game-renderer.h
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#ifndef GAME_RENDERER_H
#define GAME_RENDERER_H
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali/public-api/rendering/renderer.h>
class GameModel;
class GameTexture;
/**
* @brief The GameRenderer class
* GameRenderer binds the main texture with model. Can be used by multiple entities. It wraps
* Dali::Renderer.
*/
class GameRenderer
{
public:
/**
* Creates an instance of the GameRenderer
*/
GameRenderer();
/**
* Destroys an instance of the GameRenderer
*/
~GameRenderer();
/**
* Sets current model on the renderer
* Resets the Dali::Renderer or creates new one on first time setup
* @param[in] model Pointer to the GameModel object
*/
void SetModel(GameModel* model);
/**
* Sets main texture on the renderer
* Resets the Dali::Renderer or creates new one on first time setup
* @param[in] texture Pointer to the GameTexture object
*/
void SetMainTexture(GameTexture* texture);
/**
* Retrieves DALi renderer object
*/
Dali::Renderer& GetRenderer();
private:
/**
* Initialises rendering data
*/
void Setup();
private:
Dali::Renderer mRenderer;
GameModel* mModel;
GameTexture* mTexture;
};
#endif