scene3d-example.h
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#ifndef SCENE_LAUNCHER_H_
#define SCENE_LAUNCHER_H_
/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali-scene3d/dali-scene3d.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/navigation-view/navigation-view.h>
#include <dali/dali.h>
#include <memory>
class Scene3DExtension;
class Scene3DExample : public Dali::ConnectionTracker
{
public:
Scene3DExample(Dali::Application& app);
~Scene3DExample();
private: // data
Dali::Application& mApp;
std::vector<std::string> mSceneNames;
Dali::Toolkit::NavigationView mNavigationView;
std::unique_ptr<Dali::Toolkit::ItemFactory> mItemFactory;
Dali::Toolkit::ItemLayoutPtr mItemLayout;
Dali::Toolkit::ItemView mItemView;
Dali::CameraActor mSceneCamera;
Dali::RenderTask mSceneRender;
Dali::Quaternion mCameraOrientationInv;
Dali::TapGestureDetector mTapDetector;
Dali::PanGestureDetector mPanDetector;
Dali::Actor mActivatedActor;
public:
Dali::Actor mScene;
std::vector<Dali::Animation> mSceneAnimations;
Dali::Animation mCurrentAnimation;
std::unique_ptr<Scene3DExtension> mScene3DExtension;
private: // methods
void OnInit(Dali::Application& app);
void OnTerminate(Dali::Application& app);
void OnKey(const Dali::KeyEvent& e);
void OnPan(Dali::Actor actor, const Dali::PanGesture& pan);
void OnTap(Dali::Actor actor, const Dali::TapGesture& tap);
Dali::Actor OnKeyboardPreFocusChange(Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction);
void OnKeyboardFocusedActorActivated(Dali::Actor activatedActor);
void OnKeyboardFocusChanged(Dali::Actor originalFocusedActor, Dali::Actor currentFocusedActor);
};
#endif // SCENE_LAUNCHER_H_