reflection.frag 221 Bytes Edit Raw Blame History 1 2 3 4 5 6 7 8 9 10 uniform lowp vec4 uColor; uniform sampler2D sTexture; varying mediump vec3 vNormal; varying mediump vec3 vPosition; varying mediump vec2 vTexCoord; void main() { gl_FragColor = texture2D(sTexture, vTexCoord) * 50.0; }