render-stencil-textured.frag 251 Bytes Edit Raw Blame History 1 2 3 4 5 6 7 8 9 varying mediump vec2 vTexCoord; varying mediump vec3 vIllumination; uniform lowp vec4 uColor; uniform sampler2D sTexture; void main() { gl_FragColor = vec4( texture2D( sTexture, vTexCoord ).rgb * vIllumination.rgb * uColor.rgb, uColor.a ); }