CMakeLists.txt
15.6 KB
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CMAKE_MINIMUM_REQUIRED(VERSION 3.8.2)
SET(CMAKE_C_STANDARD 99)
SET(CMAKE_CXX_STANDARD 17)
PROJECT(dali-demo C CXX)
SET(dali-demo_VERSION_MAJOR 1)
SET(dali-demo_VERSION_MINOR 0)
SET(GCC_COMPILER_VERSION_REQUIRED "6")
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS GCC_COMPILER_VERSION_REQUIRED)
message(FATAL_ERROR "The GCC required compiler version is " ${GCC_COMPILER_VERSION_REQUIRED})
endif()
endif()
# Define options to CMake
OPTION(ENABLE_EXPORTALL "Enable Export all symbols" OFF)
OPTION(ENABLE_DEBUG "Enable Debug" OFF)
OPTION(ENABLE_PKG_CONFIGURE "Use pkgconfig" ON)
OPTION(INTERNATIONALIZATION "Internationalization demo string names" ON)
SET(ROOT_SRC_DIR ${CMAKE_SOURCE_DIR}/../..)
SET(DEMO_SHARED ${CMAKE_SOURCE_DIR}/../../shared)
SET(PREFIX ${CMAKE_INSTALL_PREFIX})
IF (APPLE)
SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
ENDIF()
IF(DEFINED DALI_APP_DIR)
SET(BINDIR ${DALI_APP_DIR})
ELSE()
SET(BINDIR ${PREFIX}/bin)
ENDIF()
IF(DEFINED DALI_APP_RES_DIR)
SET(APP_DATA_RES_DIR ${DALI_APP_RES_DIR})
ELSE()
SET(APP_DATA_RES_DIR ${PREFIX}/share/com.samsung.dali-demo/res)
ENDIF()
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
IF(CMAKE_BUILD_TYPE MATCHES Debug)
SET( ENABLE_DEBUG ON )
ENDIF()
IF( ENABLE_DEBUG )
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " Debug )
SET( ENABLE_EXPORTALL ON )
ELSE()
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " Release )
ENDIF()
SET(RESOURCE_DIR ${ROOT_SRC_DIR}/resources)
SET(LOCAL_IMAGES_DIR ${RESOURCE_DIR}/images)
SET(LOCAL_GAME_DIR ${RESOURCE_DIR}/game)
SET(LOCAL_VIDEOS_DIR ${RESOURCE_DIR}/videos)
SET(LOCAL_MODELS_DIR ${RESOURCE_DIR}/models)
SET(LOCAL_SCRIPTS_DIR ${RESOURCE_DIR}/scripts)
SET(LOCAL_SHADERS_DIR ${RESOURCE_DIR}/shaders)
IF(NOT DEFINED LOCAL_STYLE_DIR)
SET(LOCAL_STYLE_DIR ${RESOURCE_DIR}/style)
ENDIF()
IF(ANDROID)
SET(LOCAL_STYLE_ANDROID_DIR ${RESOURCE_DIR}/style/android)
ENDIF()
SET(IMAGES_DIR ${APP_DATA_RES_DIR}/images/)
SET(GAME_DIR ${APP_DATA_RES_DIR}/game/)
SET(VIDEOS_DIR ${APP_DATA_RES_DIR}/videos/)
SET(MODELS_DIR ${APP_DATA_RES_DIR}/models/)
SET(SCRIPTS_DIR ${APP_DATA_RES_DIR}/scripts/)
SET(SHADERS_DIR ${APP_DATA_RES_DIR}/shaders/)
SET(STYLE_DIR ${APP_DATA_RES_DIR}/style/)
IF(NOT DEFINED LOCALE_DIR)
SET(LOCALE_DIR ${PREFIX}/share/locale)
ENDIF()
IF(DEFINED DALI_DEMO_RES_DIR)
SET(DEMO_IMAGE_DIR \\"${DALI_DEMO_RES_DIR}/images/\\")
SET(DEMO_GAME_DIR \\"${DALI_DEMO_RES_DIR}/game/\\")
SET(DEMO_VIDEO_DIR \\"${DALI_DEMO_RES_DIR}/videos/\\")
SET(DEMO_MODEL_DIR \\"${DALI_DEMO_RES_DIR}/models/\\")
SET(DEMO_SCRIPT_DIR \\"${DALI_DEMO_RES_DIR}/scripts/\\")
SET(DEMO_SHADER_DIR \\"${DALI_DEMO_RES_DIR}/shaders/\\")
SET(DEMO_STYLE_DIR \\"${DALI_DEMO_RES_DIR}/style/\\")
SET(DEMO_THEME_PATH \\"${DALI_DEMO_RES_DIR}/style/demo-theme.json\\")
SET(DEMO_LOCALE_DIR \\"${DALI_DEMO_RES_DIR}/locale/\\")
SET(DEMO_STYLE_IMAGE_DIR \\"${DALI_DEMO_RES_DIR}/style/images\\")
ELSE()
SET(DEMO_GAME_DIR \\"${GAME_DIR}\\")
SET(DEMO_IMAGE_DIR \\"${IMAGES_DIR}\\")
SET(DEMO_VIDEO_DIR \\"${VIDEOS_DIR}\\")
SET(DEMO_MODEL_DIR \\"${MODELS_DIR}\\")
SET(DEMO_SCRIPT_DIR \\"${SCRIPTS_DIR}\\")
SET(DEMO_SHADER_DIR \\"${SHADERS_DIR}\\")
SET(DEMO_STYLE_DIR \\"${STYLE_DIR}\\")
SET(DEMO_THEME_PATH \\"${STYLE_DIR}demo-theme.json\\")
SET(DEMO_LOCALE_DIR \\"${LOCALE_DIR}\\")
SET(DEMO_STYLE_IMAGE_DIR ${STYLE_DIR}/images)
ENDIF()
SET(DEMO_EXAMPLE_BIN \\"${BINDIR}/\\")
SET(DEMO_LANG \\"${LANG}\\")
#For run-time read/write directory
IF(ANDROID)
SET(DEMO_DATA_RW_DIR \\"/data/data/${DALI_DEMO_APP_ID}/\\")
SET(DEMO_DATA_PUBLIC_RW_DIR \\"/sdcard/\\")
ELSE()
SET(DEMO_DATA_RW_DIR \\"/tmp/\\")
SET(DEMO_DATA_PUBLIC_RW_DIR \\"/tmp/\\")
ENDIF()
# Gets all sub-directories of SRC_DIR into the list RESULT, which will first be reset to empty.
MACRO(GET_TREE RESULT SRC_DIR)
FILE(GLOB_RECURSE LOCAL_LIST RELATIVE ${SRC_DIR} "${SRC_DIR}/*")
SET(${RESULT} "/") # N.B. we need the contents of the root directory as well, and we can't have an empty string in a list in CMake.
FOREACH(LOCAL_ENTRY ${LOCAL_LIST})
GET_FILENAME_COMPONENT(DIR ${LOCAL_ENTRY} DIRECTORY)
LIST(APPEND ${RESULT} ${DIR})
ENDFOREACH()
LIST(REMOVE_DUPLICATES ${RESULT})
ENDMACRO()
# Installs files from each subdirectory of ROOT specified in TREE, matching FILTER, to DESTINATION,
# while keeping the structure, up to (excluding) ROOT.
MACRO(INSTALL_TREE_FILES ROOT TREE FILTER DESTINATION)
FOREACH(LOCAL_DIR ${TREE})
SET(SRC_DIR "${ROOT}/${LOCAL_DIR}")
FILE(GLOB FILES
LIST_DIRECTORIES false
RELATIVE ${SRC_DIR} "${SRC_DIR}/${FILTER}")
FOREACH(LOCAL_FILE ${FILES})
INSTALL(FILES "${SRC_DIR}/${LOCAL_FILE}" DESTINATION "${DESTINATION}/${LOCAL_DIR}")
ENDFOREACH()
ENDFOREACH()
ENDMACRO()
GET_TREE(LOCAL_IMAGES_TREE "${LOCAL_IMAGES_DIR}")
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.png" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.jpg" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.gif" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.webp" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.bmp" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.ico" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.wbmp" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.ktx" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.astc" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.svg" ${IMAGES_DIR})
INSTALL_TREE_FILES(${LOCAL_IMAGES_DIR} "${LOCAL_IMAGES_TREE}" "*.json" ${IMAGES_DIR})
FILE(GLOB LOCAL_VIDEOS_LIST RELATIVE "${LOCAL_VIDEOS_DIR}" "${LOCAL_VIDEOS_DIR}/*")
FOREACH(flag ${LOCAL_VIDEOS_LIST})
INSTALL(FILES ${LOCAL_VIDEOS_DIR}/${flag} DESTINATION ${VIDEOS_DIR})
ENDFOREACH(flag)
GET_TREE(LOCAL_MODELS_TREE "${LOCAL_MODELS_DIR}")
INSTALL_TREE_FILES(${LOCAL_MODELS_DIR} "${LOCAL_MODELS_TREE}" "*" ${MODELS_DIR})
FILE(GLOB LOCAL_SCRIPTS_LIST RELATIVE "${LOCAL_SCRIPTS_DIR}" "${LOCAL_SCRIPTS_DIR}/*.json")
FOREACH(flag ${LOCAL_SCRIPTS_LIST})
INSTALL(FILES ${LOCAL_SCRIPTS_DIR}/${flag} DESTINATION ${SCRIPTS_DIR})
ENDFOREACH(flag)
FILE(GLOB LOCAL_SHADERS_LIST RELATIVE "${LOCAL_SHADERS_DIR}" "${LOCAL_SHADERS_DIR}/*")
FOREACH(flag ${LOCAL_SHADERS_LIST})
INSTALL(FILES ${LOCAL_SHADERS_DIR}/${flag} DESTINATION ${SHADERS_DIR})
ENDFOREACH(flag)
FILE(GLOB LOCAL_GAME_LIST RELATIVE "${LOCAL_GAME_DIR}" "${LOCAL_GAME_DIR}/*.*")
FOREACH(flag ${LOCAL_GAME_LIST})
INSTALL(FILES ${LOCAL_GAME_DIR}/${flag} DESTINATION ${GAME_DIR})
ENDFOREACH(flag)
#Create resources location file
CONFIGURE_FILE( resources-location.in ${DEMO_SHARED}/resources-location.cpp )
MESSAGE("Installing from: ${LOCAL_STYLE_DIR}")
FILE(GLOB LOCAL_STYLES_LIST "${LOCAL_STYLE_DIR}/*.json")
FOREACH(flag ${LOCAL_STYLES_LIST})
INSTALL(FILES ${flag} DESTINATION ${STYLE_DIR})
ENDFOREACH(flag)
MESSAGE("Installed ${LOCAL_STYLES_LIST} to ${STYLE_DIR}")
IF(ANDROID)
FILE(GLOB LOCAL_STYLES_ANDROID_LIST "${LOCAL_STYLE_ANDROID_DIR}/*.json")
FOREACH(flag ${LOCAL_STYLES_ANDROID_LIST})
INSTALL(FILES ${flag} DESTINATION ${STYLE_DIR})
ENDFOREACH(flag)
MESSAGE("Installed ${LOCAL_STYLES_ANDROID_LIST} to ${STYLE_DIR}")
ENDIF()
FILE(GLOB LOCAL_STYLE_IMAGES_LIST "${LOCAL_STYLE_DIR}/images/*.png")
FOREACH(flag ${LOCAL_STYLE_IMAGES_LIST})
INSTALL(FILES ${flag} DESTINATION ${STYLE_DIR}/images)
ENDFOREACH(flag)
MESSAGE("Installed style resources ${LOCAL_STYLE_IMAGES_LIST} to ${STYLE_DIR}/images")
IF( ENABLE_PKG_CONFIGURE )
SET(PKG_LIST dali2-core
dali2-adaptor
dali2-toolkit)
INCLUDE(FindPkgConfig)
pkg_check_modules(REQUIRED_PKGS REQUIRED ${PKG_LIST})
FOREACH(flag ${REQUIRED_PKGS_CFLAGS})
SET(REQUIRED_CFLAGS "${REQUIRED_CFLAGS} ${flag}")
ENDFOREACH(flag)
pkg_check_modules(DALI_SCENE_LOADER dali2-scene-loader)
IF( DALI_SCENE_LOADER_FOUND )
FOREACH(flag ${DALI_SCENE_LOADER_CFLAGS})
SET(REQUIRED_CFLAGS "${REQUIRED_CFLAGS} ${flag}")
ENDFOREACH(flag)
SET( REQUIRED_CFLAGS "${REQUIRED_CFLAGS} -DDALI_SCENE_LOADER_AVAILABLE" )
FOREACH(flag ${DALI_SCENE_LOADER_LDFLAGS})
SET(REQUIRED_PKGS_LDFLAGS "${REQUIRED_PKGS_LDFLAGS} ${flag}")
ENDFOREACH(flag)
SET( ENABLE_SCENE_LOADER "ON" )
ENDIF()
# if build as tizen platform, use capi-appfw-app-control
IF( TIZEN )
pkg_check_modules(CAPI_APPFW_APP_CONTROL capi-appfw-app-control)
IF( CAPI_APPFW_APP_CONTROL_FOUND)
FOREACH(flag ${CAPI_APPFW_APP_CONTROL_CFLAGS})
SET(REQUIRED_CFLAGS "${REQUIRED_CFLAGS} ${flag}")
ENDFOREACH(flag)
FOREACH(flag ${CAPI_APPFW_APP_CONTROL_LDFLAGS})
SET(REQUIRED_PKGS_LDFLAGS "${REQUIRED_PKGS_LDFLAGS} ${flag}")
ENDFOREACH(flag)
ENDIF()
ENDIF()
ENDIF()
SET( VCPKG_INCLUDE_DIR "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include")
IF( WIN32 OR APPLE ) # WIN32 includes x64 as well according to the cmake doc.
IF ( WIN32 )
FIND_PACKAGE( pthreads REQUIRED )
ENDIF()
FIND_PACKAGE( curl REQUIRED )
FIND_LIBRARY( EXIF_LIBRARY NAMES libexif )
FIND_PACKAGE( png REQUIRED )
FIND_PACKAGE( gif REQUIRED )
FIND_PACKAGE( jpeg REQUIRED )
FIND_LIBRARY( TURBO_JPEG_LIBRARY NAMES turbojpeg )
FIND_PACKAGE( freetype REQUIRED )
FIND_PACKAGE( harfbuzz REQUIRED )
FIND_LIBRARY( FRIBIDI_LIBRARY NAMES fribidi )
FIND_PACKAGE( unofficial-angle REQUIRED )
FIND_PACKAGE( unofficial-cairo REQUIRED )
FIND_PACKAGE( WebP REQUIRED )
IF ( WIN32 )
FIND_LIBRARY( GETOPT_LIBRARY NAMES getopt )
FIND_PACKAGE( dali-windows-dependencies REQUIRED )
FIND_PACKAGE( unofficial-fontconfig REQUIRED )
ENDIF()
FIND_PACKAGE( dali2-core REQUIRED )
FIND_PACKAGE( dali2-adaptor REQUIRED )
FIND_PACKAGE( dali2-toolkit REQUIRED )
FIND_PACKAGE( dali2-scene-loader )
# Set up the include dir
SET( INCLUDE_DIR $ENV{includedir} )
IF( NOT INCLUDE_DIR )
SET( INCLUDE_DIR ${CMAKE_INSTALL_INCLUDEDIR} )
ENDIF()
IF( NOT INCLUDE_DIR )
SET( INCLUDE_DIR ${PREFIX}/include )
ENDIF()
SET( LIB_DIR $ENV{libdir} )
IF( NOT LIB_DIR )
SET( LIB_DIR ${CMAKE_INSTALL_LIBDIR} )
ENDIF()
IF( NOT LIB_DIR )
SET( LIB_DIR ${PREFIX}/lib )
ENDIF()
SET( REQUIRED_LIBS
CURL::libcurl
${EXIF_LIBRARY}
${PNG_LIBRARIES}
${GIF_LIBRARIES}
JPEG::JPEG
${TURBO_JPEG_LIBRARY}
Freetype::Freetype
harfbuzz::harfbuzz
${FRIBIDI_LIBRARY}
unofficial::angle::libEGL
unofficial::angle::libGLESv2
WebP::webp
WebP::webpdemux
dali2-core::dali2-core
dali2-adaptor::dali2-adaptor
dali2-toolkit::dali2-toolkit
)
IF ( WIN32 )
SET( REQUIRED_LIBS
${REQUIRED_LIBS}
${GETOPT_LIBRARY}
unofficial::fontconfig::fontconfig
unofficial::cairo::cairo
PThreads4W::PThreads4W
dali-windows-dependencies::dali-windows-dependencies
)
ENDIF()
IF (dali2-scene-loader_FOUND)
SET(REQUIRED_LIBS
${REQUIRED_LIBS}
dali2-scene-loader::dali2-scene-loader
)
SET( ENABLE_SCENE_LOADER "ON" )
ENDIF()
ELSEIF( UNIX )
SET( REQUIRED_LIBS
${REQUIRED_PKGS_LDFLAGS}
-pie
)
ENDIF()
SET(DALI_DEMO_CFLAGS "-DDEMO_GAME_DIR=${DEMO_GAME_DIR} -DDEMO_IMAGE_DIR=${DEMO_IMAGE_DIR} -DDEMO_VIDEO_DIR=${DEMO_VIDEO_DIR} -DDEMO_MODEL_DIR=${DEMO_MODEL_DIR} -DDEMO_SCRIPT_DIR=${DEMO_SCRIPT_DIR} -DDEMO_SHADER_DIR=${DEMO_SHADER_DIR} -DDEMO_STYLE_DIR=${DEMO_STYLE_DIR} -DDEMO_THEME_PATH=${DEMO_THEME_PATH} -DDEMO_EXAMPLE_BIN=${DEMO_EXAMPLE_BIN} -DDEMO_LOCALE_DIR=${DEMO_LOCALE_DIR} -DDEMO_LANG=${DEMO_LANG} -DDEMO_DATA_RW_DIR=${DEMO_DATA_RW_DIR} -DDEMO_DATA_PUBLIC_RW_DIR=${DEMO_DATA_PUBLIC_RW_DIR} ")
IF( ENABLE_DEBUG )
SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DDEBUG_ENABLED")
ENDIF()
IF( ENABLE_SCENE_LOADER )
SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DDALI_SCENE_LOADER_AVAILABLE")
ENDIF()
IF( UNIX )
IF( NOT ${ENABLE_EXPORTALL} )
ADD_DEFINITIONS( "-DHIDE_DALI_INTERNALS" )
ENDIF()
ENDIF()
###########################################################################
# Internationalization
IF (UNIX)
SET(PO_DIR ${RESOURCE_DIR}/po)
FILE(GLOB PO_FILES RELATIVE "${PO_DIR}" "${PO_DIR}/*.po")
SET(MSGFMT "msgfmt")
SET(MO_FILES_DIR ${CMAKE_BINARY_DIR}/mo)
FILE(MAKE_DIRECTORY ${MO_FILES_DIR})
FOREACH(PO_FILE ${PO_FILES})
SET(PO_FILE ${PO_DIR}/${PO_FILE})
MESSAGE("PO: ${PO_FILE}")
GET_FILENAME_COMPONENT(ABS_PO_FILE ${PO_FILE} ABSOLUTE)
GET_FILENAME_COMPONENT(lang ${ABS_PO_FILE} NAME_WE)
SET(MO_FILE ${MO_FILES_DIR}/${lang}.mo)
ADD_CUSTOM_COMMAND(OUTPUT ${MO_FILE}
COMMAND ${MSGFMT} -o ${MO_FILE} ${ABS_PO_FILE}
DEPENDS ${ABS_PO_FILE})
INSTALL(FILES ${MO_FILE} DESTINATION ${LOCALE_DIR}/${lang}/LC_MESSAGES RENAME ${PROJECT_NAME}.mo)
SET(MO_FILES ${MO_FILES} ${MO_FILE})
ENDFOREACH(PO_FILE)
MESSAGE(".mo files: ${MO_FILES}")
ADD_CUSTOM_TARGET(po ALL DEPENDS ${MO_FILES})
ENDIF()
IF (INTERNATIONALIZATION)
SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DINTERNATIONALIZATION_ENABLED")
ENDIF(INTERNATIONALIZATION)
###########################################################################
IF( WIN32 )
ADD_COMPILE_OPTIONS( /FIdali-windows-dependencies.h ) # Adds missing definitions.
ADD_COMPILE_OPTIONS( /vmg ) # Avoids a 'reinterpret_cast' compile error while compiling signals and callbacks.
ADD_COMPILE_OPTIONS( /wd4251 ) # Ignores warning C4251: "'identifier' : class 'type' needs to have dll-interface to be used by clients of class 'type2'"
ELSE()
SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -Wall -fPIE")
# -Werror is disable for clang in dali-adaptor
IF ( NOT ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" )
SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -Werror")
ENDIF()
IF( NOT ${ENABLE_EXPORTALL} )
SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -fvisibility=hidden")
ENDIF()
ENDIF()
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${REQUIRED_CFLAGS} ${DALI_DEMO_CFLAGS}")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS}")
INCLUDE_DIRECTORIES(
${SYSTEM_INCLUDE_DIR}
${ROOT_SRC_DIR}
${VCPKG_INCLUDE_DIR}
${INCLUDE_DIR}
)
IF(ANDROID)
INCLUDE_DIRECTORIES( ${ANDROID_NDK}/sources/android/native_app_glue )
INCLUDE_DIRECTORIES( ${ANDROID_NDK}/sysroot/usr )
INCLUDE_DIRECTORIES( ${ANDROID_NDK}/sysroot/usr/include/android )
INCLUDE_DIRECTORIES( ${ROOT_SRC_DIR}/build/android/app/src/main/cpp )
ENDIF()
LINK_DIRECTORIES(${LIB_DIR})
ADD_SUBDIRECTORY(demo)
ADD_SUBDIRECTORY(examples)
ADD_SUBDIRECTORY(examples-reel)
ADD_SUBDIRECTORY(tests-reel)
ADD_SUBDIRECTORY(builder)
# Setup CURRENT_BUILD_PLATFORM to use at message
IF(ANDROID)
SET(CURRENT_BUILD_PLATFORM "Android")
ELSEIF(WIN32)
SET(CURRENT_BUILD_PLATFORM "Windows")
ELSEIF(APPLE)
SET(CURRENT_BUILD_PLATFORM "MacOS")
ELSEIF(TIZEN)
SET(CURRENT_BUILD_PLATFORM "Tizen")
ELSE()
SET(CURRENT_BUILD_PLATFORM "Ubuntu")
ENDIF()
MESSAGE( " Folder DEMO_IMAGE_DIR : [" ${DEMO_IMAGE_DIR} "]" )
MESSAGE( " Folder DEMO_STYLE_DIR : [" ${DEMO_STYLE_DIR} "]" )
MESSAGE( " Folder DEMO_SHADER_DIR : [" ${DEMO_SHADER_DIR} "]" )
MESSAGE( " Folder DEMO_THEME_PATH : [" ${DEMO_THEME_PATH} "]" )
MESSAGE( " Folder DEMO_GAME_DIR : [" ${DEMO_GAME_DIR} "]" )
MESSAGE( " Folder DEMO_VIDEO_DIR : [" ${DEMO_VIDEO_DIR} "]" )
MESSAGE( " Folder DEMO_MODEL_DIR : [" ${DEMO_MODEL_DIR} "]" )
MESSAGE( " Folder DEMO_SCRIPT_DIR : [" ${DEMO_SCRIPT_DIR} "]" )
MESSAGE( " Folder DEMO_LOCALE_DIR : [" ${DEMO_LOCALE_DIR} "]" )
MESSAGE( " Folder DEMO_EXAMPLE_BIN : [" ${DEMO_EXAMPLE_BIN} "]" )
MESSAGE( " Folder DEMO_LANG : [" ${DEMO_LANG} "]" )
MESSAGE( " Current Build Platform : [" ${CURRENT_BUILD_PLATFORM} "]" )
MESSAGE( " Scene Loader Enabled : [" ${ENABLE_SCENE_LOADER} "]" )