radial-progress-textured.vert
426 Bytes
// Vertex shader for textured quad
attribute mediump vec2 aPosition;
uniform mediump mat4 uMvpMatrix; // DALi shader builtin
uniform mediump vec3 uSize; // DALi shader builtin
varying mediump vec2 vTexCoord;
void main()
{
mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
vertexPosition.xyz *= uSize;
vTexCoord = vec2(1.0, 1.0)*(aPosition + vec2(0.5) );
gl_Position = uMvpMatrix * vertexPosition;
}