refraction-effect-refraction.vert
531 Bytes
attribute mediump vec3 aPosition;
attribute mediump vec3 aNormal;
attribute highp vec2 aTexCoord;
uniform mediump mat4 uMvpMatrix;
varying mediump vec4 vVertex;
varying mediump vec3 vNormal;
varying mediump vec2 vTexCoord;
varying mediump vec2 vTextureOffset;
void main()
{
gl_Position = uMvpMatrix * vec4( aPosition.xy, 0.0, 1.0 );
vTexCoord = aTexCoord.xy;
vNormal = aNormal;
vVertex = vec4( aPosition, 1.0 );
float length = max(0.01, length(aNormal.xy)) * 40.0;
vTextureOffset = aNormal.xy / length;
}