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Also, check if we get a response every ping-request, so we know the connection with the broker is still good.
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This means the socket can be blocking, which makes administration easier. The drawback is that there is now a queue, including signalling, between the main thread and write thread. This consumes a bit more CPU; but in return the main thread is never blocked.
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send() no longer is blocking, and all sendNNN calls now return false if the call couldn't be executed. Additionally, the library now recovers much better from issues, like unexpected broker disconnects.
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This avoids copying the pointers from Client::Impl into Connection, which is just administrative work. Now we can access Client::Impl, and have all variables available to us.
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Subscriptions are now stored in a tree-like structure, to quickly find the correct callbacks. This not only reduces the complexity from O(n) to O(logn), but also doesn't require stuff like regex. It does however require slightly more memory.
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Just for small strings it will copy, and only large strings will actually be moved.
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This includes CONNACK and SUBACK.
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By using Happy Eyeballs, we stagger connections of a host resolves into multiple IPs. This is useful for IPv6 / IPv4 hosts, where one of the two can stutter. Sadly, creating a connection is rather complex, with many odd things that can happen along the way. For example, a writeable socket doesn't mean it is actually connected; it can also mean the socket is in an error state. This implementation is inspired by my own work on OpenTTD's variant of this.