simple-visuals-application.cpp
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/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// CLASS HEADER
#include "my-control.h"
// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <cstdio>
#include <sstream>
// INTERNAL INCLUDES
#include "simple-visuals-application.h"
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
}
namespace Demo
{
const char* ICON_IMAGE(DEMO_IMAGE_DIR "application-icon-13.png");
SimpleVisualsApplication::SimpleVisualsApplication(Application& application)
: mApplication(application),
mMyControl()
{
application.InitSignal().Connect(this, &SimpleVisualsApplication::Create);
}
Dali::Actor SimpleVisualsApplication::OnKeyboardPreFocusChange(Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction)
{
Actor nextFocusActor = proposed;
if(!current && !proposed)
{
// Set the initial focus to the first tile in the current page should be focused.
nextFocusActor = mMyControl;
}
else
{
if(current == mMyControl)
{
nextFocusActor = mMyControl2;
}
else
{
nextFocusActor = mMyControl;
}
}
return nextFocusActor;
}
void SimpleVisualsApplication::OnKeyEvent(const KeyEvent& keyEvent)
{
static int keyPressed = 0;
if(keyEvent.GetState() == KeyEvent::DOWN)
{
if(keyPressed == 0) // Is this the first down event?
{
printf("Key pressed: %s %d\n", keyEvent.GetKeyName().c_str(), keyEvent.GetKeyCode());
if(IsKey(keyEvent, DALI_KEY_ESCAPE) || IsKey(keyEvent, DALI_KEY_BACK))
{
mApplication.Quit();
}
else if(keyEvent.GetKeyName().compare("Return") == 0)
{
}
}
keyPressed = 1;
}
else if(keyEvent.GetState() == KeyEvent::UP)
{
keyPressed = 0;
}
}
void SimpleVisualsApplication::Create(Application& application)
{
Window window = application.GetWindow();
window.SetBackgroundColor(Vector4(0.1f, 0.1f, 0.1f, 1.0f));
// Connect to key events so can quit application
window.KeyEventSignal().Connect(this, &SimpleVisualsApplication::OnKeyEvent);
// Create a table view to parent the 2 MyControls
TableView contentLayout = TableView::New(2, 2);
contentLayout.SetProperty(Dali::Actor::Property::NAME, "ContentLayout");
contentLayout.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
contentLayout.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT);
contentLayout.SetProperty(Actor::Property::SIZE_MODE_FACTOR, Vector3(1.0f, .5f, 1.0f));
contentLayout.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
contentLayout.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
contentLayout.SetCellPadding(Vector2(50.0f, 15.0f));
contentLayout.SetBackgroundColor(Vector4(0.949, 0.949, 0.949, 1.0));
// Listen to focus change so can see Visual change from NORMAL to FOCUSED state
KeyboardFocusManager::Get().PreFocusChangeSignal().Connect(this, &SimpleVisualsApplication::OnKeyboardPreFocusChange);
window.Add(contentLayout);
// Create 2 MyControls and add to table view.
mMyControl = MyControl::New();
mMyControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
mMyControl.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
mMyControl2 = MyControl::New();
mMyControl2.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
mMyControl2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
contentLayout.AddChild(mMyControl2, TableView::CellPosition(0, 0));
contentLayout.AddChild(mMyControl, TableView::CellPosition(0, 1));
}
} // namespace Demo