beat-control-impl.h
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#ifndef DALI_DEMO_INTERNAL_BEAT_CONTROL_IMPL_H
#define DALI_DEMO_INTERNAL_BEAT_CONTROL_IMPL_H
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali/public-api/animation/animation.h>
#include "beat-control.h"
namespace Demo
{
namespace Internal // To use TypeRegistry, handle and body classes need the same name
{
class BeatControl : public Dali::Toolkit::Internal::Control
{
public:
/**
* Instantiate a new BeatControl object
*/
static Demo::BeatControl New();
BeatControl();
~BeatControl();
public: // API
void StartBounceAnimation();
void StartXAnimation();
void StartYAnimation();
void StartFadeAnimation();
public: // Properties
/**
* Called when a property of an object of this type is set.
* @param[in] object The object whose property is set.
* @param[in] index The property index.
* @param[in] value The new property value.
*/
static void SetProperty(Dali::BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value);
/**
* Called to retrieve a property of an object of this type.
* @param[in] object The object whose property is to be retrieved.
* @param[in] index The property index.
* @return The current value of the property.
*/
static Dali::Property::Value GetProperty(Dali::BaseObject* object, Dali::Property::Index propertyIndex);
private: // From Control
/**
* @copydoc Toolkit::Control::OnInitialize()
*/
virtual void OnInitialize();
/**
* @copydoc Toolkit::Control::OnSceneConnection()
*/
virtual void OnSceneConnection(int depth);
/**
* @copydoc Toolkit::Control::OnSceneDisconnection()
*/
virtual void OnSceneDisconnection();
/**
* @copydoc Toolkit::Control::OnSizeSet()
*/
virtual void OnSizeSet(const Dali::Vector3& targetSize);
/**
* @copydoc Toolkit::Control::OnRelayout()
*/
virtual void OnRelayout(const Dali::Vector2& targetSize, Dali::RelayoutContainer& container);
/**
* @copydoc Toolkit::Control::GetNaturalSize
*/
virtual Dali::Vector3 GetNaturalSize();
/**
* @copydoc Toolkit::Control::OnStyleChange
*/
virtual void OnStyleChange(Dali::Toolkit::StyleManager styleManager, Dali::StyleChange::Type change);
private:
void OnBounceAnimationFinished(Dali::Animation& handle);
void OnXAnimationFinished(Dali::Animation& src);
void OnYAnimationFinished(Dali::Animation& src);
void OnFadeAnimationFinished(Dali::Animation& src);
/**
* Relayout the visuals as a result of size negotiation
*/
void RelayoutVisuals(const Dali::Vector2& targetSize);
private:
//undefined
BeatControl(const BeatControl&);
BeatControl& operator=(const BeatControl&);
private:
// Implementation details
Dali::Toolkit::Visual::Base mVisual;
Dali::Toolkit::TransitionData mBounceTransition;
Dali::Toolkit::TransitionData mLeftTransition;
Dali::Toolkit::TransitionData mUpTransition;
Dali::Toolkit::TransitionData mFadeTransition;
Dali::Animation mAnimation;
Dali::Animation mXAnimation;
Dali::Animation mYAnimation;
Dali::Animation mFadeAnimation;
Dali::Vector2 mTransformSize;
Dali::Toolkit::Align::Type mTransformOrigin;
Dali::Toolkit::Align::Type mTransformAnchorPoint;
int mAnimationPlaying;
};
} // namespace Internal
inline Internal::BeatControl& GetImpl(Demo::BeatControl& handle)
{
DALI_ASSERT_ALWAYS(handle);
Dali::RefObject& object = handle.GetImplementation();
return static_cast<Internal::BeatControl&>(object);
}
inline const Internal::BeatControl& GetImpl(const Demo::BeatControl& handle)
{
DALI_ASSERT_ALWAYS(handle);
const Dali::RefObject& object = handle.GetImplementation();
return static_cast<const Internal::BeatControl&>(object);
}
} // namespace Demo
#endif // DALI_DEMO_BEAT_CONTROL_IMPL_H