rendering-basic-light.vert
637 Bytes
attribute mediump vec3 aPosition; // DALi shader builtin
attribute mediump vec3 aNormal; // DALi shader builtin
uniform mediump mat4 uMvpMatrix; // DALi shader builtin
uniform mediump vec3 uSize; // DALi shader builtin
uniform mediump mat4 uModelView; // DALi shader builtin
uniform mediump mat3 uNormalMatrix; // DALi shader builtin
varying mediump vec3 vNormal;
varying mediump vec3 vFragPos;
void main()
{
mediump vec4 vertexPosition = vec4(aPosition, 1.0);
vertexPosition.xyz *= uSize;
vFragPos = vec3(uModelView * vertexPosition);
vNormal = uNormalMatrix * aNormal;
gl_Position = uMvpMatrix * vertexPosition;
}