simple-text-renderer.vert
306 Bytes
#version 300 es
precision mediump float;
in vec2 aPosition;
in vec2 aTexCoord;
out vec2 vUV;
uniform vec3 uSize;
uniform mat4 uMvpMatrix;
void main()
{
vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
vertexPosition.xyz *= uSize;
gl_Position = uMvpMatrix * vertexPosition;
vUV = aTexCoord;
}