float-rand.h 1.05 KB
#ifndef PARTICLES_FLOAT_RAND_H_
#define PARTICLES_FLOAT_RAND_H_
/*
 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */
#include <random>

struct FloatRand
{
  std::random_device                    mDevice;
  std::mt19937                          mMersenneTwister;
  std::uniform_real_distribution<float> mDistribution;

  FloatRand()
  : mMersenneTwister(mDevice()),
    mDistribution(0., 1.)
  {
  }

  float operator()()
  {
    return mDistribution(mMersenneTwister);
  }
};

#endif //PARTICLES_FLOAT_RAND_H_