sparkle-effect.frag 198 Bytes Edit Raw Blame History 1 2 3 4 5 6 7 8 9 10 11 precision highp float; uniform sampler2D sTexture; varying vec2 vTexCoord; varying lowp vec4 vColor; void main() { gl_FragColor = vColor; gl_FragColor.a *= texture2D(sTexture, vTexCoord).a; }