Connection.cpp
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/*
* Copyright (c) TrueBrain
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "ClientImpl.h"
#include "Connection.h"
#include "Log.h"
#include <memory.h>
#include <netinet/tcp.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <unistd.h>
#include <vector>
TrueMQTT::Client::Impl::Connection::Connection(Client::Impl &impl)
: m_impl(impl),
m_backoff(impl.m_connection_backoff)
{
// This has to be delayed to inside the ctor body, as otherwise other
// parts of the object might not been initialized yet, and the threads
// might already start running (and using these not initialized parts).
m_thread_read = std::thread(&Connection::runRead, this);
m_thread_write = std::thread(&Connection::runWrite, this);
pthread_setname_np(m_thread_read.native_handle(), "TrueMQTT::Read");
pthread_setname_np(m_thread_write.native_handle(), "TrueMQTT::Write");
}
TrueMQTT::Client::Impl::Connection::~Connection()
{
m_state = State::STOP;
m_send_queue_cv.notify_one();
// Make sure the connection thread is terminated.
if (m_thread_read.joinable())
{
m_thread_read.join();
}
if (m_thread_write.joinable())
{
m_thread_write.join();
}
// freeaddrinfo() is one of those functions that doesn't take kind to NULL pointers
// on some platforms.
if (m_host_resolved != nullptr)
{
freeaddrinfo(m_host_resolved);
m_host_resolved = nullptr;
}
}
std::string TrueMQTT::Client::Impl::Connection::addrinfoToString(const addrinfo *address) const
{
char host[NI_MAXHOST];
getnameinfo(address->ai_addr, address->ai_addrlen, host, NI_MAXHOST, nullptr, 0, NI_NUMERICHOST);
return std::string(host);
}
void TrueMQTT::Client::Impl::Connection::runRead()
{
while (true)
{
switch (m_state)
{
case State::RESOLVING:
if (!resolve())
{
m_state = State::BACKOFF;
}
break;
case State::CONNECTING:
if (!connectToAny())
{
m_state = State::BACKOFF;
}
break;
case State::BACKOFF:
LOG_WARNING(&m_impl, "Connection failed; will retry in " + std::to_string(m_backoff.count()) + "ms");
std::this_thread::sleep_for(m_backoff);
// Calculate the next backoff time, slowly reducing how often we retry.
m_backoff *= 2;
if (m_backoff > m_impl.m_connection_backoff_max)
{
m_backoff = m_impl.m_connection_backoff_max;
}
m_state = State::RESOLVING;
break;
case State::AUTHENTICATING:
case State::CONNECTED:
{
if (!recvLoop())
{
if (m_state == State::STOP)
{
break;
}
socketError();
}
break;
}
case State::SOCKET_ERROR:
m_state = State::BACKOFF;
m_impl.connectionStateChange(false);
// Clear send-queue, as we can't send anything anymore.
{
std::scoped_lock lock(m_send_queue_mutex);
m_send_queue.clear();
}
break;
case State::STOP:
if (m_socket != INVALID_SOCKET)
{
closesocket(m_socket);
m_socket = INVALID_SOCKET;
}
return;
}
}
}
std::optional<Packet> TrueMQTT::Client::Impl::Connection::popSendQueueBlocking()
{
std::unique_lock lock(m_send_queue_mutex);
if (!m_send_queue.empty())
{
auto packet = m_send_queue.front();
m_send_queue.pop_front();
return packet;
}
m_send_queue_cv.wait(lock, [this]
{ return !m_send_queue.empty() || m_state == State::STOP; });
if (m_state == State::STOP)
{
return {};
}
Packet packet = m_send_queue.front();
m_send_queue.pop_front();
return packet;
}
void TrueMQTT::Client::Impl::Connection::runWrite()
{
while (true)
{
switch (m_state)
{
case State::AUTHENTICATING:
case State::CONNECTED:
{
auto packet = popSendQueueBlocking();
if (!packet)
{
break;
}
sendPacket(packet.value());
break;
}
case State::STOP:
return;
default:
// Sleep for a bit to avoid hogging the CPU.
std::this_thread::sleep_for(std::chrono::milliseconds(100));
break;
}
}
}
void TrueMQTT::Client::Impl::Connection::socketError()
{
m_state = State::SOCKET_ERROR;
if (m_socket != INVALID_SOCKET)
{
closesocket(m_socket);
m_socket = INVALID_SOCKET;
}
}
bool TrueMQTT::Client::Impl::Connection::resolve()
{
m_address_current = 0;
m_socket = INVALID_SOCKET;
m_addresses.clear();
addrinfo hints;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC; // Request IPv4 and IPv6.
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_ADDRCONFIG;
// If we resolved previously, free the result.
if (m_host_resolved != nullptr)
{
freeaddrinfo(m_host_resolved);
m_host_resolved = nullptr;
}
// Request the OS to resolve the hostname into an IP address.
// We do this even if the hostname is already an IP address, as that
// makes for far easier code.
int error = getaddrinfo(m_impl.m_host.c_str(), std::to_string(m_impl.m_port).c_str(), &hints, &m_host_resolved);
if (error != 0)
{
m_impl.m_error_callback(TrueMQTT::Client::Error::HOSTNAME_LOOKUP_FAILED, std::string_view(gai_strerror(error)));
return false;
}
// Split the list of addresses in two lists, one for IPv4 and one for
// IPv6.
std::deque<addrinfo *> addresses_ipv4;
std::deque<addrinfo *> addresses_ipv6;
for (addrinfo *ai = m_host_resolved; ai != nullptr; ai = ai->ai_next)
{
if (ai->ai_family == AF_INET6)
{
addresses_ipv6.emplace_back(ai);
}
else if (ai->ai_family == AF_INET)
{
addresses_ipv4.emplace_back(ai);
}
// Sometimes there can also be other types of families, but we are
// not interested in those results.
}
// Interweave the IPv6 and IPv4 addresses. For connections we apply
// "Happy Eyeballs", where we try an IPv6 connection first, and if that
// doesn't connect after 100ms, we try an IPv4 connection.
// This is to prevent long timeouts when IPv6 is not available, but
// still prefer IPv6 where possible.
while (!addresses_ipv6.empty() || !addresses_ipv4.empty())
{
if (!addresses_ipv6.empty())
{
m_addresses.emplace_back(addresses_ipv6.front());
addresses_ipv6.pop_front();
}
if (!addresses_ipv4.empty())
{
m_addresses.emplace_back(addresses_ipv4.front());
addresses_ipv4.pop_front();
}
}
#if MIN_LOGGER_LEVEL >= LOGGER_LEVEL_DEBUG
// For debugging, print the addresses we resolved into.
if (m_impl.m_log_level >= TrueMQTT::Client::LogLevel::DEBUG)
{
LOG_DEBUG(&m_impl, "Resolved hostname '" + m_impl.m_host + "' to:");
for (const addrinfo *res : m_addresses)
{
LOG_DEBUG(&m_impl, "- " + addrinfoToString(res));
}
}
#endif
// In some odd cases, the list can be empty. This is a fatal error.
if (m_addresses.empty())
{
m_impl.m_error_callback(TrueMQTT::Client::Error::HOSTNAME_LOOKUP_FAILED, "");
return false;
}
// Only change the state if no disconnect() has been requested in the mean time.
if (m_state != State::STOP)
{
m_state = State::CONNECTING;
}
return true;
}
bool TrueMQTT::Client::Impl::Connection::connectToAny()
{
// Check if we have pending attempts. If not, queue a new attempt.
if (m_sockets.empty())
{
return tryNextAddress();
}
// Check for at most 100ms if there is any activity on the sockets.
timeval timeout = {0, 100 * 1000};
fd_set write_fds;
FD_ZERO(&write_fds);
for (const auto &socket : m_sockets)
{
FD_SET(socket, &write_fds);
}
int result = select(FD_SETSIZE, nullptr, &write_fds, nullptr, &timeout);
// As we have waiting a bit, check if no disconnect has been requested.
if (m_state == State::STOP)
{
return true;
}
// Check if there was an error on select(). This is hard to recover from.
if (result < 0)
{
LOG_ERROR(&m_impl, "select() failed: " + std::string(strerror(errno)));
return true;
}
// A result of zero means there was no activity on any of the sockets.
if (result == 0)
{
// Check if it was more than 250ms ago since we started our last connection.
if (std::chrono::steady_clock::now() < m_last_attempt + std::chrono::milliseconds(250))
{
return true;
}
// Try to queue the next address for a connection.
if (tryNextAddress())
{
return true;
}
// Check if it is more than the timeout ago since we last tried a connection.
if (std::chrono::steady_clock::now() < m_last_attempt + m_impl.m_connection_timeout)
{
return true;
}
LOG_ERROR(&m_impl, "Connection attempt to broker timed out");
// Cleanup all sockets.
for (const auto &socket : m_sockets)
{
closesocket(socket);
}
m_socket_to_address.clear();
m_sockets.clear();
return false;
}
// A socket that reports to be writeable is either connected or in error-state.
// Remove all sockets that are in error-state. The first that is left and writeable,
// will be the socket to use for the connection.
SOCKET socket_connected = INVALID_SOCKET;
for (auto socket_it = m_sockets.begin(); socket_it != m_sockets.end(); /* nothing */)
{
// Check if the socket is in error-state.
int err;
socklen_t len = sizeof(err);
getsockopt(*socket_it, SOL_SOCKET, SO_ERROR, (char *)&err, &len);
if (err != 0)
{
// It is in error-state: report about it, and remove it.
LOG_ERROR(&m_impl, "Could not connect to " + addrinfoToString(m_socket_to_address[*socket_it]) + ": " + std::string(strerror(err)));
closesocket(*socket_it);
m_socket_to_address.erase(*socket_it);
socket_it = m_sockets.erase(socket_it);
continue;
}
if (socket_connected == INVALID_SOCKET && FD_ISSET(*socket_it, &write_fds))
{
socket_connected = *socket_it;
}
socket_it++;
}
if (socket_connected == INVALID_SOCKET)
{
// No socket is connected yet. Continue waiting.
return true;
}
// We have a connected socket.
LOG_DEBUG(&m_impl, "Connected to " + addrinfoToString(m_socket_to_address[socket_connected]));
// Close all other pending connections.
for (const auto &socket : m_sockets)
{
if (socket != socket_connected)
{
closesocket(socket);
}
}
m_socket_to_address.clear();
m_sockets.clear();
// Disable non-blocking, as we will be reading/writing from a thread, which can be blocking.
int nonblocking = 0;
if (ioctl(socket_connected, FIONBIO, &nonblocking) != 0)
{
LOG_WARNING(&m_impl, "Could not set socket to non-blocking; expect performance impact");
}
m_socket = socket_connected;
m_last_sent_packet = std::chrono::steady_clock::now();
m_last_received_packet = std::chrono::steady_clock::now();
// Only change the state if no disconnect() has been requested in the mean time.
if (m_state != State::STOP)
{
m_state = State::AUTHENTICATING;
if (!sendConnect())
{
// We couldn't send the connect packet. That is unusual, so disconnect, and retry.
LOG_ERROR(&m_impl, "Could not send first packet to broker. Disconnecting.");
closesocket(m_socket);
m_socket = INVALID_SOCKET;
return false;
}
}
m_backoff = m_impl.m_connection_backoff;
return true;
}
bool TrueMQTT::Client::Impl::Connection::tryNextAddress()
{
if (m_address_current >= m_addresses.size())
{
return false;
}
m_last_attempt = std::chrono::steady_clock::now();
connect(m_addresses[m_address_current++]);
return true;
}
void TrueMQTT::Client::Impl::Connection::connect(addrinfo *address)
{
// Create a new socket based on the resolved information.
SOCKET sock = socket(address->ai_family, address->ai_socktype, address->ai_protocol);
if (sock == INVALID_SOCKET)
{
LOG_ERROR(&m_impl, "Could not create new socket");
return;
}
// Set socket to no-delay; this improves latency, but reduces throughput.
int flags = 1;
/* The (const char*) cast is needed for Windows */
if (setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (const char *)&flags, sizeof(flags)) != 0)
{
LOG_WARNING(&m_impl, "Could not set TCP_NODELAY on socket");
}
// Set socket to non-blocking; this allows for multiple connects to be pending. This is
// needed to apply Happy Eyeballs.
int nonblocking = 1;
if (ioctl(sock, FIONBIO, &nonblocking) != 0)
{
LOG_WARNING(&m_impl, "Could not set socket to non-blocking; expect performance impact");
}
// Start the actual connection attempt.
LOG_DEBUG(&m_impl, "Connecting to " + addrinfoToString(address));
int err = ::connect(sock, address->ai_addr, (int)address->ai_addrlen);
if (err != 0 && errno != EINPROGRESS)
{
// As we are non-blocking, normally this returns "in progress". If anything
// else, something is wrong. Report the error and close the socket.
closesocket(sock);
LOG_ERROR(&m_impl, "Could not connect to " + addrinfoToString(address) + ": " + std::string(strerror(errno)));
return;
}
// Connection is pending.
m_socket_to_address[sock] = address;
m_sockets.push_back(sock);
}
void TrueMQTT::Client::Impl::connect()
{
m_connection = std::make_unique<Connection>(*this);
}
void TrueMQTT::Client::Impl::disconnect()
{
m_subscriptions.clear();
m_publish_queue.clear();
m_connection.reset();
}