particle-effect.h
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#ifndef DALI_PARTICLE_EFFECT_H
#define DALI_PARTICLE_EFFECT_H
/*
* Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali-toolkit/public-api/particle-system/particle-emitter.h>
#include <memory>
namespace Dali::ParticleEffect
{
using EffectIndex = uint32_t;
enum class EffectType
{
FIRE_RING,
SPARKLES,
IMAGE_EXPLOSION
};
struct ParticleEffectParams
{
uint32_t emissionRate;
uint32_t particleCount;
uint32_t initialParticleCount;
Vector2 sourceSize;
std::string strTexture;
std::string strImageSourceName;
};
/**
* Simple manager to spawn and control partcile emitters
*/
class ParticleEffect
{
public:
ParticleEffect();
~ParticleEffect();
Dali::Toolkit::ParticleSystem::ParticleEmitter CreateEffectEmitter( EffectType effectType, Actor parentActor, const ParticleEffectParams& params );
};
}
#endif // DALI_PARTICLE_MANAGER_H