game-utils.cpp 1.47 KB
/*
 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

#include <inttypes.h>
#include <stdio.h>
#include <dali/integration-api/debug.h>
#include <dali/devel-api/adaptor-framework/file-stream.h>

#include "game-utils.h"

namespace GameUtils
{
bool LoadFile( const char* filename, ByteArray& bytes )
{
  Dali::FileStream fileStream( filename, Dali::FileStream::READ | Dali::FileStream::BINARY );
  FILE* fin = fileStream.GetFile();

  if( fin )
  {
    if( fseek( fin, 0, SEEK_END ) )
    {
      return false;
    }
    bytes.resize( ftell( fin ) );
    std::fill( bytes.begin(), bytes.end(), 0 );
    if( fseek( fin, 0, SEEK_SET ) )
    {
      return false;
    }
    size_t result = fread( bytes.data(), 1, bytes.size(), fin );
    return ( result != 0 );
  }

  return false;
}

size_t HashString( const char* str )
{
  size_t hash = 5381;
  int c;
  while( ( c = *str++ ) )
  {
     hash = ((hash << 5) + hash) + c;
  }
  return hash;
}

}