point-mesh.vert
796 Bytes
attribute mediump vec2 aPosition;
attribute highp float aHue;
varying mediump vec2 vTexCoord;
uniform mediump mat4 uMvpMatrix;
uniform mediump vec3 uSize;
uniform mediump float uPointSize;
uniform lowp vec4 uFadeColor;
varying mediump vec3 vVertexColor;
varying mediump float vHue;
vec3 hsv2rgb(vec3 c)
{
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main()
{
mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
vertexPosition.xyz *= (uSize - uPointSize);
vertexPosition = uMvpMatrix * vertexPosition;
vVertexColor = hsv2rgb(vec3(aHue, 0.7, 1.0));
vHue = aHue;
gl_PointSize = uPointSize;
gl_Position = vertexPosition;
}