bezier-curve-example.cpp
22 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
#include <dali/dali.h>
#include "generated/bezier-curve-frag.h"
#include "generated/bezier-curve-vert.h"
#include "shared/view.h"
#include <sstream>
using namespace Dali;
using namespace Dali::Toolkit;
using namespace std;
namespace
{
const Vector4 GRID_BACKGROUND_COLOR(0.85f, 0.85f, 0.85f, 1.0f);
const Vector4 CONTROL_POINT1_COLOR(Color::MAGENTA);
const Vector4 CONTROL_POINT2_COLOR(0.0, 0.9, 0.9, 1.0);
const Vector3 CONTROL_POINT1_ORIGIN(-100, 200, 0);
const Vector3 CONTROL_POINT2_ORIGIN(100, -200, 0);
const char* const CIRCLE1_IMAGE(DEMO_IMAGE_DIR "circle1.png");
const char* const CIRCLE2_IMAGE(DEMO_IMAGE_DIR "circle2.png");
const char* const ANIMATION_BACKGROUND(DEMO_IMAGE_DIR "slider-skin.9.png");
const char* APPLICATION_TITLE("Bezier curve animation");
const float ANIM_LEFT_FACTOR(0.2f);
const float ANIM_RIGHT_FACTOR(0.8f);
const int AXIS_LABEL_POINT_SIZE(7);
const float AXIS_LINE_SIZE(1.0f);
inline float Clamp(float v, float min, float max)
{
if(v < min) return min;
if(v > max) return max;
return v;
}
struct HandlePositionConstraint
{
void operator()(Vector3& current, const PropertyInputContainer& inputs)
{
Vector3 size(inputs[0]->GetVector3());
current.x = Clamp(current.x, minRelX * size.x, maxRelX * size.x);
current.y = Clamp(current.y, minRelY * size.y, maxRelY * size.y);
}
float minRelX{0.0f};
float maxRelX{0.0f};
float minRelY{0.0f};
float maxRelY{0.0f};
};
void AnimatingPositionConstraint(Vector3& current, const PropertyInputContainer& inputs)
{
float positionFactor(inputs[0]->GetFloat()); // -1 - 2
Vector3 size(inputs[1]->GetVector3());
current.x = size.x * (positionFactor - 0.5f); // size * (-1.5 - 1.5)
}
} //unnamed namespace
class BezierCurveExample : public ConnectionTracker
{
public:
BezierCurveExample(Application& application)
: mApplication(application),
mControlPoint1(),
mControlPoint2(),
mControlLine1(),
mControlLine2(),
mAnimIcon1(),
mAnimIcon2(),
mDragActor(),
mCurve(),
mCoefficientLabel(),
mContentLayer(),
mGrid(),
mTimer(),
mDragAnimation(),
mBezierAnimation(),
mCurveVertices(),
mLine1Vertices(),
mLine2Vertices(),
mRelativeDragPoint(),
mLastControlPointPosition1(),
mLastControlPointPosition2(),
mPositionFactorIndex(),
mDuration(2.0f),
mControlPoint1Id(0.0f),
mControlPoint2Id(0.0f),
mControlPointScale(0.5f),
mControlPointZoomScale(mControlPointScale * 2.0),
mGoingRight(true)
{
// Connect to the Application's Init signal
mApplication.InitSignal().Connect(this, &BezierCurveExample::Create);
}
~BezierCurveExample()
{
// Nothing to do here;
}
// The Init signal is received once (only) during the Application lifetime
void Create(Application& application)
{
Window window = mApplication.GetWindow();
window.KeyEventSignal().Connect(this, &BezierCurveExample::OnKeyEvent);
const Vector2 windowSize = window.GetSize();
const bool orientationPortrait = windowSize.width < windowSize.height;
unsigned int tableViewRows = 5;
unsigned int tableViewColumns = 1;
unsigned int rowPositionAdder = 1;
TableView::CellPosition gridPosition{1,0};
// Change layout if we're in landscape mode
if(!orientationPortrait)
{
tableViewRows = 4;
tableViewColumns = 2;
rowPositionAdder = 0;
gridPosition = {0,1,4,1};
}
CreateBackground(window);
mControlPointScale = 0.5f;
mControlPointZoomScale = mControlPointScale * 2.0f;
mContentLayer = Layer::New();
mContentLayer.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
mContentLayer.TouchedSignal().Connect(this, &BezierCurveExample::OnTouchLayer);
mContentLayer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
window.Add(mContentLayer);
TableView contentLayout = TableView::New(tableViewRows, tableViewColumns);
contentLayout.SetProperty(Dali::Actor::Property::NAME, "contentLayout");
contentLayout.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
contentLayout.SetCellPadding(Size(30, 30));
contentLayout.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
contentLayout.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
mContentLayer.Add(contentLayout);
// Create a TextLabel for the application title.
Toolkit::TextLabel label = Toolkit::TextLabel::New(APPLICATION_TITLE);
label.SetProperty(Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER");
label.SetProperty(Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER");
label.SetProperty(Toolkit::TextLabel::Property::TEXT_COLOR, Color::BLACK);
contentLayout.Add(label);
contentLayout.SetFitHeight(0);
mGrid = Control::New();
mGrid.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH);
mGrid.SetResizePolicy(ResizePolicy::DIMENSION_DEPENDENCY, Dimension::HEIGHT);
mGrid.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mGrid.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
mGrid.SetBackgroundColor(GRID_BACKGROUND_COLOR);
contentLayout.AddChild(mGrid, gridPosition);
contentLayout.SetCellAlignment(1, HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
CreateCubic(mGrid);
CreateControlPoints(mGrid); // Control points constrained to double height of grid
CreateAxisLabels(mGrid);
mCoefficientLabel = TextLabel::New();
mCoefficientLabel.SetProperty(TextLabel::Property::ENABLE_MARKUP, true);
mCoefficientLabel.SetProperty(Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER");
mCoefficientLabel.SetProperty(Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER");
mCoefficientLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
contentLayout.Add(mCoefficientLabel);
SetLabel(Vector2(0, 0), Vector2(1, 1));
contentLayout.SetCellAlignment(1 + rowPositionAdder, HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
contentLayout.SetFitHeight(2);
// Setup Play button and 2 icons to show off current anim and linear anim
PushButton play = PushButton::New();
play.SetProperty(Dali::Actor::Property::NAME, "Play");
play.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
play.SetProperty(Button::Property::LABEL, "Play");
play.ClickedSignal().Connect(this, &BezierCurveExample::OnPlayClicked);
contentLayout.Add(play);
contentLayout.SetCellAlignment(2 + rowPositionAdder, HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
contentLayout.SetFitHeight(2 + rowPositionAdder);
auto animContainer = Control::New();
animContainer.SetProperty(Dali::Actor::Property::NAME, "AnimationContainer");
animContainer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
animContainer.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
auto animRail = Control::New();
animRail.SetProperty(Control::Property::BACKGROUND, Property::Map().Add(Visual::Property::TYPE, Visual::IMAGE).Add(ImageVisual::Property::URL, ANIMATION_BACKGROUND));
animRail.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS);
animRail.SetProperty(Actor::Property::SIZE_MODE_FACTOR, Vector3(0.666f, 0.2f, 1.0f));
animRail.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
animContainer.Add(animRail);
contentLayout.Add(animContainer);
contentLayout.SetFixedHeight(3 + rowPositionAdder, 150);
mAnimIcon1 = ImageView::New(CIRCLE1_IMAGE);
mAnimIcon1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mAnimIcon1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
// Would like some means of setting and animating position as a percentage of
// parent size without using constraints, but this will have to suffice for the moment.
mPositionFactorIndex = mAnimIcon1.RegisterProperty("positionFactor", ANIM_LEFT_FACTOR); // range: 0-1 (+/- 1)
Constraint constraint = Constraint::New<Vector3>(mAnimIcon1, Actor::Property::POSITION, AnimatingPositionConstraint);
constraint.AddSource(Source(mAnimIcon1, mPositionFactorIndex));
constraint.AddSource(Source(animContainer, Actor::Property::SIZE));
constraint.Apply();
animContainer.Add(mAnimIcon1);
// First UpdateCurve needs to run after size negotiation and after images have loaded
mGrid.OnRelayoutSignal().Connect(this, &BezierCurveExample::InitialUpdateCurve);
auto controlPoint1 = Control::DownCast(mControlPoint1);
if(controlPoint1)
{
controlPoint1.ResourceReadySignal().Connect(this, &BezierCurveExample::ControlPointReady);
}
auto controlPoint2 = Control::DownCast(mControlPoint2);
if(controlPoint2)
{
controlPoint2.ResourceReadySignal().Connect(this, &BezierCurveExample::ControlPointReady);
}
}
void ControlPointReady(Control control)
{
UpdateCurve();
}
void InitialUpdateCurve(Actor actor)
{
UpdateCurve();
}
void CreateBackground(Window window)
{
Toolkit::Control background = Dali::Toolkit::Control::New();
background.SetProperty(Actor::Property::ANCHOR_POINT, Dali::AnchorPoint::CENTER);
background.SetProperty(Actor::Property::PARENT_ORIGIN, Dali::ParentOrigin::CENTER);
background.SetResizePolicy(Dali::ResizePolicy::FILL_TO_PARENT, Dali::Dimension::ALL_DIMENSIONS);
Property::Map map;
map.Insert(Visual::Property::TYPE, Visual::COLOR);
map.Insert(ColorVisual::Property::MIX_COLOR, Vector4(253 / 255.0f, 245 / 255.0f, 230 / 255.0f, 1.0f));
background.SetProperty(Dali::Toolkit::Control::Property::BACKGROUND, map);
window.Add(background);
}
void CreateCubic(Actor parent)
{
// Create a mesh to draw the cubic as a single line
mCurve = Actor::New();
mCurve.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
mCurve.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
Shader shader = Shader::New(SHADER_BEZIER_CURVE_VERT, SHADER_BEZIER_CURVE_FRAG);
Property::Map curveVertexFormat;
curveVertexFormat["aPosition"] = Property::VECTOR2;
mCurveVertices = VertexBuffer::New(curveVertexFormat);
Vector2 vertexData[2] = {Vector2(-0.5f, 0.5f), Vector2(0.5f, -0.5f)};
mCurveVertices.SetData(vertexData, 2);
Geometry geometry = Geometry::New();
geometry.AddVertexBuffer(mCurveVertices);
geometry.SetType(Geometry::LINE_STRIP);
Renderer renderer = Renderer::New(geometry, shader);
mCurve.AddRenderer(renderer);
parent.Add(mCurve);
}
Actor CreateControlPoint(Actor parent, const char* url, Vector3 position)
{
Actor actor = ImageView::New(url);
actor.SetProperty(Actor::Property::SCALE, mControlPointScale);
actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
// Curve and line drawing works off current value (i.e. last update frame's value). Need to animate to ensure
// initial position is baked to both frames before initially drawing the curve.
auto positionAnimation = Animation::New(0.01f);
positionAnimation.AnimateTo(Property(actor, Actor::Property::POSITION), position, AlphaFunction::EASE_IN_OUT);
positionAnimation.Play();
positionAnimation.FinishedSignal().Connect(this, &BezierCurveExample::OnAnimationFinished);
// Set up constraints for drag/drop
Constraint constraint = Constraint::New<Vector3>(actor, Actor::Property::POSITION, HandlePositionConstraint{-0.5, 0.5, -1, 1});
constraint.AddSource(Source(parent, Actor::Property::SIZE));
constraint.Apply();
actor.TouchedSignal().Connect(this, &BezierCurveExample::OnTouchControlPoint);
return actor;
}
Actor CreateControlLine(VertexBuffer vertexBuffer)
{
Actor line = Actor::New();
line.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
line.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
Shader shader = Shader::New(SHADER_BEZIER_CURVE_VERT, SHADER_BEZIER_CURVE_FRAG);
Geometry geometry = Geometry::New();
geometry.AddVertexBuffer(vertexBuffer);
geometry.SetType(Geometry::LINE_STRIP);
Renderer renderer = Renderer::New(geometry, shader);
line.AddRenderer(renderer);
return line;
}
void CreateControlPoints(Actor parent)
{
mControlPoint1 = CreateControlPoint(parent,
CIRCLE1_IMAGE,
CONTROL_POINT1_ORIGIN);
mControlPoint1Id = mControlPoint1.GetProperty<int>(Actor::Property::ID);
mControlPoint2 = CreateControlPoint(parent,
CIRCLE2_IMAGE,
CONTROL_POINT2_ORIGIN);
mControlPoint2Id = mControlPoint2.GetProperty<int>(Actor::Property::ID);
Property::Map lineVertexFormat;
lineVertexFormat["aPosition"] = Property::VECTOR2;
mLine1Vertices = VertexBuffer::New(lineVertexFormat);
mLine2Vertices = VertexBuffer::New(lineVertexFormat);
mControlLine1 = CreateControlLine(mLine1Vertices);
mControlLine2 = CreateControlLine(mLine2Vertices);
parent.Add(mControlLine1);
parent.Add(mControlLine2);
parent.Add(mControlPoint1);
parent.Add(mControlPoint2);
}
void CreateAxisLabels(Actor parent)
{
TextLabel progressionLabel = TextLabel::New("Progression");
progressionLabel.SetProperty(TextLabel::Property::POINT_SIZE, AXIS_LABEL_POINT_SIZE);
progressionLabel.SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(Degree(-90.0f)), Vector3::ZAXIS));
progressionLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
progressionLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
CreateLine(progressionLabel, ParentOrigin::BOTTOM_LEFT);
TextLabel timeLabel = TextLabel::New("Time");
timeLabel.SetProperty(TextLabel::Property::POINT_SIZE, AXIS_LABEL_POINT_SIZE);
timeLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
timeLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
CreateLine(timeLabel, ParentOrigin::TOP_LEFT);
parent.Add(progressionLabel);
parent.Add(timeLabel);
}
void CreateLine(Actor parent, const Vector3& parentOrigin)
{
Control control = Control::New();
control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
control.SetProperty(Actor::Property::PARENT_ORIGIN, parentOrigin);
control.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
control.SetProperty(Actor::Property::SIZE_HEIGHT, AXIS_LINE_SIZE);
control.SetBackgroundColor(Color::BLACK);
parent.Add(control);
}
void SetLabel(Vector2 pos1, Vector2 pos2)
{
std::ostringstream oss;
oss.setf(std::ios::fixed, std::ios::floatfield);
oss.precision(2);
oss << "( <color value='#971586'>" << pos1.x << ", " << pos1.y << ", </color>";
oss << "<color value='#e7640d'>" << pos2.x << ", " << pos2.y << "</color>";
oss << "<color value='black'> )</color>";
mCoefficientLabel.SetProperty(TextLabel::Property::TEXT, oss.str());
}
Vector2 AlignToGrid(Vector3 actorPos, Vector3 gridSize)
{
actorPos /= gridSize; // => -0.5 - 0.5
actorPos.x = Clamp(actorPos.x, -0.5f, 0.5f);
return Vector2(actorPos.x + 0.5f, 0.5f - actorPos.y);
}
void GetControlPoints(Vector2& pt1, Vector2& pt2)
{
Vector3 gridSize = mGrid.GetProperty<Vector3>(Actor::Property::SIZE); // Get target value
pt1 = AlignToGrid(mControlPoint1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), gridSize);
pt2 = AlignToGrid(mControlPoint2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), gridSize);
}
/**
* @param[in] actor The actor to get the position from
* @param[out] point The point in the grid in the range -0.5 -> 0.5 in x and y, with y up.
* @param[out] position The actor position, floored to the nearest pixel
*/
void GetPoint(Actor actor, Vector2& point, Vector2& position)
{
auto gridSize = mGrid.GetProperty<Vector3>(Actor::Property::SIZE); // Get target value
auto currentPosition = actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION); // Get constrained current value
position = Vector2(floor(currentPosition.x), floor(currentPosition.y));
point.x = Clamp(position.x / gridSize.x, -0.5f, 0.5f) + 0.5f;
point.y = 0.5f - position.y / gridSize.y;
}
void UpdateCurve()
{
Vector2 point1, point2;
Vector2 position1, position2;
const int NUMBER_OF_SEGMENTS(40);
GetPoint(mControlPoint1, point1, position1);
GetPoint(mControlPoint2, point2, position2);
if(position1 != mLastControlPointPosition1 ||
position2 != mLastControlPointPosition2)
{
mLastControlPointPosition1 = position1;
mLastControlPointPosition2 = position2;
SetLabel(point1, point2);
Path path = Path::New();
path.AddPoint(Vector3::ZERO);
path.AddPoint(Vector3(1.0f, 1.0f, 1.0f));
path.AddControlPoint(Vector3(point1.x, point1.y, 0));
path.AddControlPoint(Vector3(point2.x, point2.y, 0));
Dali::Vector<float> verts;
verts.Resize(2 * (NUMBER_OF_SEGMENTS + 1)); // 1 more point than segment
for(int i = 0; i <= NUMBER_OF_SEGMENTS; ++i)
{
Vector3 position, tangent;
path.Sample(i / float(NUMBER_OF_SEGMENTS), position, tangent);
verts[i * 2] = position.x - 0.5;
verts[i * 2 + 1] = 0.5 - position.y;
}
mCurveVertices.SetData(&verts[0], NUMBER_OF_SEGMENTS + 1);
Vector4 line1(-0.5f, 0.5f, point1.x - 0.5f, 0.5f - point1.y);
mLine1Vertices.SetData(line1.AsFloat(), 2);
Vector4 line2(0.5f, -0.5f, point2.x - 0.5f, 0.5f - point2.y);
mLine2Vertices.SetData(line2.AsFloat(), 2);
}
}
bool OnTouchControlPoint(Actor controlPoint, const TouchEvent& event)
{
if(event.GetPointCount() > 0)
{
if(event.GetState(0) == PointState::DOWN)
{
Vector2 screenPoint = event.GetScreenPosition(0);
mRelativeDragPoint = screenPoint;
mRelativeDragPoint -= Vector2(controlPoint.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
mDragActor = controlPoint;
mDragAnimation = Animation::New(0.25f);
mDragAnimation.AnimateTo(Property(mDragActor, Actor::Property::SCALE), Vector3(mControlPointZoomScale, mControlPointZoomScale, 1.0f), AlphaFunction::EASE_OUT);
mDragAnimation.Play();
}
}
return false; // Don't mark this as consumed - let the layer get the touch
}
bool OnTouchLayer(Actor actor, const TouchEvent& event)
{
if(event.GetPointCount() > 0)
{
if(mDragActor)
{
Vector3 position(event.GetScreenPosition(0));
mDragActor.SetProperty(Actor::Property::POSITION, position - Vector3(mRelativeDragPoint));
if(event.GetState(0) == PointState::UP) // Stop dragging
{
mDragAnimation = Animation::New(0.25f);
mDragAnimation.AnimateTo(Property(mDragActor, Actor::Property::SCALE), Vector3(mControlPointScale, mControlPointScale, 1.0f), AlphaFunction::EASE_IN);
mDragAnimation.FinishedSignal().Connect(this, &BezierCurveExample::OnAnimationFinished);
mDragAnimation.Play();
mDragActor.Reset();
}
}
UpdateCurve();
}
return false;
}
void OnAnimationFinished(Animation& animation)
{
UpdateCurve();
}
bool OnPlayClicked(Button button)
{
if(!mBezierAnimation)
{
mBezierAnimation = Animation::New(mDuration);
}
mBezierAnimation.Stop();
mBezierAnimation.Clear();
float positionFactor = ANIM_LEFT_FACTOR;
if(mGoingRight)
{
positionFactor = ANIM_RIGHT_FACTOR;
mGoingRight = false;
}
else
{
mGoingRight = true;
}
Vector2 pt1, pt2;
GetControlPoints(pt1, pt2);
mBezierAnimation.AnimateTo(Property(mAnimIcon1, mPositionFactorIndex), positionFactor, AlphaFunction(pt1, pt2));
mBezierAnimation.Play();
return true;
}
/**
* Main key event handler
*/
void OnKeyEvent(const KeyEvent& event)
{
if(event.GetState() == KeyEvent::DOWN && (IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK)))
{
mApplication.Quit();
}
}
private:
Application& mApplication;
Actor mControlPoint1;
Actor mControlPoint2;
Actor mControlLine1;
Actor mControlLine2;
ImageView mAnimIcon1;
ImageView mAnimIcon2;
Actor mDragActor;
Actor mCurve;
TextLabel mCoefficientLabel;
Layer mContentLayer;
Control mGrid;
Timer mTimer;
Animation mDragAnimation;
Animation mBezierAnimation;
VertexBuffer mCurveVertices;
VertexBuffer mLine1Vertices;
VertexBuffer mLine2Vertices;
Vector2 mRelativeDragPoint;
Vector2 mLastControlPointPosition1;
Vector2 mLastControlPointPosition2;
Property::Index mPositionFactorIndex;
float mDuration;
unsigned int mControlPoint1Id;
unsigned int mControlPoint2Id;
float mControlPointScale;
float mControlPointZoomScale;
bool mGoingRight;
};
int DALI_EXPORT_API main(int argc, char** argv)
{
Application application = Application::New(&argc, &argv);
BezierCurveExample test(application);
application.MainLoop();
return 0;
}