edit-layout-impl.cpp
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/*
* Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// CLASS HEADER
#include "edit-layout-impl.h"
// INTERNAL INCLUDES
#include "edit-layout.h"
namespace
{
const float INNER_BORDER_TOP = 4.0f;
const float INNER_BORDER_LEFT = 20.0f;
const float INNER_BORDER_RIGHT = 20.0f;
}
namespace Dali
{
namespace Toolkit
{
namespace Internal
{
Toolkit::EditLayout EditLayout::New()
{
// Create the implementation, temporarily owned by this handle on stack
IntrusivePtr< EditLayout > impl = new EditLayout();
// Pass ownership to CustomActor handle
Toolkit::EditLayout handle( *impl );
// Second-phase init of the implementation
// This can only be done after the CustomActor connection has been made...
impl->Initialize();
return handle;
}
void EditLayout::SetTopPanel( Dali::Toolkit::Control panel )
{
mTopPanel = panel;
mTopPanel.SetParentOrigin( ParentOrigin::TOP_CENTER );
mTopPanel.SetAnchorPoint( AnchorPoint::TOP_CENTER );
mTopPanel.SetY( INNER_BORDER_TOP );
Self().Add( panel );
}
EditLayout::EditLayout()
: Control( ControlBehaviour( CONTROL_BEHAVIOUR_NONE ) )
{
}
EditLayout::~EditLayout()
{
}
void EditLayout::OnInitialize()
{
CustomActor self = Self();
// Move background behind text label
Dali::Toolkit::Control::DownCast( self ).SetBackgroundColor( Color::BLUE );
self.GetChildAt(0).SetZ(-1.0f);
}
void EditLayout::OnRelayout( const Vector2& size, ActorSizeContainer& container )
{
CustomActor self = Self();
if( self.GetChildCount() > 0 )
{
if( mTopPanel )
{
float panelWidth = size.width - INNER_BORDER_LEFT - INNER_BORDER_RIGHT;
float height = mTopPanel.GetHeightForWidth( panelWidth );
mTopPanel.SetSize( Vector2(panelWidth, height) );
container.push_back( ActorSizePair( mTopPanel, Vector2(panelWidth, height) ) );
}
}
}
} // namespace Internal
} // namespace Toolkit
} // namespace Dali