rendering-line.vert
320 Bytes
attribute mediump vec2 aPosition; // DALi shader builtin
uniform mediump mat4 uMvpMatrix; // DALi shader builtin
uniform mediump vec3 uSize; // DALi shader builtin
void main()
{
mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
vertexPosition.xyz *= uSize;
gl_Position = uMvpMatrix * vertexPosition;
}