radial-progress-basic.vert
530 Bytes
// Vertex shader for polygon
attribute mediump vec3 aPosition;
uniform mediump mat4 uMvpMatrix; // DALi shader builtin
uniform mediump vec3 uSize; // DALi shader builtin
uniform mediump float uProgress;
varying mediump vec2 vTexCoord;
void main()
{
mediump vec4 vertexPosition = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
float index = aPosition.z;
if( uProgress < index )
{
vertexPosition = vec4(0.0, 0.0, 0.0, 1.0);
}
vertexPosition.xyz *= uSize;
gl_Position = uMvpMatrix * vertexPosition;
}