reflection.vert
536 Bytes
attribute mediump vec3 aPosition;
attribute mediump vec3 aNormal;
attribute mediump vec2 aTexCoord;
uniform mediump mat4 uMvpMatrix;
uniform mediump mat3 uNormalMatrix;
uniform mediump vec3 uSize;
varying mediump vec2 vTexCoord;
varying mediump vec3 vNormal;
varying mediump vec3 vPosition;
void main()
{
mediump vec4 vertexPosition = vec4(aPosition, 1.0);
vertexPosition.xyz *= uSize;
vTexCoord = aTexCoord;
vNormal = normalize(uNormalMatrix * aNormal);
vPosition = aPosition;
gl_Position = uMvpMatrix * vertexPosition;
}