game-model.cpp
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/*
* Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "game-model.h"
#include "game-utils.h"
using namespace GameUtils;
namespace
{
// 'MODV' tag stored in the big-endian (network) order
const uint32_t MODV_TAG( 0x4D4F4456 );
}
GameModel::GameModel( const char *filename )
: mUniqueId( false ),
mIsReady( false )
{
ByteArray bytes;
if( !LoadFile( filename, bytes ) )
{
return;
}
mHeader = *(reinterpret_cast<ModelHeader*>( bytes.data() ));
// expect big-endian
if( MODV_TAG != mHeader.tag )
{
// jump to little-endian variant
mHeader = *(reinterpret_cast<ModelHeader*>( bytes.data() + bytes.size()/2 ));
}
mVertexBuffer = Dali::PropertyBuffer::New( Dali::Property::Map().
Add( "aPosition", Dali::Property::VECTOR3 ).
Add( "aNormal", Dali::Property::VECTOR3 ).
Add( "aTexCoord", Dali::Property::VECTOR2 )
);
mVertexBuffer.SetData( bytes.data() + mHeader.dataBeginOffset, mHeader.vertexBufferSize/mHeader.vertexStride );
mGeometry = Dali::Geometry::New();
mGeometry.AddVertexBuffer( mVertexBuffer );
mGeometry.SetType( Dali::Geometry::TRIANGLES );
mUniqueId = HashString( filename );
mIsReady = true;
}
GameModel::~GameModel()
{
}
Dali::Geometry& GameModel::GetGeometry()
{
return mGeometry;
}
bool GameModel::IsReady()
{
return mIsReady;
}
uint32_t GameModel::GetUniqueId()
{
return mUniqueId;
}