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This is a breaking API change. The whole interface of this library now uses "std::string_view" instead of "std::string" / "std::string &". In result, we can now promise to only copy data once thoughout the library. For subscriptions, this is a copy once to read the data from the socket into a buffer. For publish, this is a copy once to write the data in a buffer to send over the socket. For publish, this doesn't change the memory footprint, as because "std::string &" was already taking care of this. For subscriptions however, it reduces the memory usage by a factor of three. And as result it helps with the throughput.
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Otherwise, on reconnect a whole bunch of older samples are sent out.
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Also, check if we get a response every ping-request, so we know the connection with the broker is still good.
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Doing it every 100us consumes a lot of CPU, and was not the intention. Additionally, increase the read interval to 100ms, as 10ms is using quite a lot of CPU for not really a good reason other than reacting quickly on error situations. That really is not the right balance to strike.
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This means the socket can be blocking, which makes administration easier. The drawback is that there is now a queue, including signalling, between the main thread and write thread. This consumes a bit more CPU; but in return the main thread is never blocked.
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Before this commit, we had one small buffer telling the packet type and length, and another buffer with the payload. They were send to the kernel one by one. For small packets, this is a problem, as NODELAY causes the first buffer to be send on the IP stack, and the payload after. This increases the IP overhead for no good reason. Now instead, already reserve room in the packet to write the header, and send it as one single unit to the kernel.
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send() no longer is blocking, and all sendNNN calls now return false if the call couldn't be executed. Additionally, the library now recovers much better from issues, like unexpected broker disconnects.
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This avoids copying the pointers from Client::Impl into Connection, which is just administrative work. Now we can access Client::Impl, and have all variables available to us.
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Subscriptions are now stored in a tree-like structure, to quickly find the correct callbacks. This not only reduces the complexity from O(n) to O(logn), but also doesn't require stuff like regex. It does however require slightly more memory.
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std::move() is doing the right thing either way.
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This includes CONNACK and SUBACK.