game-renderer.vert
284 Bytes
attribute highp vec3 aPosition;
attribute highp vec3 aNormal;
attribute highp vec2 aTexCoord;
uniform highp mat4 uMvpMatrix;
varying highp vec2 vTexCoord;
void main()
{
gl_Position = uMvpMatrix * vec4(aPosition, 1.0 );
vTexCoord = aTexCoord;
vTexCoord.y = 1.0 - vTexCoord.y;
}