Commit f01457faf637e7bf2dc8f0322fde75920b9a84ee
1 parent
cd268433
Setting up the repo.
Showing
3 changed files
with
121 additions
and
0 deletions
SimonSays.ino
0 โ 100644
game.cpp
0 โ 100644
| 1 | +#include "game.h" | |
| 2 | + | |
| 3 | +/* Pin Settings */ | |
| 4 | +/* Change accordingly for your platform / setup */ | |
| 5 | +static const int Game::MICROPHONE_PIN = 12; | |
| 6 | +static const int Game::BLUE_PIN = 11; | |
| 7 | +static const int Game::RED_PIN = 10; | |
| 8 | +static const int Game::GREEN_PIN = 09; | |
| 9 | +static const int Game::YELLOW_PIN = 08; | |
| 10 | +static const int Game::BLUE_BUTTON_PIN = 07; | |
| 11 | +static const int Game::RED_BUTTON_PIN = 06; | |
| 12 | +static const int Game::GREEN_BUTTON_PIN = 05; | |
| 13 | +static const int Game::YELLOW_BUTTON_PIN = 04; | |
| 14 | + | |
| 15 | +/* Tone Frequencies */ | |
| 16 | +static const int Game::RED_TONE = 0200; | |
| 17 | +static const int Game::BLUE_TONE = 0400; | |
| 18 | +static const int Game::YELLOW_TONE = 0600; | |
| 19 | +static const int Game::GREEN_TONE = 0800; | |
| 20 | +static const int Game::GAMEOVER_TONE = 1000; | |
| 21 | + | |
| 22 | +Game::Game( int difficulty ) | |
| 23 | + : gameSpeed( 1000 ) | |
| 24 | + , lastButtonValue( -1 ) | |
| 25 | + , currentLevel( 0 ) | |
| 26 | + , gameDifficulty( difficulty ) | |
| 27 | + , gameIsOver( 0 ) | |
| 28 | +{ | |
| 29 | + initPins(); | |
| 30 | +} | |
| 31 | + | |
| 32 | +Game::Game() | |
| 33 | + : gameSpeed( 1000 ) | |
| 34 | + , lastButtonValue( -1 ) | |
| 35 | + , currentLevel( 0 ) | |
| 36 | + , gameDifficulty( 10 ) | |
| 37 | + , gameIsOver( 0 ) | |
| 38 | +{ | |
| 39 | + initPins(); | |
| 40 | +} | |
| 41 | + | |
| 42 | +void Game::initPins() | |
| 43 | +{ | |
| 44 | + pinMode(Game::MICROPHONE_PIN, OUTPUT); | |
| 45 | + pinMode(Game::BLUE_PIN, OUTPUT); | |
| 46 | + pinMode(Game::RED_PIN, OUTPUT); | |
| 47 | + pinMode(Game::GREEN_PIN, OUTPUT); | |
| 48 | + pinMode(Game::YELLOW_PIN, OUTPUT); | |
| 49 | +} | |
| 50 | + | |
| 51 | +int Game::debounce(int last, int buttonPin) | |
| 52 | +{ | |
| 53 | + int current = digitalRead(buttonPin); | |
| 54 | + if (last != current) | |
| 55 | + { | |
| 56 | + delay( 5 ); | |
| 57 | + current = digitalRead(buttonPin); | |
| 58 | + } | |
| 59 | + | |
| 60 | + return current; | |
| 61 | +} | |
| 62 | + | |
| 63 | + | |
| 64 | + | ... | ... |
game.h
0 โ 100644
| 1 | +#pragma once | |
| 2 | + | |
| 3 | +class Game | |
| 4 | +{ | |
| 5 | +private: | |
| 6 | + int debounce( int last, int buttonPin ); | |
| 7 | + void playNote( int note, int noteSpeed ) const; | |
| 8 | + void flashLed( int led, int flashSpeed ) const; | |
| 9 | + void initPins(); | |
| 10 | + | |
| 11 | +public: | |
| 12 | + static const int RED_PIN; | |
| 13 | + static const int BLUE_PIN; | |
| 14 | + static const int GREEN_PIN; | |
| 15 | + static const int YELLOW_PIN; | |
| 16 | + static const int MICROPHONE_PIN; | |
| 17 | + static const int RED_BUTTON_PIN; | |
| 18 | + static const int BLUE_BUTTON_PIN; | |
| 19 | + static const int GREEN_BUTTON_PIN; | |
| 20 | + static const int YELLOW_BUTTON_PIN; | |
| 21 | + static const int RED_TONE; | |
| 22 | + static const int BLUE_TONE; | |
| 23 | + static const int GREEN_TONE; | |
| 24 | + static const int YELLOW_TONE; | |
| 25 | + static const int GAMEOVER_TONE; | |
| 26 | + | |
| 27 | + int gameLevel[200]; | |
| 28 | + int gameSpeed; | |
| 29 | + int lastButtonValue; | |
| 30 | + int currentLevel; | |
| 31 | + int gameIsOver; | |
| 32 | + double gameDifficulty; | |
| 33 | + enum color { YELLOW, GREEN, RED, BLUE }; | |
| 34 | + | |
| 35 | +public: | |
| 36 | + Game(); | |
| 37 | + Game(int) | |
| 38 | + ~Game(); | |
| 39 | + | |
| 40 | + void playLevel(); | |
| 41 | + int userInput(); | |
| 42 | + int gameOver(); | |
| 43 | + int getNote( int note ) const; | |
| 44 | + int pinToColorCode( int ); | |
| 45 | + int colorCodeToPinn( int ); | |
| 46 | + int readButton( int buttonPin ); | |
| 47 | + | |
| 48 | +}; | ... | ... |