rendering-basic-pbr-example.cpp
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/*
* Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
#include <stdio.h>
#include <sstream>
// INTERNAL INCLUDES
#include "ktx-loader.h"
#include "model-skybox.h"
#include "model-pbr.h"
using namespace Dali;
using namespace Toolkit;
/*
*
* "papermill_pmrem.ktx" and "papermill_E_diffuse-64.ktx are image files generated from
* image file downloaded from "http://www.hdrlabs.com/sibl/archive.html" with title
* "Papermill Ruins E" by Blochi and is licensed under Creative Commons License
* http://creativecommons.org/licenses/by-nc-sa/3.0/us/
*
*/
namespace
{
const char* NORMAL_ROUGH_TEXTURE_URL = DEMO_IMAGE_DIR "Test_100_normal_roughness.png";
const char* ALBEDO_METAL_TEXTURE_URL = DEMO_IMAGE_DIR "Test_wblue_100_albedo_metal.png";
const char* CUBEMAP_SPECULAR_TEXTURE_URL = DEMO_IMAGE_DIR "papermill_pmrem.ktx";
const char* CUBEMAP_DIFFUSE_TEXTURE_URL = DEMO_IMAGE_DIR "papermill_E_diffuse-64.ktx";
const char* SPHERE_URL = DEMO_MODEL_DIR "sphere.obj";
const char* TEAPOT_URL = DEMO_MODEL_DIR "teapot.obj";
const char* VERTEX_SHADER_URL = DEMO_SHADER_DIR "pbr_shader.vsh";
const char* FRAGMENT_SHADER_URL = DEMO_SHADER_DIR "pbr_shader.fsh";
const Vector3 SKYBOX_SCALE( 1.0f, 1.0f, 1.0f );
const Vector3 SPHERE_SCALE( 1.5f, 1.5f, 1.5f );
const Vector3 TEAPOT_SCALE( 2.0f, 2.0f, 2.0f );
const float CAMERA_DEFAULT_FOV( 60.0f );
const float CAMERA_DEFAULT_NEAR( 0.1f );
const float CAMERA_DEFAULT_FAR( 1000.0f );
const Vector3 CAMERA_DEFAULT_POSITION( 0.0f, 0.0f, 3.5f );
}
/*
*
* This example shows a Physically Based Rendering illumination model.
*
* - Double-tap to toggle between 3D models (teapot & cube)
* - Pan up/down on left side of screen to change roughness
* - Pan up/down on right side of screen to change metalness
* - Pan anywhere else to rotate scene
*
*/
class BasicPbrController : public ConnectionTracker
{
public:
BasicPbrController( Application& application )
: mApplication( application ),
mLabel(),
m3dRoot(),
mUiRoot(),
mDoubleTapTime(),
mModelOrientation(),
mRoughness( 1.f ),
mMetalness( 0.f ),
mDoubleTap(false),
mTeapotView(true)
{
// Connect to the Application's Init signal
mApplication.InitSignal().Connect( this, &BasicPbrController::Create );
}
~BasicPbrController()
{
// Nothing to do here;
}
// The Init signal is received once (only) during the Application lifetime
void Create( Application& application )
{
// Disable indicator
Dali::Window winHandle = application.GetWindow();
winHandle.ShowIndicator( Dali::Window::INVISIBLE );
// Get a handle to the stage
Stage stage = Stage::GetCurrent();
stage.SetBackgroundColor( Color::BLACK );
mAnimation = Animation::New( 1.0f );
mLabel = TextLabel::New( "R:1 M:0" );
mLabel.SetAnchorPoint( AnchorPoint::TOP_CENTER );
mLabel.SetParentOrigin( ParentOrigin::TOP_CENTER );
mLabel.SetSize( stage.GetSize().width * 0.5f, stage.GetSize().height * 0.083f );
mLabel.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
mLabel.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
mLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::WHITE );
mLabel.SetProperty( Actor::Property::COLOR_ALPHA, 0.0f );
// Step 1. Create shader
CreateModelShader();
// Step 2. Create texture
CreateTexture();
// Step 3. Initialise Main Actor
InitActors();
// Respond to a click anywhere on the stage
stage.GetRootLayer().TouchSignal().Connect( this, &BasicPbrController::OnTouch );
// Respond to key events
stage.KeyEventSignal().Connect( this, &BasicPbrController::OnKeyEvent );
mDoubleTapTime = Timer::New(150);
mDoubleTapTime.TickSignal().Connect( this, &BasicPbrController::OnDoubleTapTime );
}
bool OnDoubleTapTime()
{
mDoubleTap = false;
return true;
}
/**
* This function will change the material Roughness, Metalness or the model orientation when touched
*/
bool OnTouch( Actor actor, const TouchData& touch )
{
const PointState::Type state = touch.GetState( 0 );
switch( state )
{
case PointState::DOWN:
{
if(mDoubleTap)
{
mTeapotView = !mTeapotView;
mModel[0].GetActor().SetProperty(Dali::Actor::Property::VISIBLE, !mTeapotView);
mModel[1].GetActor().SetProperty(Dali::Actor::Property::VISIBLE, mTeapotView);
}
mDoubleTapTime.Stop();
mStartTouch = touch.GetScreenPosition(0);
mPointZ = mStartTouch;
mAnimation.Stop();
mLabel.SetProperty( Actor::Property::COLOR_ALPHA, 1.0f );
break;
}
case PointState::MOTION:
{
const Stage stage = Stage::GetCurrent();
const Size size = stage.GetSize();
const float scaleX = size.width;
const float scaleY = size.height;
const Vector2 point = touch.GetScreenPosition(0);
bool process = false;
if( ( mStartTouch.x < ( scaleX * 0.3f ) ) && ( point.x < ( scaleX * 0.3f ) ) )
{
mRoughness += ( mStartTouch.y - point.y ) / ( scaleY * 0.9f );
//Clamp Roughness to 0.0 to 1.0
mRoughness = std::max( 0.f, std::min( 1.f, mRoughness ) );
mShader.SetProperty( mShader.GetPropertyIndex( "uRoughness" ), mRoughness );
std::ostringstream oss;
oss.precision(2);
oss << " R:" << mRoughness<< "," << " M:" << mMetalness;
mLabel.SetProperty( TextLabel::Property::TEXT, oss.str() );
mStartTouch = point;
process = true;
}
if( ( mStartTouch.x > ( scaleX * 0.7f ) ) && ( point.x > ( scaleX * 0.7f ) ) )
{
mMetalness += ( mStartTouch.y - point.y ) / ( scaleY * 0.9f );
//Clamp Metalness to 0.0 to 1.0
mMetalness = std::max( 0.f, std::min( 1.f, mMetalness ) );
mShader.SetProperty( mShader.GetPropertyIndex( "uMetallic" ), mMetalness );
std::ostringstream oss;
oss.precision(2);
oss << " R:" << mRoughness<< "," << " M:" << mMetalness;
mLabel.SetProperty( TextLabel::Property::TEXT, oss.str() );
mStartTouch = point;
process = true;
}
//If the touch is not processed above, then change the model orientation
if( !process )
{
process = true;
const float angle1 = ( ( mPointZ.y - point.y ) / scaleY );
const float angle2 = ( ( mPointZ.x - point.x ) / scaleX );
Actor actor1 = mModel[0].GetActor();
Actor actor2 = mModel[1].GetActor();
Quaternion modelOrientation = mModelOrientation;
modelOrientation.Conjugate();
const Quaternion pitchRot(Radian(Degree(angle1 * -200.0f)), modelOrientation.Rotate( Vector3::XAXIS ) );
const Quaternion yawRot(Radian(Degree(angle2 * -200.0f)), modelOrientation.Rotate( Vector3::YAXIS ) );
mModelOrientation = mModelOrientation * yawRot * pitchRot ;
mSkybox.GetActor().SetOrientation( mModelOrientation );
actor1.SetOrientation( mModelOrientation );
actor2.SetOrientation( mModelOrientation );
mPointZ = point;
}
break;
}
case PointState::UP:
{
mDoubleTapTime.Start();
mDoubleTap = true;
mAnimation.AnimateTo( Property( mLabel, Actor::Property::COLOR_ALPHA ), 0.0f, TimePeriod( 0.5f, 1.0f ) );
mAnimation.Play();
break;
}
default:
{
break;
}
}
return true;
}
/**
* @brief Called when any key event is received
*
* Will use this to quit the application if Back or the Escape key is received
* @param[in] event The key event information
*/
void OnKeyEvent( const KeyEvent& event )
{
if( event.state == KeyEvent::Down )
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
{
mApplication.Quit();
}
}
}
/**
* Creates new main actor
*/
void InitActors()
{
Stage stage = Stage::GetCurrent();
mSkybox.Init( SKYBOX_SCALE );
mModel[0].Init( mShader, SPHERE_URL, Vector3::ZERO, SPHERE_SCALE );
mModel[1].Init( mShader, TEAPOT_URL, Vector3::ZERO, TEAPOT_SCALE );
// Hide the model according with mTeapotView variable
mModel[0].GetActor().SetProperty(Dali::Actor::Property::VISIBLE, !mTeapotView);
mModel[1].GetActor().SetProperty(Dali::Actor::Property::VISIBLE, mTeapotView);
// Creating root and camera actor for rendertask for 3D Scene rendering
mUiRoot = Actor::New();
m3dRoot = Actor::New();
CameraActor cameraUi = CameraActor::New(stage.GetSize());
cameraUi.SetAnchorPoint(AnchorPoint::CENTER);
cameraUi.SetParentOrigin(ParentOrigin::CENTER);
RenderTask rendertask = Stage::GetCurrent().GetRenderTaskList().CreateTask();
rendertask.SetCameraActor( cameraUi );
rendertask.SetSourceActor( mUiRoot );
mUiRoot.SetAnchorPoint(AnchorPoint::TOP_LEFT);
mUiRoot.SetParentOrigin(ParentOrigin::TOP_LEFT);
mUiRoot.SetSize(stage.GetSize());
m3dRoot.SetAnchorPoint(AnchorPoint::CENTER);
m3dRoot.SetParentOrigin(ParentOrigin::CENTER);
// Setting camera parameters for 3D Scene
mSkybox.GetActor().SetPosition( CAMERA_DEFAULT_POSITION );
CameraActor camera3d = stage.GetRenderTaskList().GetTask(0).GetCameraActor();
camera3d.SetInvertYAxis( true );
camera3d.SetPosition( CAMERA_DEFAULT_POSITION );
camera3d.SetNearClippingPlane( CAMERA_DEFAULT_NEAR );
camera3d.SetFarClippingPlane( CAMERA_DEFAULT_FAR );
camera3d.SetFieldOfView( Radian( Degree( CAMERA_DEFAULT_FOV ) ) );
stage.Add( cameraUi );
stage.Add( mUiRoot );
stage.Add( m3dRoot );
m3dRoot.Add( mSkybox.GetActor() );
m3dRoot.Add( mModel[0].GetActor() );
m3dRoot.Add( mModel[1].GetActor() );
if( (stage.GetSize().x > 360.0f) && (stage.GetSize().y > 360.0f) )
{
mUiRoot.Add( mLabel );
}
}
/**
* Creates a shader using file path
*/
void CreateModelShader()
{
const std::string mCurrentVShaderFile( VERTEX_SHADER_URL );
const std::string mCurrentFShaderFile( FRAGMENT_SHADER_URL );
mShader = LoadShaders( mCurrentVShaderFile, mCurrentFShaderFile );
// Initialise shader uniforms
// Level 8 because the environment texture has 6 levels plus 2 are missing (2x2 and 1x1)
mShader.RegisterProperty( "uMaxLOD", 8.0f );
mShader.RegisterProperty( "uRoughness", 1.0f );
mShader.RegisterProperty( "uMetallic" , 0.0f );
}
/**
* Create Textures
*/
void CreateTexture()
{
PixelData albeldoPixelData = SyncImageLoader::Load( ALBEDO_METAL_TEXTURE_URL );
Texture textureAlbedoMetal = Texture::New( TextureType::TEXTURE_2D, albeldoPixelData.GetPixelFormat(), albeldoPixelData.GetWidth(), albeldoPixelData.GetHeight() );
textureAlbedoMetal.Upload( albeldoPixelData, 0, 0, 0, 0, albeldoPixelData.GetWidth(), albeldoPixelData.GetHeight() );
PixelData normalPixelData = SyncImageLoader::Load( NORMAL_ROUGH_TEXTURE_URL );
Texture textureNormalRough = Texture::New( TextureType::TEXTURE_2D, normalPixelData.GetPixelFormat(), normalPixelData.GetWidth(), normalPixelData.GetHeight() );
textureNormalRough.Upload( normalPixelData, 0, 0, 0, 0, normalPixelData.GetWidth(), normalPixelData.GetHeight() );
// This texture should have 6 faces and only one mipmap
PbrDemo::CubeData diffuse;
PbrDemo::LoadCubeMapFromKtxFile( CUBEMAP_DIFFUSE_TEXTURE_URL, diffuse );
Texture diffuseTexture = Texture::New( TextureType::TEXTURE_CUBE, diffuse.img[0][0].GetPixelFormat(), diffuse.img[0][0].GetWidth(), diffuse.img[0][0].GetHeight() );
for( unsigned int midmapLevel = 0; midmapLevel < diffuse.img[0].size(); ++midmapLevel )
{
for( unsigned int i = 0; i < diffuse.img.size(); ++i )
{
diffuseTexture.Upload( diffuse.img[i][midmapLevel], CubeMapLayer::POSITIVE_X + i, midmapLevel, 0, 0, diffuse.img[i][midmapLevel].GetWidth(), diffuse.img[i][midmapLevel].GetHeight() );
}
}
// This texture should have 6 faces and 6 mipmaps
PbrDemo::CubeData specular;
PbrDemo::LoadCubeMapFromKtxFile( CUBEMAP_SPECULAR_TEXTURE_URL, specular);
Texture specularTexture = Texture::New( TextureType::TEXTURE_CUBE, specular.img[0][0].GetPixelFormat(), specular.img[0][0].GetWidth(), specular.img[0][0].GetHeight() );
for( unsigned int midmapLevel = 0; midmapLevel < specular.img[0].size(); ++midmapLevel )
{
for( unsigned int i = 0; i < specular.img.size(); ++i )
{
specularTexture.Upload( specular.img[i][midmapLevel], CubeMapLayer::POSITIVE_X + i, midmapLevel, 0, 0, specular.img[i][midmapLevel].GetWidth(), specular.img[i][midmapLevel].GetHeight() );
}
}
mModel[0].InitTexture( textureAlbedoMetal, textureNormalRough, diffuseTexture, specularTexture );
mModel[1].InitTexture( textureAlbedoMetal, textureNormalRough, diffuseTexture, specularTexture );
mSkybox.InitTexture( specularTexture );
}
/**
* @brief Load a shader source file
* @param[in] The path of the source file
* @param[out] The contents of file
* @return True if the source was read successfully
*/
bool LoadShaderCode( const std::string& fullpath, std::vector<char>& output )
{
FILE* f = fopen( fullpath.c_str(), "rb" );
if( NULL == f )
{
return false;
}
fseek( f, 0, SEEK_END );
size_t size = ftell( f );
fseek( f, 0, SEEK_SET );
output.resize( size + 1 );
std::fill( output.begin(), output.end(), 0 );
ssize_t result = fread( output.data(), size, 1, f );
fclose( f );
return ( result >= 0 );
}
/**
* @brief Load vertex and fragment shader source
* @param[in] shaderVertexFileName is the filepath of Vertex shader
* @param[in] shaderFragFileName is the filepath of Fragment shader
* @return the Dali::Shader object
*/
Shader LoadShaders( const std::string& shaderVertexFileName, const std::string& shaderFragFileName )
{
Shader shader;
std::vector<char> bufV, bufF;
if( LoadShaderCode( shaderVertexFileName.c_str(), bufV ) )
{
if( LoadShaderCode( shaderFragFileName.c_str(), bufF ) )
{
shader = Shader::New( bufV.data() , bufF.data() );
}
}
return shader;
}
private:
Application& mApplication;
TextLabel mLabel;
Actor m3dRoot;
Actor mUiRoot;
Shader mShader;
Animation mAnimation;
Timer mDoubleTapTime;
ModelSkybox mSkybox;
ModelPbr mModel[2];
Vector2 mPointZ;
Vector2 mStartTouch;
Quaternion mModelOrientation;
float mRoughness;
float mMetalness;
bool mDoubleTap;
bool mTeapotView;
};
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv);
BasicPbrController test( application );
application.MainLoop();
return 0;
}