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It was a mistake that it ran inside the timer thread, which came to light by asserting the thread local authentication pointer (see a few commits ago).
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Also include a few stats.
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Instead of getting it from the sender of a packet. Sometimes there was no sender. This fixes a crash on retained messages, because those newly created packets didn't have a sender to get the threaddata from. So, using a special object for it is easier and more robust.
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Encrypted version only.
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My IDE didn't understand them for finding symbols, apparently.
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It needs to be fixed anyway, but I'm not 100% sure whether this was the cause of the crash on the demo server.
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This fixes the 100ms wait time requirement.
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This allows creation of multiple listeners, with different protocols and/or SSL certificates. Related change: settings is now a class that is copyable and assignable, and is done so to each thread on reload. Semi-related fix: fix crash in quit when multiple threads initiated it. This came to light when testing the auth plugin settings.
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It's also used to reload settings. Settings are copied to threads, to avoid concurrency issues.
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It also contains some related improvements that I needed: * Show disconnect reason * Fix the while condition for doing write() to avoid an unnecessary call * Config reloading logic
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Also reloading of settings, which re-opens the log file.
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It can be defined in the config file, along with options.
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We use epoll now to change readiness.
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Because the connectionClose would set fd=-1, clients were never properly removed from the map, because the fd is the key. Also fixed a locking issue when an exception happened.
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I put the main app in a seperate class for it, because it was easier.
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Roughly...