simple-text-renderer.frag 237 Bytes Edit Raw Blame History 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 #version 300 es precision mediump float; in vec2 vUV; out vec4 FragColor; uniform sampler2D sAlbedo; uniform vec4 uColor; void main() { vec4 color = texture(sAlbedo, vUV); FragColor = vec4(color.rgb, uColor.a * color.a); }