperty(Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER");
    mCoefficientLabel.SetProperty(Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER");
    mCoefficientLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);

    contentLayout.Add(mCoefficientLabel);
    SetLabel(Vector2(0, 0), Vector2(1, 1));
    contentLayout.SetCellAlignment(1 + rowPositionAdder, HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
    contentLayout.SetFitHeight(2);

    // Setup Play button and 2 icons to show off current anim and linear anim

    PushButton play = PushButton::New();
    play.SetProperty(Dali::Actor::Property::NAME, "Play");
    play.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
    play.SetProperty(Button::Property::LABEL, "Play");
    play.ClickedSignal().Connect(this, &BezierCurveExample::OnPlayClicked);

    contentLayout.Add(play);
    contentLayout.SetCellAlignment(2 + rowPositionAdder, HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
    contentLayout.SetFitHeight(2 + rowPositionAdder);

    auto animContainer = Control::New();
    animContainer.SetProperty(Dali::Actor::Property::NAME, "AnimationContainer");
    animContainer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
    animContainer.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);

    auto animRail = Control::New();
    animRail.SetProperty(Control::Property::BACKGROUND, Property::Map().Add(Visual::Property::TYPE, Visual::IMAGE).Add(ImageVisual::Property::URL, ANIMATION_BACKGROUND));
    animRail.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS);
    animRail.SetProperty(Actor::Property::SIZE_MODE_FACTOR, Vector3(0.666f, 0.2f, 1.0f));
    animRail.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
    animContainer.Add(animRail);

    contentLayout.Add(animContainer);
    contentLayout.SetFixedHeight(3 + rowPositionAdder, 150);

    mAnimIcon1 = ImageView::New(CIRCLE1_IMAGE);
    mAnimIcon1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
    mAnimIcon1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);

    // Would like some means of setting and animating position as a percentage of
    // parent size without using constraints, but this will have to suffice for the moment.
    mPositionFactorIndex  = mAnimIcon1.RegisterProperty("positionFactor", ANIM_LEFT_FACTOR); // range: 0-1 (+/- 1)
    Constraint constraint = Constraint::New<Vector3>(mAnimIcon1, Actor::Property::POSITION, AnimatingPositionConstraint);
    constraint.AddSource(Source(mAnimIcon1, mPositionFactorIndex));
    constraint.AddSource(Source(animContainer, Actor::Property::SIZE));
    constraint.Apply();

    animContainer.Add(mAnimIcon1);

    // First UpdateCurve needs to run after size negotiation and after images have loaded
    mGrid.OnRelayoutSignal().Connect(this, &BezierCurveExample::InitialUpdateCurve);

    auto controlPoint1 = Control::DownCast(mControlPoint1);
    if(controlPoint1)
    {
      controlPoint1.ResourceReadySignal().Connect(this, &BezierCurveExample::ControlPointReady);
    }

    auto controlPoint2 = Control::DownCast(mControlPoint2);
    if(controlPoint2)
    {
      controlPoint2.ResourceReadySignal().Connect(this, &BezierCurveExample::ControlPointReady);
    }
  }

  void ControlPointReady(Control control)
  {
    UpdateCurve();
  }

  void InitialUpdateCurve(Actor actor)
  {
    UpdateCurve();
  }

  void CreateBackground(Window window)
  {
    Toolkit::Control background = Dali::Toolkit::Control::New();
    background.SetProperty(Actor::Property::ANCHOR_POINT, Dali::AnchorPoint::CENTER);
    background.SetProperty(Actor::Property::PARENT_ORIGIN, Dali::ParentOrigin::CENTER);
    background.SetResizePolicy(Dali::ResizePolicy::FILL_TO_PARENT, Dali::Dimension::ALL_DIMENSIONS);

    Property::Map map;
    map.Insert(Visual::Property::TYPE, Visual::COLOR);
    map.Insert(ColorVisual::Property::MIX_COLOR, Vector4(253 / 255.0f, 245 / 255.0f, 230 / 255.0f, 1.0f));
    background.SetProperty(Dali::Toolkit::Control::Property::BACKGROUND, map);
    window.Add(background);
  }

  void CreateCubic(Actor parent)
  {
    // Create a mesh to draw the cubic as a single line
    mCurve = Actor::New();
    mCurve.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
    mCurve.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);

    Shader shader = Shader::New(SHADER_BEZIER_CURVE_VERT, SHADER_BEZIER_CURVE_FRAG);

    Property::Map curveVertexFormat;
    curveVertexFormat["aPosition"] = Property::VECTOR2;
    mCurveVertices                 = VertexBuffer::New(curveVertexFormat);
    Vector2 vertexData[2]          = {Vector2(-0.5f, 0.5f), Vector2(0.5f, -0.5f)};
    mCurveVertices.SetData(vertexData, 2);

    Geometry geometry = Geometry::New();
    geometry.AddVertexBuffer(mCurveVertices);
    geometry.SetType(Geometry::LINE_STRIP);

    Renderer renderer = Renderer::New(geometry, shader);
    mCurve.AddRenderer(renderer);
    parent.Add(mCurve);
  }

  Actor CreateControlPoint(Actor parent, const char* url, Vector3 position)
  {
    Actor actor = ImageView::New(url);
    actor.SetProperty(Actor::Property::SCALE, mControlPointScale);
    actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
    // Curve and line drawing works off current value (i.e. last update frame's value). Need to animate to ensure
    // initial position is baked to both frames before initially drawing the curve.
    auto positionAnimation = Animation::New(0.01f);
    positionAnimation.AnimateTo(Property(actor, Actor::Property::POSITION), position, AlphaFunction::EASE_IN_OUT);
    positionAnimation.Play();
    positionAnimation.FinishedSignal().Connect(this, &BezierCurveExample::OnAnimationFinished);

    // Set up constraints for drag/drop
    Constraint constraint = Constraint::New<Vector3>(actor, Actor::Property::POSITION, HandlePositionConstraint{-0.5, 0.5, -1, 1});
    constraint.AddSource(Source(parent, Actor::Property::SIZE));
    constraint.Apply();

    actor.TouchedSignal().Connect(this, &BezierCurveExample::OnTouchControlPoint);
    return actor;
  }

  Actor CreateControlLine(VertexBuffer vertexBuffer)
  {
    Actor line = Actor::New();
    line.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
    line.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);

    Shader   shader   = Shader::New(SHADER_BEZIER_CURVE_VERT, SHADER_BEZIER_CURVE_FRAG);
    Geometry geometry = Geometry::New();
    geometry.AddVertexBuffer(vertexBuffer);
    geometry.SetType(Geometry::LINE_STRIP);

    Renderer renderer = Renderer::New(geometry, shader);
    line.AddRenderer(renderer);
    return line;
  }

  void CreateControlPoints(Actor parent)
  {
    mControlPoint1   = CreateControlPoint(parent,
                                        CIRCLE1_IMAGE,
                                        CONTROL_POINT1_ORIGIN);
    mControlPoint1Id = mControlPoint1.GetProperty<int>(Actor::Property::ID);

    mControlPoint2   = CreateControlPoint(parent,
                                        CIRCLE2_IMAGE,
                                        CONTROL_POINT2_ORIGIN);
    mControlPoint2Id = mControlPoint2.GetProperty<int>(Actor::Property::ID);

    Property::Map lineVertexFormat;
    lineVertexFormat["aPosition"] = Property::VECTOR2;
    mLine1Vertices                = VertexBuffer::New(lineVertexFormat);
    mLine2Vertices                = VertexBuffer::New(lineVertexFormat);

    mControlLine1 = CreateControlLine(mLine1Vertices);
    mControlLine2 = CreateControlLine(mLine2Vertices);

    parent.Add(mControlLine1);
    parent.Add(mControlLine2);
    parent.Add(mControlPoint1);
    parent.Add(mControlPoint2);
  }

  void CreateAxisLabels(Actor parent)
  {
    TextLabel progressionLabel = TextLabel::New("Progression");
    progressionLabel.SetProperty(TextLabel::Property::POINT_SIZE, AXIS_LABEL_POINT_SIZE);
    progressionLabel.SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(Degree(-90.0f)), Vector3::ZAXIS));
    progressionLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
    progressionLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
    CreateLine(progressionLabel, ParentOrigin::BOTTOM_LEFT);

    TextLabel timeLabel = TextLabel::New("Time");
    timeLabel.SetProperty(TextLabel::Property::POINT_SIZE, AXIS_LABEL_POINT_SIZE);
    timeLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
    timeLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
    CreateLine(timeLabel, ParentOrigin::TOP_LEFT);

    parent.Add(progressionLabel);
    parent.Add(timeLabel);
  }

  void CreateLine(Actor parent, const Vector3& parentOrigin)
  {
    Control control = Control::New();
    control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
    control.SetProperty(Actor::Property::PARENT_ORIGIN, parentOrigin);
    control.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
    control.SetProperty(Actor::Property::SIZE_HEIGHT, AXIS_LINE_SIZE);
    control.SetBackgroundColor(Color::BLACK);
    parent.Add(control);
  }

  void SetLabel(Vector2 pos1, Vector2 pos2)
  {
    std::ostringstream oss;
    oss.setf(std::ios::fixed, std::ios::floatfield);
    oss.precision(2);
    oss << "( <color value='#971586'>" << pos1.x << ", " << pos1.y << ", </color>";
    oss << "<color value='#e7640d'>" << pos2.x << ", " << pos2.y << "</color>";
    oss << "<color value='black'> )</color>";

    mCoefficientLabel.SetProperty(TextLabel::Property::TEXT, oss.str());
  }

  Vector2 AlignToGrid(Vector3 actorPos, Vector3 gridSize)
  {
    actorPos /= gridSize; // => -0.5 - 0.5
    actorPos.x = Clamp(actorPos.x, -0.5f, 0.5f);
    return Vector2(actorPos.x + 0.5f, 0.5f - actorPos.y);
  }

  void GetControlPoints(Vector2& pt1, Vector2& pt2)
  {
    Vector3 gridSize = mGrid.GetProperty<Vector3>(Actor::Property::SIZE); // Get target value

    pt1 = AlignToGrid(mControlPoint1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), gridSize);
    pt2 = AlignToGrid(mControlPoint2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), gridSize);
  }

  /**
   * @param[in] actor The actor to get the position from
   * @param[out] point The point in the grid in the range -0.5 -> 0.5 in x and y, with y up.
   * @param[out] position The actor position, floored to the nearest pixel
   */
  void GetPoint(Actor actor, Vector2& point, Vector2& position)
  {
    auto gridSize        = mGrid.GetProperty<Vector3>(Actor::Property::SIZE);            // Get target value
    auto currentPosition = actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION); // Get constrained current value

    position = Vector2(floor(currentPosition.x), floor(currentPosition.y));

    point.x = Clamp(position.x / gridSize.x, -0.5f, 0.5f) + 0.5f;
    point.y = 0.5f - position.y / gridSize.y;
  }

  void UpdateCurve()
  {
    Vector2   point1, point2;
    Vector2   position1, position2;
    const int NUMBER_OF_SEGMENTS(40);

    GetPoint(mControlPoint1, point1, position1);
    GetPoint(mControlPoint2, point2, position2);

    if(position1 != mLastControlPointPosition1 ||
       position2 != mLastControlPointPosition2)
    {
      mLastControlPointPosition1 = position1;
      mLastControlPointPosition2 = position2;

      SetLabel(point1, point2);

      Path path = Path::New();
      path.AddPoint(Vector3::ZERO);
      path.AddPoint(Vector3(1.0f, 1.0f, 1.0f));
      path.AddControlPoint(Vector3(point1.x, point1.y, 0));
      path.AddControlPoint(Vector3(point2.x, point2.y, 0));

      Dali::Vector<float> verts;

      verts.Resize(2 * (NUMBER_OF_SEGMENTS + 1)); // 1 more point than segment
      for(int i = 0; i <= NUMBER_OF_SEGMENTS; ++i)
      {
        Vector3 position, tangent;
        path.Sample(i / float(NUMBER_OF_SEGMENTS), position, tangent);
        verts[i * 2]     = position.x - 0.5;
        verts[i * 2 + 1] = 0.5 - position.y;
      }
      mCurveVertices.SetData(&verts[0], NUMBER_OF_SEGMENTS + 1);

      Vector4 line1(-0.5f, 0.5f, point1.x - 0.5f, 0.5f - point1.y);
      mLine1Vertices.SetData(line1.AsFloat(), 2);

      Vector4 line2(0.5f, -0.5f, point2.x - 0.5f, 0.5f - point2.y);
      mLine2Vertices.SetData(line2.AsFloat(), 2);
    }
  }

  bool OnTouchControlPoint(Actor controlPoint, const TouchEvent& event)
  {
    if(event.GetPointCount() > 0)
    {
      if(event.GetState(0) == PointState::DOWN)
      {
        Vector2 screenPoint = event.GetScreenPosition(0);
        mRelativeDragPoint  = screenPoint;
        mRelativeDragPoint -= Vector2(controlPoint.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
        mDragActor     = controlPoint;
        mDragAnimation = Animation::New(0.25f);
        mDragAnimation.AnimateTo(Property(mDragActor, Actor::Property::SCALE), Vector3(mControlPointZoomScale, mControlPointZoomScale, 1.0f), AlphaFunction::EASE_OUT);
        mDragAnimation.Play();
      }
    }
    return false; // Don't mark this as consumed - let the layer get the touch
  }

  bool OnTouchLayer(Actor actor, const TouchEvent& event)
  {
    if(event.GetPointCount() > 0)
    {
      if(mDragActor)
      {
        Vector3 position(event.GetScreenPosition(0));

        mDragActor.SetProperty(Actor::Property::POSITION, position - Vector3(mRelativeDragPoint));

        if(event.GetState(0) == PointState::UP) // Stop dragging
        {
          mDragAnimation = Animation::New(0.25f);
          mDragAnimation.AnimateTo(Property(mDragActor, Actor::Property::SCALE), Vector3(mControlPointScale, mControlPointScale, 1.0f), AlphaFunction::EASE_IN);
          mDragAnimation.FinishedSignal().Connect(this, &BezierCurveExample::OnAnimationFinished);
          mDragAnimation.Play();
          mDragActor.Reset();
        }
      }
      UpdateCurve();
    }
    return false;
  }

  void OnAnimationFinished(Animation& animation)
  {
    UpdateCurve();
  }

  bool OnPlayClicked(Button button)
  {
    if(!mBezierAnimation)
    {
      mBezierAnimation = Animation::New(mDuration);
    }
    mBezierAnimation.Stop();
    mBezierAnimation.Clear();

    float positionFactor = ANIM_LEFT_FACTOR;
    if(mGoingRight)
    {
      positionFactor = ANIM_RIGHT_FACTOR;
      mGoingRight    = false;
    }
    else
    {
      mGoingRight = true;
    }

    Vector2 pt1, pt2;
    GetControlPoints(pt1, pt2);

    mBezierAnimation.AnimateTo(Property(mAnimIcon1, mPositionFactorIndex), positionFactor, AlphaFunction(pt1, pt2));
    mBezierAnimation.Play();
    return true;
  }

  /**
   * Main key event handler
   */
  void OnKeyEvent(const KeyEvent& event)
  {
    if(event.GetState() == KeyEvent::DOWN && (IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK)))
    {
      mApplication.Quit();
    }
  }

private:
  Application&    mApplication;
  Actor           mControlPoint1;
  Actor           mControlPoint2;
  Actor           mControlLine1;
  Actor           mControlLine2;
  ImageView       mAnimIcon1;
  ImageView       mAnimIcon2;
  Actor           mDragActor;
  Actor           mCurve;
  TextLabel       mCoefficientLabel;
  Layer           mContentLayer;
  Control         mGrid;
  Timer           mTimer;
  Animation       mDragAnimation;
  Animation       mBezierAnimation;
  VertexBuffer    mCurveVertices;
  VertexBuffer    mLine1Vertices;
  VertexBuffer    mLine2Vertices;
  Vector2         mRelativeDragPoint;
  Vector2         mLastControlPointPosition1;
  Vector2         mLastControlPointPosition2;
  Property::Index mPositionFactorIndex;
  float           mDuration;
  unsigned int    mControlPoint1Id;
  unsigned int    mControlPoint2Id;
  float           mControlPointScale;
  float           mControlPointZoomScale;
  bool            mGoingRight;
};

int DALI_EXPORT_API main(int argc, char** argv)
{
  Application application = Application::New(&argc, &argv);

  BezierCurveExample test(application);
  application.MainLoop();
  return 0;
}