rendering-line.vert 320 Bytes
attribute mediump vec2 aPosition; // DALi shader builtin
uniform   mediump mat4 uMvpMatrix; // DALi shader builtin
uniform   mediump vec3 uSize; // DALi shader builtin

void main()
{
  mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
  vertexPosition.xyz *= uSize;
  gl_Position = uMvpMatrix * vertexPosition;
}